opentofu/internal/states/remote/state.go
Martin Atkins f40800b3a4 Move states/ to internal/states/
This is part of a general effort to move all of Terraform's non-library
package surface under internal in order to reinforce that these are for
internal use within Terraform only.

If you were previously importing packages under this prefix into an
external codebase, you could pin to an earlier release tag as an interim
solution until you've make a plan to achieve the same functionality some
other way.
2021-05-17 14:09:07 -07:00

245 lines
6.6 KiB
Go

package remote
import (
"bytes"
"fmt"
"sync"
uuid "github.com/hashicorp/go-uuid"
"github.com/hashicorp/terraform/internal/states"
"github.com/hashicorp/terraform/internal/states/statefile"
"github.com/hashicorp/terraform/internal/states/statemgr"
)
// State implements the State interfaces in the state package to handle
// reading and writing the remote state. This State on its own does no
// local caching so every persist will go to the remote storage and local
// writes will go to memory.
type State struct {
mu sync.Mutex
Client Client
// We track two pieces of meta data in addition to the state itself:
//
// lineage - the state's unique ID
// serial - the monotonic counter of "versions" of the state
//
// Both of these (along with state) have a sister field
// that represents the values read in from an existing source.
// All three of these values are used to determine if the new
// state has changed from an existing state we read in.
lineage, readLineage string
serial, readSerial uint64
state, readState *states.State
disableLocks bool
}
var _ statemgr.Full = (*State)(nil)
var _ statemgr.Migrator = (*State)(nil)
// statemgr.Reader impl.
func (s *State) State() *states.State {
s.mu.Lock()
defer s.mu.Unlock()
return s.state.DeepCopy()
}
// StateForMigration is part of our implementation of statemgr.Migrator.
func (s *State) StateForMigration() *statefile.File {
s.mu.Lock()
defer s.mu.Unlock()
return statefile.New(s.state.DeepCopy(), s.lineage, s.serial)
}
// statemgr.Writer impl.
func (s *State) WriteState(state *states.State) error {
s.mu.Lock()
defer s.mu.Unlock()
// We create a deep copy of the state here, because the caller also has
// a reference to the given object and can potentially go on to mutate
// it after we return, but we want the snapshot at this point in time.
s.state = state.DeepCopy()
return nil
}
// WriteStateForMigration is part of our implementation of statemgr.Migrator.
func (s *State) WriteStateForMigration(f *statefile.File, force bool) error {
s.mu.Lock()
defer s.mu.Unlock()
if !force {
checkFile := statefile.New(s.state, s.lineage, s.serial)
if err := statemgr.CheckValidImport(f, checkFile); err != nil {
return err
}
}
// The remote backend needs to pass the `force` flag through to its client.
// For backends that support such operations, inform the client
// that a force push has been requested
c, isForcePusher := s.Client.(ClientForcePusher)
if force && isForcePusher {
c.EnableForcePush()
}
// We create a deep copy of the state here, because the caller also has
// a reference to the given object and can potentially go on to mutate
// it after we return, but we want the snapshot at this point in time.
s.state = f.State.DeepCopy()
s.lineage = f.Lineage
s.serial = f.Serial
return nil
}
// statemgr.Refresher impl.
func (s *State) RefreshState() error {
s.mu.Lock()
defer s.mu.Unlock()
return s.refreshState()
}
// refreshState is the main implementation of RefreshState, but split out so
// that we can make internal calls to it from methods that are already holding
// the s.mu lock.
func (s *State) refreshState() error {
payload, err := s.Client.Get()
if err != nil {
return err
}
// no remote state is OK
if payload == nil {
s.readState = nil
s.lineage = ""
s.serial = 0
return nil
}
stateFile, err := statefile.Read(bytes.NewReader(payload.Data))
if err != nil {
return err
}
s.lineage = stateFile.Lineage
s.serial = stateFile.Serial
s.state = stateFile.State
// Properties from the remote must be separate so we can
// track changes as lineage, serial and/or state are mutated
s.readLineage = stateFile.Lineage
s.readSerial = stateFile.Serial
s.readState = s.state.DeepCopy()
return nil
}
// statemgr.Persister impl.
func (s *State) PersistState() error {
s.mu.Lock()
defer s.mu.Unlock()
if s.readState != nil {
lineageUnchanged := s.readLineage != "" && s.lineage == s.readLineage
serialUnchanged := s.readSerial != 0 && s.serial == s.readSerial
stateUnchanged := statefile.StatesMarshalEqual(s.state, s.readState)
if stateUnchanged && lineageUnchanged && serialUnchanged {
// If the state, lineage or serial haven't changed at all then we have nothing to do.
return nil
}
s.serial++
} else {
// We might be writing a new state altogether, but before we do that
// we'll check to make sure there isn't already a snapshot present
// that we ought to be updating.
err := s.refreshState()
if err != nil {
return fmt.Errorf("failed checking for existing remote state: %s", err)
}
if s.lineage == "" { // indicates that no state snapshot is present yet
lineage, err := uuid.GenerateUUID()
if err != nil {
return fmt.Errorf("failed to generate initial lineage: %v", err)
}
s.lineage = lineage
s.serial = 0
}
}
f := statefile.New(s.state, s.lineage, s.serial)
var buf bytes.Buffer
err := statefile.Write(f, &buf)
if err != nil {
return err
}
err = s.Client.Put(buf.Bytes())
if err != nil {
return err
}
// After we've successfully persisted, what we just wrote is our new
// reference state until someone calls RefreshState again.
// We've potentially overwritten (via force) the state, lineage
// and / or serial (and serial was incremented) so we copy over all
// three fields so everything matches the new state and a subsequent
// operation would correctly detect no changes to the lineage, serial or state.
s.readState = s.state.DeepCopy()
s.readLineage = s.lineage
s.readSerial = s.serial
return nil
}
// Lock calls the Client's Lock method if it's implemented.
func (s *State) Lock(info *statemgr.LockInfo) (string, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.disableLocks {
return "", nil
}
if c, ok := s.Client.(ClientLocker); ok {
return c.Lock(info)
}
return "", nil
}
// Unlock calls the Client's Unlock method if it's implemented.
func (s *State) Unlock(id string) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.disableLocks {
return nil
}
if c, ok := s.Client.(ClientLocker); ok {
return c.Unlock(id)
}
return nil
}
// DisableLocks turns the Lock and Unlock methods into no-ops. This is intended
// to be called during initialization of a state manager and should not be
// called after any of the statemgr.Full interface methods have been called.
func (s *State) DisableLocks() {
s.disableLocks = true
}
// StateSnapshotMeta returns the metadata from the most recently persisted
// or refreshed persistent state snapshot.
//
// This is an implementation of statemgr.PersistentMeta.
func (s *State) StateSnapshotMeta() statemgr.SnapshotMeta {
return statemgr.SnapshotMeta{
Lineage: s.lineage,
Serial: s.serial,
}
}