// SPDX-License-Identifier: GPL-2.0 // Copyright (C) 2020-2022 Martin Whitaker #include #include #include "boot.h" #include "bootparams.h" #include "font.h" #include "vmem.h" #include "screen.h" //------------------------------------------------------------------------------ // Private Variables //------------------------------------------------------------------------------ typedef struct { uint8_t r; uint8_t g; uint8_t b; } __attribute__((packed)) rgb_value_t; static const rgb_value_t vga_pallete[16] = { // R G B { 0, 0, 0 }, // BLACK { 0, 0, 170 }, // BLUE { 0, 170, 0 }, // GREEN { 0, 170, 170 }, // CYAN { 170, 0, 0 }, // RED { 170, 0, 170 }, // MAUVE { 170, 85, 0 }, // YELLOW (brown really) { 170, 170, 170 }, // WHITE { 85, 85, 85 }, // BOLD+BLACK { 85, 85, 255 }, // BOLD+BLUE { 85, 255, 85 }, // BOLD+GREEN { 85, 255, 255 }, // BOLD+CYAN { 255, 85, 85 }, // BOLD+RED { 255, 85, 255 }, // BOLD+MAUVE { 255, 255, 85 }, // BOLD+YELLOW { 255, 255, 255 } // BOLD+WHITE }; static vga_buffer_t *vga_buffer = (vga_buffer_t *)(0xb8000); vga_buffer_t shadow_buffer; static int lfb_bytes_per_pixel = 0; static uintptr_t lfb_base; static uintptr_t lfb_stride; static uint32_t lfb_pallete[16]; static uint8_t current_attr = WHITE | BLUE << 4; //------------------------------------------------------------------------------ // Private Functions //------------------------------------------------------------------------------ static void vga_put_char(int row, int col, uint8_t ch, uint8_t attr) { shadow_buffer[row][col].ch = ch; shadow_buffer[row][col].attr = attr; (*vga_buffer)[row][col].value = shadow_buffer[row][col].value; } static void lfb8_put_char(int row, int col, uint8_t ch, uint8_t attr) { shadow_buffer[row][col].ch = ch; shadow_buffer[row][col].attr = attr; uint8_t fg_colour = attr % 16; uint8_t bg_colour = attr / 16; uint8_t *pixel_row = (uint8_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH; for (int y = 0; y < FONT_HEIGHT; y++) { uint8_t font_row = font_data[ch][y]; for (int x = 0; x < FONT_WIDTH; x++) { pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour; font_row <<= 1; } pixel_row += lfb_stride; } } static void lfb16_put_char(int row, int col, uint8_t ch, uint8_t attr) { shadow_buffer[row][col].ch = ch; shadow_buffer[row][col].attr = attr; uint16_t fg_colour = lfb_pallete[attr % 16]; uint16_t bg_colour = lfb_pallete[attr / 16]; uint16_t *pixel_row = (uint16_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH; for (int y = 0; y < FONT_HEIGHT; y++) { uint8_t font_row = font_data[ch][y]; for (int x = 0; x < FONT_WIDTH; x++) { pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour; font_row <<= 1; } pixel_row += lfb_stride; } } static void lfb24_put_char(int row, int col, uint8_t ch, uint8_t attr) { shadow_buffer[row][col].ch = ch; shadow_buffer[row][col].attr = attr; uint32_t fg_colour = lfb_pallete[attr % 16]; uint32_t bg_colour = lfb_pallete[attr / 16]; uint8_t *pixel_row = (uint8_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH * 3; for (int y = 0; y < FONT_HEIGHT; y++) { uint8_t font_row = font_data[ch][y]; for (int x = 0; x < FONT_WIDTH * 3; x += 3) { uint32_t colour = font_row & 0x80 ? fg_colour : bg_colour; pixel_row[x+0] = colour & 0xff; colour >>= 8; pixel_row[x+1] = colour & 0xff; colour >>= 8; pixel_row[x+2] = colour & 0xff; font_row <<= 1; } pixel_row += lfb_stride; } } static void lfb32_put_char(int row, int col, uint8_t ch, uint8_t attr) { shadow_buffer[row][col].ch = ch; shadow_buffer[row][col].attr = attr; uint32_t fg_colour = lfb_pallete[attr % 16]; uint32_t bg_colour = lfb_pallete[attr / 16]; uint32_t *pixel_row = (uint32_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH; for (int y = 0; y < FONT_HEIGHT; y++) { uint8_t font_row = font_data[ch][y]; for (int x = 0; x < FONT_WIDTH; x++) { pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour; font_row <<= 1; } pixel_row += lfb_stride; } } static void (*put_char)(int, int, uint8_t, uint8_t) = vga_put_char; static void put_value(int row, int col, uint16_t value) { put_char(row, col, value % 256, value / 256); } //------------------------------------------------------------------------------ // Public Functions //------------------------------------------------------------------------------ void screen_init(void) { const boot_params_t *boot_params = (boot_params_t *)boot_params_addr; const screen_info_t *screen_info = &boot_params->screen_info; bool use_lfb = screen_info->orig_video_isVGA == VIDEO_TYPE_VLFB || screen_info->orig_video_isVGA == VIDEO_TYPE_EFI; if (use_lfb) { int lfb_width = screen_info->lfb_width; int lfb_height = screen_info->lfb_height; int