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94510bc1b9
In our recent refactoring of the state manager interfaces we made serial and lineage management the responsibility of the state managers themselves, not exposing them at all to most callers, and allowing for simple state managers that don't implement them at all. However, we do have some specific cases where we need to preserve these properly when available, such as migration between backends, and the "terraform state push" and "terraform state pull" commands. These new functions and their associated optional interface allow the logic here to be captured in one place and access via some simple calls. Separating this from the main interface leaves things simple for the normal uses of state managers. Since these functions are mostly just thin wrappers around other functionality, they are not yet well-tested directly, but will be indirectly tested through the tests of their callers. A subsequent commit will add more unit tests here.
213 lines
5.2 KiB
Go
213 lines
5.2 KiB
Go
package remote
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import (
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"bytes"
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"fmt"
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"sync"
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uuid "github.com/hashicorp/go-uuid"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/states"
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"github.com/hashicorp/terraform/states/statefile"
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"github.com/hashicorp/terraform/states/statemgr"
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)
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// State implements the State interfaces in the state package to handle
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// reading and writing the remote state. This State on its own does no
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// local caching so every persist will go to the remote storage and local
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// writes will go to memory.
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type State struct {
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mu sync.Mutex
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Client Client
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lineage string
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serial uint64
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state, readState *states.State
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disableLocks bool
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}
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var _ statemgr.Full = (*State)(nil)
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var _ statemgr.Migrator = (*State)(nil)
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// statemgr.Reader impl.
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func (s *State) State() *states.State {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.state.DeepCopy()
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}
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// StateForMigration is part of our implementation of statemgr.Migrator.
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func (s *State) StateForMigration() *statefile.File {
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s.mu.Lock()
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defer s.mu.Unlock()
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return statefile.New(s.state.DeepCopy(), s.lineage, s.serial)
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}
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// statemgr.Writer impl.
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func (s *State) WriteState(state *states.State) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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// We create a deep copy of the state here, because the caller also has
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// a reference to the given object and can potentially go on to mutate
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// it after we return, but we want the snapshot at this point in time.
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s.state = state.DeepCopy()
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return nil
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}
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// WriteStateForMigration is part of our implementation of statemgr.Migrator.
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func (s *State) WriteStateForMigration(f *statefile.File, force bool) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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checkFile := statefile.New(s.state, s.lineage, s.serial)
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if !force {
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if err := statemgr.CheckValidImport(f, checkFile); err != nil {
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return err
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}
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}
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// We create a deep copy of the state here, because the caller also has
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// a reference to the given object and can potentially go on to mutate
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// it after we return, but we want the snapshot at this point in time.
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s.state = f.State.DeepCopy()
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s.lineage = f.Lineage
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s.serial = f.Serial
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return nil
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}
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// statemgr.Refresher impl.
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func (s *State) RefreshState() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.refreshState()
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}
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// refreshState is the main implementation of RefreshState, but split out so
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// that we can make internal calls to it from methods that are already holding
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// the s.mu lock.
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func (s *State) refreshState() error {
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payload, err := s.Client.Get()
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if err != nil {
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return err
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}
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// no remote state is OK
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if payload == nil {
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s.readState = nil
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s.lineage = ""
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s.serial = 0
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return nil
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}
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stateFile, err := statefile.Read(bytes.NewReader(payload.Data))
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if err != nil {
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return err
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}
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s.lineage = stateFile.Lineage
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s.serial = stateFile.Serial
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s.state = stateFile.State
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s.readState = s.state.DeepCopy() // our states must be separate instances so we can track changes
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return nil
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}
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// statemgr.Persister impl.
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func (s *State) PersistState() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.readState != nil {
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if !statefile.StatesMarshalEqual(s.state, s.readState) {
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s.serial++
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}
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} else {
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// We might be writing a new state altogether, but before we do that
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// we'll check to make sure there isn't already a snapshot present
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// that we ought to be updating.
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err := s.refreshState()
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if err != nil {
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return fmt.Errorf("failed checking for existing remote state: %s", err)
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}
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if s.lineage == "" { // indicates that no state snapshot is present yet
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lineage, err := uuid.GenerateUUID()
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if err != nil {
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return fmt.Errorf("failed to generate initial lineage: %v", err)
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}
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s.lineage = lineage
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s.serial = 0
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}
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}
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f := statefile.New(s.state, s.lineage, s.serial)
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var buf bytes.Buffer
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err := statefile.Write(f, &buf)
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if err != nil {
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return err
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}
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err = s.Client.Put(buf.Bytes())
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if err != nil {
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return err
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}
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// After we've successfully persisted, what we just wrote is our new
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// reference state until someone calls RefreshState again.
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s.readState = s.state.DeepCopy()
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return nil
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}
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// Lock calls the Client's Lock method if it's implemented.
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func (s *State) Lock(info *state.LockInfo) (string, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.disableLocks {
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return "", nil
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}
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if c, ok := s.Client.(ClientLocker); ok {
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return c.Lock(info)
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}
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return "", nil
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}
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// Unlock calls the Client's Unlock method if it's implemented.
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func (s *State) Unlock(id string) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.disableLocks {
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return nil
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}
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if c, ok := s.Client.(ClientLocker); ok {
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return c.Unlock(id)
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}
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return nil
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}
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// DisableLocks turns the Lock and Unlock methods into no-ops. This is intended
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// to be called during initialization of a state manager and should not be
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// called after any of the statemgr.Full interface methods have been called.
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func (s *State) DisableLocks() {
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s.disableLocks = true
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}
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// StateSnapshotMeta returns the metadata from the most recently persisted
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// or refreshed persistent state snapshot.
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//
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// This is an implementation of statemgr.PersistentMeta.
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func (s *State) StateSnapshotMeta() statemgr.SnapshotMeta {
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return statemgr.SnapshotMeta{
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Lineage: s.lineage,
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Serial: s.serial,
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}
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}
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