opentofu/states/resource.go
James Bardin f915c5d957 remove EachMode from resource state
Due to the fact that resources can transition between each modes, trying
to track the mode for a resource as a whole in state doesn't work,
because there may be instances with a mode different from the resource
as a whole. This is difficult for core to track, as this metadata being
changed as a side effect from multiple places often causes core to see
the incorrect mode when evaluating instances.

Since core can always determine the correct mode to evaluate from the
configuration, we don't need to interrogate the state to know the mode.
Once core no longer needs to reference EachMode from states, the
resource state can simply be a container for instances, and doesn't need
to try and track the "current" mode.
2020-04-30 09:22:14 -04:00

216 lines
7.0 KiB
Go

package states
import (
"fmt"
"math/rand"
"time"
"github.com/hashicorp/terraform/addrs"
)
// Resource represents the state of a resource.
type Resource struct {
// Addr is the absolute address for the resource this state object
// belongs to.
Addr addrs.AbsResource
// Instances contains the potentially-multiple instances associated with
// this resource. This map can contain a mixture of different key types,
// but only the ones of InstanceKeyType are considered current.
Instances map[addrs.InstanceKey]*ResourceInstance
// ProviderConfig is the absolute address for the provider configuration that
// most recently managed this resource. This is used to connect a resource
// with a provider configuration when the resource configuration block is
// not available, such as if it has been removed from configuration
// altogether.
ProviderConfig addrs.AbsProviderConfig
}
// Instance returns the state for the instance with the given key, or nil
// if no such instance is tracked within the state.
func (rs *Resource) Instance(key addrs.InstanceKey) *ResourceInstance {
return rs.Instances[key]
}
// CreateInstance creates an instance and adds it to the resource
func (rs *Resource) CreateInstance(key addrs.InstanceKey) *ResourceInstance {
is := NewResourceInstance()
rs.Instances[key] = is
return is
}
// EnsureInstance returns the state for the instance with the given key,
// creating a new empty state for it if one doesn't already exist.
//
// Because this may create and save a new state, it is considered to be
// a write operation.
func (rs *Resource) EnsureInstance(key addrs.InstanceKey) *ResourceInstance {
ret := rs.Instance(key)
if ret == nil {
ret = NewResourceInstance()
rs.Instances[key] = ret
}
return ret
}
// ResourceInstance represents the state of a particular instance of a resource.
type ResourceInstance struct {
// Current, if non-nil, is the remote object that is currently represented
// by the corresponding resource instance.
Current *ResourceInstanceObjectSrc
// Deposed, if len > 0, contains any remote objects that were previously
// represented by the corresponding resource instance but have been
// replaced and are pending destruction due to the create_before_destroy
// lifecycle mode.
Deposed map[DeposedKey]*ResourceInstanceObjectSrc
}
// NewResourceInstance constructs and returns a new ResourceInstance, ready to
// use.
func NewResourceInstance() *ResourceInstance {
return &ResourceInstance{
Deposed: map[DeposedKey]*ResourceInstanceObjectSrc{},
}
}
// HasCurrent returns true if this resource instance has a "current"-generation
// object. Most instances do, but this can briefly be false during a
// create-before-destroy replace operation when the current has been deposed
// but its replacement has not yet been created.
func (i *ResourceInstance) HasCurrent() bool {
return i != nil && i.Current != nil
}
// HasDeposed returns true if this resource instance has a deposed object
// with the given key.
func (i *ResourceInstance) HasDeposed(key DeposedKey) bool {
return i != nil && i.Deposed[key] != nil
}
// HasAnyDeposed returns true if this resource instance has one or more
// deposed objects.
func (i *ResourceInstance) HasAnyDeposed() bool {
return i != nil && len(i.Deposed) > 0
}
// HasObjects returns true if this resource has any objects at all, whether
// current or deposed.
func (i *ResourceInstance) HasObjects() bool {
return i.Current != nil || len(i.Deposed) != 0
}
// deposeCurrentObject is part of the real implementation of
// SyncState.DeposeResourceInstanceObject. The exported method uses a lock
// to ensure that we can safely allocate an unused deposed key without
// collision.
func (i *ResourceInstance) deposeCurrentObject(forceKey DeposedKey) DeposedKey {
if !i.HasCurrent() {
return NotDeposed
}
key := forceKey
if key == NotDeposed {
key = i.findUnusedDeposedKey()
} else {
if _, exists := i.Deposed[key]; exists {
panic(fmt.Sprintf("forced key %s is already in use", forceKey))
}
}
i.Deposed[key] = i.Current
i.Current = nil
return key
}
// GetGeneration retrieves the object of the given generation from the
// ResourceInstance, or returns nil if there is no such object.
//
// If the given generation is nil or invalid, this method will panic.
func (i *ResourceInstance) GetGeneration(gen Generation) *ResourceInstanceObjectSrc {
if gen == CurrentGen {
return i.Current
}
if dk, ok := gen.(DeposedKey); ok {
return i.Deposed[dk]
}
if gen == nil {
panic(fmt.Sprintf("get with nil Generation"))
}
// Should never fall out here, since the above covers all possible
// Generation values.
panic(fmt.Sprintf("get invalid Generation %#v", gen))
}
// FindUnusedDeposedKey generates a unique DeposedKey that is guaranteed not to
// already be in use for this instance at the time of the call.
//
// Note that the validity of this result may change if new deposed keys are
// allocated before it is used. To avoid this risk, instead use the
// DeposeResourceInstanceObject method on the SyncState wrapper type, which
// allocates a key and uses it atomically.
func (i *ResourceInstance) FindUnusedDeposedKey() DeposedKey {
return i.findUnusedDeposedKey()
}
// findUnusedDeposedKey generates a unique DeposedKey that is guaranteed not to
// already be in use for this instance.
func (i *ResourceInstance) findUnusedDeposedKey() DeposedKey {
for {
key := NewDeposedKey()
if _, exists := i.Deposed[key]; !exists {
return key
}
// Spin until we find a unique one. This shouldn't take long, because
// we have a 32-bit keyspace and there's rarely more than one deposed
// instance.
}
}
// DeposedKey is a 8-character hex string used to uniquely identify deposed
// instance objects in the state.
type DeposedKey string
// NotDeposed is a special invalid value of DeposedKey that is used to represent
// the absense of a deposed key. It must not be used as an actual deposed key.
const NotDeposed = DeposedKey("")
var deposedKeyRand = rand.New(rand.NewSource(time.Now().UnixNano()))
// NewDeposedKey generates a pseudo-random deposed key. Because of the short
// length of these keys, uniqueness is not a natural consequence and so the
// caller should test to see if the generated key is already in use and generate
// another if so, until a unique key is found.
func NewDeposedKey() DeposedKey {
v := deposedKeyRand.Uint32()
return DeposedKey(fmt.Sprintf("%08x", v))
}
func (k DeposedKey) String() string {
return string(k)
}
func (k DeposedKey) GoString() string {
ks := string(k)
switch {
case ks == "":
return "states.NotDeposed"
default:
return fmt.Sprintf("states.DeposedKey(%s)", ks)
}
}
// Generation is a helper method to convert a DeposedKey into a Generation.
// If the reciever is anything other than NotDeposed then the result is
// just the same value as a Generation. If the receiver is NotDeposed then
// the result is CurrentGen.
func (k DeposedKey) Generation() Generation {
if k == NotDeposed {
return CurrentGen
}
return k
}
// generation is an implementation of Generation.
func (k DeposedKey) generation() {}