lfb_depth = screen_info->lfb_depth; if (lfb_depth <= 8) { lfb_bytes_per_pixel = 1; put_char = lfb8_put_char; } else if (lfb_depth <= 16) { lfb_bytes_per_pixel = 2; put_char = lfb16_put_char; } else if (lfb_depth <= 24) { lfb_bytes_per_pixel = 3; put_char = lfb24_put_char; } else { lfb_bytes_per_pixel = 4; put_char = lfb32_put_char; } lfb_base = screen_info->lfb_base; #ifdef __x86_64__ if (LFB_CAPABILITY_64BIT_BASE & screen_info->capabilities) { lfb_base |= (uintptr_t)screen_info->ext_lfb_base << 32; } #endif lfb_stride = screen_info->lfb_linelength; // Clip the framebuffer size to make sure we can map it into the 0.5GB device region. // This will produce a garbled display, but that's better than nothing. if (lfb_stride > 32768) { lfb_stride = 32768; if (lfb_width > (int)(lfb_stride / lfb_bytes_per_pixel)) { lfb_width = (int)(lfb_stride / lfb_bytes_per_pixel); } } if (lfb_height > 8192) lfb_height = 8192; // The above clipping should guarantee the mapping never fails. lfb_base = map_region(lfb_base, lfb_height * lfb_stride, false); // Blank the whole framebuffer. int pixels_per_word = sizeof(uint32_t) / lfb_bytes_per_pixel; uint32_t *line = (uint32_t *)lfb_base; for (int y = 0; y < lfb_height; y++) { for (int x = 0; x < (lfb_width / pixels_per_word); x++) { line[x] = 0; } line += lfb_stride / sizeof(uint32_t); } int excess_width = lfb_width - (SCREEN_WIDTH * FONT_WIDTH); if (excess_width > 0) { lfb_base += (excess_width / 2) * lfb_bytes_per_pixel; } int excess_height = lfb_height - (SCREEN_HEIGHT * FONT_HEIGHT); if (excess_height > 0) { lfb_base += (excess_height / 2) * lfb_stride; } if (lfb_bytes_per_pixel != 3) { lfb_stride /= lfb_bytes_per_pixel; } // Initialise the pallete. uint32_t r_max = (1 << screen_info->red_size ) - 1; uint32_t g_max = (1 << screen_info->green_size) - 1; uint32_t b_max = (1 << screen_info->blue_size ) - 1; for (int i = 0; i < 16; i++) { uint32_t r = ((vga_pallete[i].r * r_max) / 255) << screen_info->red_pos; uint32_t g = ((vga_pallete[i].g * g_max) / 255) << screen_info->green_pos; uint32_t b = ((vga_pallete[i].b * b_max) / 255) << screen_info->blue_pos; lfb_pallete[i] = r | g | b; } } } void set_foreground_colour(screen_colour_t colour) { current_attr = (current_attr & 0xf0) | (colour & 0x0f); } void set_background_colour(screen_colour_t colour) { current_attr = (current_attr & 0x8f) | ((colour << 4) & 0x70); } void clear_screen(void) { for (int row = 0; row < SCREEN_HEIGHT; row++) { for (int col = 0; col < SCREEN_WIDTH; col++) { put_char(row, col, ' ', current_attr); } } } void clear_screen_region(int start_row, int start_col, int end_row, int end_col) { if (start_row < 0) start_row = 0; if (start_col < 0) start_col = 0; if (end_row >= SCREEN_HEIGHT) end_row = SCREEN_HEIGHT - 1; if (end_col >= SCREEN_WIDTH) end_col = SCREEN_WIDTH - 1; if (start_row > end_row) return; if (start_col > end_col) return; for (int row = start_row; row <= end_row; row++) { for (int col = start_col; col <= end_col; col++) { put_char(row, col, ' ', current_attr); } } } void scroll_screen_region(int start_row, int start_col, int end_row, int end_col) { if (start_row < 0) start_row = 0; if (start_col < 0) start_col = 0; if (end_row >= SCREEN_HEIGHT) end_row = SCREEN_HEIGHT - 1; if (end_col >= SCREEN_WIDTH) end_col = SCREEN_WIDTH - 1; if (start_row > end_row) return; if (start_col > end_col) return; for (int row = start_row; row <= end_row; row++) { for (int col = start_col; col <= end_col; col++) { if (row < end_row) { put_value(row, col, shadow_buffer[row + 1][col].value); } else { put_char(row, col, ' ', current_attr); } } } } void save_screen_region(int start_row, int start_col, int end_row, int end_col, uint16_t buffer[]) { if (start_row < 0) start_row = 0; if (start_col < 0) start_col = 0; uint16_t *dst = &buffer[0]; for (int row = start_row; row <= end_row; row++) { if (row >= SCREEN_HEIGHT) break; for (int col = start_col; col <= end_col; col++) { if (col >= SCREEN_WIDTH) break; *dst++ = shadow_buffer[row][col].value; } } } void restore_screen_region(int start_row, int start_col, int end_row, int end_col, const uint16_t buffer[]) { if (start_row < 0) start_row = 0; if (start_col < 0) start_col = 0; const uint16_t *src = &buffer[0]; for (int row = start_row; row <= end_row; row++) { if (row >= SCREEN_HEIGHT) break; for (int col = start_col; col <= end_col; col++) { if (col >= SCREEN_WIDTH) break; put_value(row, col, *src++); } } } void print_char(int row, int col, char ch) { if (row < 0 || row >= SCREEN_HEIGHT) return; if (col < 0 || col >= SCREEN_WIDTH) return; put_char(row, col, ch, (current_attr & 0x0f) | (shadow_buffer[row][col].attr & 0xf0)); }