[IE CLDNN] Enable int8 activation for fsv16 format (#516)
This change enables int8/uint8 standalone activation to use optimized block format (b_fs_yx_fsv16). This should eliminate cases where such activation had reorders before and after. Support for this is already provided by activation_kernel_ref implementation. Related JIRA: CVS-28494
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@ -103,6 +103,8 @@ attach_activation_gpu::attach_activation_gpu() {
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// block f16 format
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{std::make_tuple(engine_types::ocl, data_types::f16, format::b_fs_yx_fsv16), val_fw},
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{std::make_tuple(engine_types::ocl, data_types::f32, format::b_fs_yx_fsv16), val_fw},
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{std::make_tuple(engine_types::ocl, data_types::i8, format::b_fs_yx_fsv16), val_fw},
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{std::make_tuple(engine_types::ocl, data_types::u8, format::b_fs_yx_fsv16), val_fw},
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// 3D
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{std::make_tuple(engine_types::ocl, data_types::f32, format::bfzyx), val_fw},
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{std::make_tuple(engine_types::ocl, data_types::f16, format::bfzyx), val_fw},
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