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openvino/ngraph/test/builder.cpp

67 lines
2.3 KiB
C++

// Copyright (C) 2018-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
//
#include "gtest/gtest.h"
#include "ngraph/ngraph.hpp"
#include "util/all_close.hpp"
#include "util/test_tools.hpp"
using namespace ngraph;
using namespace std;
shared_ptr<runtime::Tensor>
make_reduce_result(function<shared_ptr<Node>(const shared_ptr<Node>&, const AxisSet&)> func)
{
Shape shape_a{3, 2};
auto A = make_shared<op::Parameter>(element::f32, shape_a);
Shape shape_rt{2};
auto f = make_shared<Function>(func(A, {0}), ParameterVector{A});
auto backend = runtime::Backend::create("INTERPRETER");
// Create some tensors for input/output
auto a = backend->create_tensor(element::f32, shape_a);
copy_data(a, vector<float>{1, 2, 3, 4, 5, 6});
auto result = backend->create_tensor(element::f32, shape_rt);
auto handle = backend->compile(f);
handle->call_with_validate({result}, {a});
return result;
}
shared_ptr<runtime::Tensor> make_reduce_result_true(
function<shared_ptr<Node>(const shared_ptr<Node>&, const AxisSet&, bool)> func)
{
Shape shape_a{3, 2};
auto A = make_shared<op::Parameter>(element::f32, shape_a);
Shape shape_rt{2};
auto f = make_shared<Function>(func(A, {0}, true), ParameterVector{A});
auto backend = runtime::Backend::create("INTERPRETER");
// Create some tensors for input/output
auto a = backend->create_tensor(element::f32, shape_a);
copy_data(a, vector<float>{1, 2, 3, 4, 5, 6});
auto result = backend->create_tensor(element::f32, shape_rt);
auto handle = backend->compile(f);
handle->call_with_validate({result}, {a});
return result;
}
shared_ptr<runtime::Tensor> make_reduce_result_false(
function<shared_ptr<Node>(const shared_ptr<Node>&, const AxisSet&, bool)> func)
{
Shape shape_a{3, 2};
auto A = make_shared<op::Parameter>(element::f32, shape_a);
Shape shape_rt{2};
auto f = make_shared<Function>(func(A, {0}, false), ParameterVector{A});
auto backend = runtime::Backend::create("INTERPRETER");
// Create some tensors for input/output
auto a = backend->create_tensor(element::f32, shape_a);
copy_data(a, vector<float>{1, 2, 3, 4, 5, 6});
auto result = backend->create_tensor(element::f32, shape_rt);
auto handle = backend->compile(f);
handle->call_with_validate({result}, {a});
return result;
}