Fix for missing throughput in case of Multi device (#10407)

* Fix for missing throughput in case of Multi device

* stylefix
This commit is contained in:
Fedor Zharinov 2022-02-17 16:32:19 +03:00 committed by GitHub
parent 306b7611d9
commit 198f44fdc7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1061,8 +1061,7 @@ int main(int argc, char* argv[]) {
StatisticsVariant("Percentile boundary", "percentile_boundary", FLAGS_latency_percentile),
StatisticsVariant("Average latency (ms)", "latency_avg", generalLatency.avg),
StatisticsVariant("Min latency (ms)", "latency_min", generalLatency.min),
StatisticsVariant("Max latency (ms)", "latency_max", generalLatency.max),
StatisticsVariant("throughput", "throughput", fps)});
StatisticsVariant("Max latency (ms)", "latency_max", generalLatency.max)});
if (FLAGS_pcseq && app_inputs_info.size() > 1) {
for (size_t i = 0; i < groupLatencies.size(); ++i) {
@ -1072,6 +1071,8 @@ int main(int argc, char* argv[]) {
}
}
}
statistics->add_parameters(StatisticsReport::Category::EXECUTION_RESULTS,
{StatisticsVariant("throughput", "throughput", fps)});
}
progressBar.finish();