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c12d64f340
Go 1.9 adds this new function which, when called, marks the caller as being a "helper function". Helper function stack frames are then skipped when trying to find a line of test code to blame for a test failure, so that the code in the main test function appears in the test failure output rather than a line within the helper function itself. This covers many -- but probaly not all -- of our test helpers across various packages.
160 lines
4.2 KiB
Go
160 lines
4.2 KiB
Go
package state
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import (
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"reflect"
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"testing"
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"github.com/hashicorp/terraform/terraform"
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)
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// TestState is a helper for testing state implementations. It is expected
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// that the given implementation is pre-loaded with the TestStateInitial
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// state.
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func TestState(t *testing.T, s State) {
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t.Helper()
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if err := s.RefreshState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Check that the initial state is correct.
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// These do have different Lineages, but we will replace current below.
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initial := TestStateInitial()
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if state := s.State(); !state.Equal(initial) {
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t.Fatalf("state does not match expected initial state:\n%#v\n\n%#v", state, initial)
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}
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// Now we've proven that the state we're starting with is an initial
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// state, we'll complete our work here with that state, since otherwise
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// further writes would violate the invariant that we only try to write
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// states that share the same lineage as what was initially written.
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current := s.State()
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// Write a new state and verify that we have it
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current.AddModuleState(&terraform.ModuleState{
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Path: []string{"root"},
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Outputs: map[string]*terraform.OutputState{
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"bar": &terraform.OutputState{
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Type: "string",
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Sensitive: false,
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Value: "baz",
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},
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},
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})
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if err := s.WriteState(current); err != nil {
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t.Fatalf("err: %s", err)
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}
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if actual := s.State(); !actual.Equal(current) {
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t.Fatalf("bad:\n%#v\n\n%#v", actual, current)
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}
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// Test persistence
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if err := s.PersistState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Refresh if we got it
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if err := s.RefreshState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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if s.State().Lineage != current.Lineage {
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t.Fatalf("Lineage changed from %s to %s", s.State().Lineage, current.Lineage)
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}
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// Just set the serials the same... Then compare.
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actual := s.State()
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if !actual.Equal(current) {
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t.Fatalf("bad: %#v\n\n%#v", actual, current)
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}
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// Same serial
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serial := s.State().Serial
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if err := s.WriteState(current); err != nil {
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t.Fatalf("err: %s", err)
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}
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if err := s.PersistState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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if s.State().Serial != serial {
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t.Fatalf("serial changed after persisting with no changes: got %d, want %d", s.State().Serial, serial)
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}
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// Change the serial
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current = current.DeepCopy()
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current.Modules = []*terraform.ModuleState{
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&terraform.ModuleState{
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Path: []string{"root", "somewhere"},
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Outputs: map[string]*terraform.OutputState{
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"serialCheck": &terraform.OutputState{
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Type: "string",
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Sensitive: false,
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Value: "true",
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},
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},
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},
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}
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if err := s.WriteState(current); err != nil {
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t.Fatalf("err: %s", err)
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}
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if err := s.PersistState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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if s.State().Serial <= serial {
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t.Fatalf("serial incorrect after persisting with changes: got %d, want > %d", s.State().Serial, serial)
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}
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if s.State().Version != current.Version {
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t.Fatalf("Version changed from %d to %d", s.State().Version, current.Version)
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}
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if s.State().TFVersion != current.TFVersion {
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t.Fatalf("TFVersion changed from %s to %s", s.State().TFVersion, current.TFVersion)
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}
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// verify that Lineage doesn't change along with Serial, or during copying.
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if s.State().Lineage != current.Lineage {
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t.Fatalf("Lineage changed from %s to %s", s.State().Lineage, current.Lineage)
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}
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// Check that State() returns a copy by modifying the copy and comparing
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// to the current state.
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stateCopy := s.State()
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stateCopy.Serial++
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if reflect.DeepEqual(stateCopy, s.State()) {
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t.Fatal("State() should return a copy")
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}
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// our current expected state should also marhsal identically to the persisted state
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if current.MarshalEqual(s.State()) {
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t.Fatalf("Persisted state altered unexpectedly. Expected: %#v\b Got: %#v", current, s.State())
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}
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}
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// TestStateInitial is the initial state that a State should have
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// for TestState.
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func TestStateInitial() *terraform.State {
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initial := &terraform.State{
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Modules: []*terraform.ModuleState{
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&terraform.ModuleState{
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Path: []string{"root", "child"},
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Outputs: map[string]*terraform.OutputState{
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"foo": &terraform.OutputState{
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Type: "string",
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Sensitive: false,
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Value: "bar",
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},
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},
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},
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},
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}
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initial.Init()
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return initial
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}
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