opentofu/internal/checks/status.go
Christian Mesh 06b31cd26f
Replace additional Terraform -> OpenTofu (#1007)
Signed-off-by: Christian Mesh <christianmesh1@gmail.com>
Co-authored-by: James Humphries <jamesh@spacelift.io>
2023-12-13 11:35:41 -05:00

78 lines
2.4 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package checks
import (
"fmt"
"github.com/zclconf/go-cty/cty"
)
// Status represents the status of an individual check associated with a
// checkable object.
type Status rune
//go:generate go run golang.org/x/tools/cmd/stringer -type=Status
const (
// StatusUnknown represents that there is not yet a conclusive result
// for the check, either because we haven't yet visited its associated
// object or because the check condition itself depends on a value not
// yet known during planning.
StatusUnknown Status = 0
// NOTE: Our implementation relies on StatusUnknown being the zero value
// of Status.
// StatusPass represents that OpenTofu Core has evaluated the check's
// condition and it returned true, indicating success.
StatusPass Status = 'P'
// StatusFail represents that OpenTofu Core has evaluated the check's
// condition and it returned false, indicating failure.
StatusFail Status = 'F'
// StatusError represents that OpenTofu Core tried to evaluate the check's
// condition but encountered an error while evaluating the check expression.
//
// This is different than StatusFail because StatusFail indiciates that
// the condition was valid and returned false, whereas StatusError
// indicates that the condition was not valid at all.
StatusError Status = 'E'
)
// StatusForCtyValue returns the Status value corresponding to the given
// cty Value, which must be one of either cty.True, cty.False, or
// cty.UnknownVal(cty.Bool) or else this function will panic.
//
// The current behavior of this function is:
//
// cty.True StatusPass
// cty.False StatusFail
// cty.UnknownVal(cty.Bool) StatusUnknown
//
// Any other input will panic. Note that there's no value that can produce
// StatusError, because in case of a condition error there will not typically
// be a result value at all.
func StatusForCtyValue(v cty.Value) Status {
if !v.Type().Equals(cty.Bool) {
panic(fmt.Sprintf("cannot use %s as check status", v.Type().FriendlyName()))
}
if v.IsNull() {
panic("cannot use null as check status")
}
switch {
case v == cty.True:
return StatusPass
case v == cty.False:
return StatusFail
case !v.IsKnown():
return StatusUnknown
default:
// Should be impossible to get here unless something particularly
// weird is going on, like a marked condition result.
panic(fmt.Sprintf("cannot use %#v as check status", v))
}
}