// SPDX-License-Identifier: GPL-2.0 // Copyright (C) 2020 Martin Whitaker. #include // Implement the 64-bit division primitive. This is only needed for 32-bit // builds. We don't use this for anything critical, so a floating-point // approximation is good enough. uint64_t __udivdi3(uint64_t num, uint64_t den) { return (uint64_t)((double)num / (double)den); }