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Avoid unnecessary Frame Buffer updates
Frame Buffer updates are expensive, let's instead uses these CPU cycles for testing RAM...
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1eb65bd8bd
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@ -140,6 +140,10 @@ static int lfb_offset(int row, int col, int x, int y, int bpp)
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static void lfb8_put_char(int row, int col, uint8_t ch, uint8_t attr)
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static void lfb8_put_char(int row, int col, uint8_t ch, uint8_t attr)
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{
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{
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if (shadow_buffer[row][col].ch == ch &&
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shadow_buffer[row][col].attr == attr)
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return;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].attr = attr;
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shadow_buffer[row][col].attr = attr;
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@ -170,6 +174,10 @@ static void lfb8_put_char(int row, int col, uint8_t ch, uint8_t attr)
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static void lfb16_put_char(int row, int col, uint8_t ch, uint8_t attr)
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static void lfb16_put_char(int row, int col, uint8_t ch, uint8_t attr)
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{
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{
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if (shadow_buffer[row][col].ch == ch &&
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shadow_buffer[row][col].attr == attr)
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return;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].attr = attr;
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shadow_buffer[row][col].attr = attr;
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@ -200,6 +208,11 @@ static void lfb16_put_char(int row, int col, uint8_t ch, uint8_t attr)
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static void lfb24_put_char(int row, int col, uint8_t ch, uint8_t attr)
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static void lfb24_put_char(int row, int col, uint8_t ch, uint8_t attr)
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{
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{
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if (shadow_buffer[row][col].ch == ch &&
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shadow_buffer[row][col].attr == attr)
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return;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].attr = attr;
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shadow_buffer[row][col].attr = attr;
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@ -236,6 +249,10 @@ static void lfb24_put_char(int row, int col, uint8_t ch, uint8_t attr)
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static void lfb32_put_char(int row, int col, uint8_t ch, uint8_t attr)
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static void lfb32_put_char(int row, int col, uint8_t ch, uint8_t attr)
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{
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{
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if (shadow_buffer[row][col].ch == ch &&
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shadow_buffer[row][col].attr == attr)
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return;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].ch = ch;
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shadow_buffer[row][col].attr = attr;
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shadow_buffer[row][col].attr = attr;
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