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Reduce the maximum mapped size of the linear frame buffer.
This is needed for subsequent changes. If we do ever get presented with a frame buffer larger than 8192x8192 pixels, we'll need to think again about how to manage it.
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@ -1,5 +1,5 @@
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// SPDX-License-Identifier: GPL-2.0
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// SPDX-License-Identifier: GPL-2.0
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// Copyright (C) 2020-2021 Martin Whitaker
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// Copyright (C) 2020-2022 Martin Whitaker
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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@ -209,12 +209,12 @@ void screen_init(void)
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#endif
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#endif
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lfb_stride = screen_info->lfb_linelength;
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lfb_stride = screen_info->lfb_linelength;
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// Clip the framebuffer size to make sure we can map it into the 1GB device region.
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// Clip the framebuffer size to make sure we can map it into the 0.5GB device region.
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// This will produce a garbled display, but that's better than nothing.
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// This will produce a garbled display, but that's better than nothing.
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if (lfb_width > 16384) lfb_width = 16384;
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if (lfb_width > 8192) lfb_width = 8192;
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if (lfb_height > 16384) lfb_height = 16384;
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if (lfb_height > 8192) lfb_height = 8192;
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// This is the first device we map, so the above clipping should guarantee it never fails.
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// The above clipping should guarantee the mapping never fails.
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lfb_base = map_device(lfb_base, lfb_height * lfb_width * lfb_bytes_per_pixel);
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lfb_base = map_device(lfb_base, lfb_height * lfb_width * lfb_bytes_per_pixel);
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// Blank the whole framebuffer.
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// Blank the whole framebuffer.
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