# RandomUniform {#openvino_docs_ops_generation_RandomUniform_8} @sphinxdirective **Versioned name**: *RandomUniform-8* **Category**: *Generation* **Short description**: *RandomUniform* operation generates a sequence of random values from a uniform distribution. **Detailed description**: *RandomUniform* operation generates random numbers from a uniform distribution in the range ``[minval, maxval)``. The generation algorithm is based on underlying random integer generator that uses Philox algorithm. Philox algorithm is a counter-based pseudo-random generator, which produces uint32 values. Single invocation of Philox algorithm returns four result random values, depending on the given *key* and *counter* values. *Key* and *counter* are initialized with *global_seed* and *op_seed* attributes respectively. If both seed values equal to zero, RandomUniform generates non-deterministic sequence. .. math:: key = global_seed\\ counter = op_seed Link to the original paper `Parallel Random Numbers: As Easy as 1, 2, 3 `__. The result of Philox is calculated by applying a fixed number of *key* and *counter* updating so-called "rounds". This implementation uses 4x32_10 version of Philox algorithm, where number of rounds = 10. Suppose we have *n* which determines *n*-th 4 elements of random sequence. In each round *key*, *counter* and *n* are splitted to pairs of uint32 values: .. math:: R = cast\_to\_uint32(value)\\ L = cast\_to\_uint32(value >> 32), where *cast\_to\_uint32* - static cast to uint32, *value* - uint64 input value, *L*, *R* - uint32 result values, >> - bitwise right shift. Then *n* and *counter* are updated with the following formula: .. math:: L'= mullo(R, M)\\ R' = mulhi(R, M) {\oplus} k {\oplus} L \\ mulhi(a, b) = floor((a {\times} b) / 2^{32}) \\ mullo(a, b) = (a {\times} b) \mod 2^{32} where :math:`{\oplus}` - bitwise xor, *k* = :math:`R_{key}` for updating counter, *k* = :math:`L_{key}` for updating *n*, *M* = ``0xD2511F53`` for updating *n*, *M* = ``0xCD9E8D57`` for updating *counter*. After each round *key* is raised by summing with another pair of const values: .. math:: L += 0x9E3779B9 \\ R += 0xBB67AE85 Values :math:`L'_{n}, R'_{n}, L'_{counter}, R'_{counter}` are resulting four random numbers. Float values between [0..1) are obtained from 32-bit integers by the following rules. Float16 is formatted as follows: *sign* (1 bit) *exponent* (5 bits) *mantissa* (10 bits). The value is interpreted using following formula: .. math:: (-1)^{sign} * 1, mantissa * 2 ^{exponent - 15} so to obtain float16 values *sign*, *exponent* and *mantissa* are set as follows: .. code-block:: cpp sign = 0 exponent = 15 - representation of a zero exponent. mantissa = 10 right bits from generated uint32 random value. So the resulting float16 value is: .. code-block:: cpp x_uint16 = x // Truncate the upper 16 bits. val = ((exponent << 10) | x_uint16 & 0x3ffu) - 1.0, where x is uint32 generated random value. Float32 is formatted as follows: *sign* (1 bit) *exponent* (8 bits) *mantissa* (23 bits). The value is interpreted using following formula: .. math:: (-1)^{sign} * 1, mantissa * 2 ^{exponent - 127} so to obtain float values *sign*, *exponent* and *mantissa* are set as follows: .. code-block:: cpp sign = 0 exponent = 127 - representation of a zero exponent. mantissa = 23 right bits from generated uint32 random value. So the resulting float value is: .. code-block:: cpp val = ((exponent << 23) | x & 0x7fffffu) - 1.0, where x is uint32 generated random value. Double is formatted as follows: *sign* (1 bit) *exponent* (11 bits) *mantissa* (52 bits). The value is interpreted using following formula: .. math:: (-1)^{sign} * 1, mantissa * 2 ^{exponent - 1023} so to obtain double values *sign*, *exponent* and *mantissa* are set as follows: .. code-block:: cpp sign = 0 exponent = 1023 - representation of a zero exponent. mantissa = 52 right bits from two concatinated uint32 values from random integer generator. So the resulting double is obtained as follows: .. code-block:: cpp mantissa_h = x0 & 0xfffffu; // upper 20 bits of mantissa mantissa_l = x1; // lower 32 bits of mantissa mantissa = (mantissa_h << 32) | mantissa_l; val = ((exponent << 52) | mantissa) - 1.0, where x0, x1 are uint32 generated random values. To obtain a value in a specified range each value is processed with the following formulas: For float values: .. math:: result = x * (maxval - minval) + minval, where *x* is random float or double value between [0..1). For integer values: .. math:: result = x \mod (maxval - minval) + minval, where *x* is uint32 random value. Example 1. *RandomUniform* output with ``global_seed`` = 150, ``op_seed`` = 10, ``output_type`` = f32: .. code-block:: cpp input_shape = [ 3, 3 ] output = [[0.7011236 0.30539632 0.93931055] [0.9456035 0.11694777 0.50770056] [0.5197197 0.22727466 0.991374 ]] Example 2. *RandomUniform* output with ``global_seed`` = 80, ``op_seed`` = 100, ``output_type`` = double: .. code-block:: cpp input_shape = [ 2, 2 ] minval = 2 maxval = 10 output = [[5.65927959 4.23122376] [2.67008206 2.36423758]] Example 3. *RandomUniform* output with ``global_seed`` = 80, ``op_seed`` = 100, ``output_type`` = i32: .. code-block:: cpp input_shape = [ 2, 3 ] minval = 50 maxval = 100 output = [[65 70 56] [59 82 92]] **Attributes**: * ``output_type`` * **Description**: the type of the output. Determines generation algorithm and affects resulting values. Output numbers generated for different values of *output_type* may not be equal. * **Range of values**: "i32", "i64", "f16", "bf16", "f32", "f64". * **Type**: string * **Required**: *Yes* * ``global_seed`` * **Description**: global seed value. * **Range of values**: positive integers * **Type**: `int` * **Default value**: 0 * **Required**: *Yes* * ``op_seed`` * **Description**: operational seed value. * **Range of values**: positive integers * **Type**: `int` * **Default value**: 0 * **Required**: *Yes* **Inputs**: * **1**: ``shape`` - 1D tensor of type *T_SHAPE* describing output shape. **Required.** * **2**: ``minval`` - scalar or 1D tensor with 1 element with type specified by the attribute *output_type*, defines the lower bound on the range of random values to generate (inclusive). **Required.** * **3**: ``maxval`` - scalar or 1D tensor with 1 element with type specified by the attribute *output_type*, defines the upper bound on the range of random values to generate (exclusive). **Required.** **Outputs**: * **1**: A tensor with type specified by the attribute *output_type* and shape defined by ``shape`` input tensor. **Types** * *T_SHAPE*: ``int32`` or ``int64``. *Example 1: IR example.* .. code-block:: cpp < !-- shape value: [2, 3, 10] --> 3 < !-- min value --> < !-- max value --> 2 3 10 @endsphinxdirective