fix memory clock offset being fetched instead of core clock

This commit is contained in:
Jussi Kuokkanen 2023-10-27 17:43:45 +03:00
parent 82c16e046c
commit 8c634fc991

View File

@ -178,7 +178,7 @@ std::vector<TreeNode<DeviceNode>> getCoreClockWrite(NvidiaGPUData data) {
auto getFunc = [=]() -> std::optional<AssignmentArgument> {
int value;
if (!XNVCTRLQueryTargetAttribute(data.dpy, NV_CTRL_TARGET_TYPE_GPU, data.index,
maxPerfState, NV_CTRL_GPU_MEM_TRANSFER_RATE_OFFSET, &value))
maxPerfState, NV_CTRL_GPU_NVCLOCK_OFFSET, &value))
return std::nullopt;
return value;
};