tuxclocker/gputypes.h

141 lines
4.2 KiB
C++

#ifndef GPUTYPES_H
#define GPUTYPES_H
#include <QObject>
#include <QVector>
#include <QDebug>
#include <QtX11Extras/QX11Info>
#ifdef NVIDIA
#include "nvml.h"
#endif
class gputypes : public QObject
{
Q_OBJECT
public:
gputypes();
enum Type{NV, AMD};
struct GPU
{
int gputype;
char *name;
char *uuid;
bool overVoltAvailable = false;
bool overClockAvailable = false;
bool memOverClockAvailable = false;
bool powerLimitAvailable = false;
bool voltageReadable = false;
bool coreClkReadable = false;
bool memClkReadable = false;
bool manualFanCtrlAvailable = false;
int fanControlMode;
int maxVoltageOffset;
int minVoltageOffset;
int minCoreClkOffset;
int maxCoreClkOffset;
int minMemClkOffset;
int maxMemClkOffset;
uint maxCoreClk;
uint maxMemClk;
int voltageOffset;
int coreClkOffset;
int memClkOffset;
int coreFreq;
int memFreq;
int temp;
int voltage;
int fanSpeed;
double powerDraw;
uint coreUtil;
uint memUtil;
uint minPowerLim;
uint maxPowerLim;
uint powerLim;
int totalVRAM;
int usedVRAM;
};
QVector <GPU> GPUList;
int gpuCount = 0;
#ifdef NVIDIA
Display *dpy;
nvmlDevice_t *device;
#endif
virtual bool setupGPU() = 0;
virtual bool setupGPUSecondary(int GPUIndex) = 0;
virtual void queryGPUCount() = 0;
virtual void queryGPUNames() = 0;
virtual void queryGPUUIDs() = 0;
virtual void queryGPUFeatures() = 0;
virtual void queryGPUVoltage(int GPUIndex) = 0;
virtual void queryGPUTemp(int GPUIndex) = 0;
virtual void queryGPUFrequencies(int GPUIndex) = 0;
virtual void queryGPUFanSpeed(int GPUIndex) = 0;
virtual void queryGPUUsedVRAM(int GPUIndex) = 0;
virtual void queryGPUFreqOffset(int GPUIndex) = 0;
virtual void queryGPUMemClkOffset(int GPUIndex) = 0;
virtual void queryGPUVoltageOffset(int GPUIndex) = 0;
virtual void queryGPUUtils(int GPUIndex) = 0;
virtual void queryGPUPowerDraw(int GPUIndex) = 0;
virtual void queryGPUPowerLimit(int GPUIndex) = 0;
virtual void queryGPUPowerLimitLimits(int GPUIndex) = 0;
virtual void queryGPUCurrentMaxClocks(int GPUIndex) = 0;
virtual void queryGPUPowerLimitAvailability(int GPUIndex) = 0;
virtual bool assignGPUFanSpeed(int GPUIndex, int targetValue) = 0;
virtual bool assignGPUFanCtlMode(int GPUIndex, bool targetStatus) = 0;
virtual bool assignGPUFreqOffset(int GPUIndex, int targetValue) = 0;
virtual bool assignGPUMemClockOffset(int GPUIndex, int targetValue) = 0;
virtual bool assignGPUVoltageOffset(int GPUIndex, int targetValue) = 0;
virtual bool assignGPUPowerLimit(uint targetValue) = 0;
protected:
~gputypes();
private:
};
#ifdef NVIDIA
class nvidia : public gputypes
{
Q_OBJECT
public:
nvidia();
signals:
public slots:
bool setupGPU();
bool setupGPUSecondary(int GPUIndex);
void queryGPUCount();
void queryGPUNames();
void queryGPUUIDs();
void queryGPUFeatures();
void queryGPUVoltage(int GPUIndex);
void queryGPUTemp(int GPUIndex);
void queryGPUFrequencies(int GPUIndex);
void queryGPUFanSpeed(int GPUIndex);
void queryGPUUsedVRAM(int GPUIndex);
void queryGPUFreqOffset(int GPUIndex);
void queryGPUMemClkOffset(int GPUIndex);
void queryGPUVoltageOffset(int GPUIndex);
void queryGPUUtils(int GPUIndex);
void queryGPUPowerDraw(int GPUIndex);
void queryGPUPowerLimit(int GPUIndex);
void queryGPUPowerLimitLimits(int GPUIndex);
void queryGPUCurrentMaxClocks(int GPUIndex);
void queryGPUPowerLimitAvailability(int GPUIndex);
bool assignGPUFanSpeed(int GPUIndex, int targetValue);
bool assignGPUFanCtlMode(int GPUIndex, bool manual);
bool assignGPUFreqOffset(int GPUIndex, int targetValue);
bool assignGPUMemClockOffset(int GPUIndex, int targetValue);
bool assignGPUVoltageOffset(int GPUIndex, int targetValue);
// NVML functions know the GPU index already based on the dev object passed in setupNVML()
bool assignGPUPowerLimit(uint targetValue);
private slots:
};
#endif
#endif // GPUTYPES_H