memtest86plus/system/screen.c
Martin Whitaker 9785d8f8b9 Map USB controller registers into the reserved area of virtual memory.
This ensures they are accessible when the test is running, and if they
are physically mapped above 4GB.
2021-12-23 17:45:26 +00:00

352 lines
11 KiB
C

// SPDX-License-Identifier: GPL-2.0
// Copyright (C) 2020-2021 Martin Whitaker
#include <stdbool.h>
#include <stdint.h>
#include "boot.h"
#include "bootparams.h"
#include "font.h"
#include "vmem.h"
#include "screen.h"
//------------------------------------------------------------------------------
// Types
//------------------------------------------------------------------------------
typedef struct {
uint8_t r;
uint8_t g;
uint8_t b;
} __attribute__((packed)) rgb_value_t;
typedef union {
struct {
uint8_t ch;
uint8_t attr;
};
struct {
uint16_t value;
};
} vga_char_t;
typedef vga_char_t vga_buffer_t[SCREEN_HEIGHT][SCREEN_WIDTH];
//------------------------------------------------------------------------------
// Private Variables
//------------------------------------------------------------------------------
static const rgb_value_t vga_pallete[16] = {
// R G B
{ 0, 0, 0 }, // BLACK
{ 0, 0, 170 }, // BLUE
{ 0, 170, 0 }, // GREEN
{ 0, 170, 170 }, // CYAN
{ 170, 0, 0 }, // RED
{ 170, 0, 170 }, // MAUVE
{ 170, 85, 0 }, // YELLOW (brown really)
{ 170, 170, 170 }, // WHITE
{ 85, 85, 85 }, // BOLD+BLACK
{ 85, 85, 255 }, // BOLD+BLUE
{ 85, 255, 85 }, // BOLD+GREEN
{ 85, 255, 255 }, // BOLD+CYAN
{ 255, 85, 85 }, // BOLD+RED
{ 255, 85, 255 }, // BOLD+MAUVE
{ 255, 255, 85 }, // BOLD+YELLOW
{ 255, 255, 255 } // BOLD+WHITE
};
static vga_buffer_t *vga_buffer = (vga_buffer_t *)(0xb8000);
static vga_buffer_t shadow_buffer;
static int lfb_bytes_per_pixel = 0;
static uintptr_t lfb_base;
static uintptr_t lfb_stride;
static uint32_t lfb_pallete[16];
static uint8_t current_attr = WHITE | BLUE << 4;
//------------------------------------------------------------------------------
// Private Functions
//------------------------------------------------------------------------------
static void vga_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
shadow_buffer[row][col].ch = ch;
shadow_buffer[row][col].attr = attr;
(*vga_buffer)[row][col].value = shadow_buffer[row][col].value;
}
static void lfb8_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
shadow_buffer[row][col].ch = ch;
shadow_buffer[row][col].attr = attr;
uint8_t fg_colour = attr % 16;
uint8_t bg_colour = attr / 16;
uint8_t *pixel_row = (uint8_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH;
for (int y = 0; y < FONT_HEIGHT; y++) {
uint8_t font_row = font_data[ch][y];
for (int x = 0; x < FONT_WIDTH; x++) {
pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour;
font_row <<= 1;
}
pixel_row += lfb_stride;
}
}
static void lfb16_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
shadow_buffer[row][col].ch = ch;
shadow_buffer[row][col].attr = attr;
uint16_t fg_colour = lfb_pallete[attr % 16];
uint16_t bg_colour = lfb_pallete[attr / 16];
uint16_t *pixel_row = (uint16_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH;
for (int y = 0; y < FONT_HEIGHT; y++) {
uint8_t font_row = font_data[ch][y];
for (int x = 0; x < FONT_WIDTH; x++) {
pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour;
font_row <<= 1;
}
pixel_row += lfb_stride;
}
}
static void lfb24_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
shadow_buffer[row][col].ch = ch;
shadow_buffer[row][col].attr = attr;
uint32_t fg_colour = lfb_pallete[attr % 16];
uint32_t bg_colour = lfb_pallete[attr / 16];
uint8_t *pixel_row = (uint8_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH * 3;
for (int y = 0; y < FONT_HEIGHT; y++) {
uint8_t font_row = font_data[ch][y];
for (int x = 0; x < FONT_WIDTH * 3; x += 3) {
uint32_t colour = font_row & 0x80 ? fg_colour : bg_colour;
pixel_row[x+0] = colour & 0xff; colour >>= 8;
pixel_row[x+1] = colour & 0xff; colour >>= 8;
pixel_row[x+2] = colour & 0xff;
font_row <<= 1;
}
pixel_row += lfb_stride;
}
}
static void lfb32_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
shadow_buffer[row][col].ch = ch;
shadow_buffer[row][col].attr = attr;
uint32_t fg_colour = lfb_pallete[attr % 16];
uint32_t bg_colour = lfb_pallete[attr / 16];
uint32_t *pixel_row = (uint32_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH;
for (int y = 0; y < FONT_HEIGHT; y++) {
uint8_t font_row = font_data[ch][y];
for (int x = 0; x < FONT_WIDTH; x++) {
pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour;
font_row <<= 1;
}
pixel_row += lfb_stride;
}
}
static void (*put_char)(int, int, uint8_t, uint8_t) = vga_put_char;
static void put_value(int row, int col, uint16_t value)
{
put_char(row, col, value % 256, value / 256);
}
//------------------------------------------------------------------------------
// Public Functions
//------------------------------------------------------------------------------
void screen_init(void)
{
const boot_params_t *boot_params = (boot_params_t *)boot_params_addr;
const screen_info_t *screen_info = &boot_params->screen_info;
bool use_lfb = screen_info->orig_video_isVGA == VIDEO_TYPE_VLFB
|| screen_info->orig_video_isVGA == VIDEO_TYPE_EFI;
if (use_lfb) {
int lfb_width = screen_info->lfb_width;
int lfb_height = screen_info->lfb_height;
int lfb_depth = screen_info->lfb_depth;
if (lfb_depth <= 8) {
lfb_bytes_per_pixel = 1;
put_char = lfb8_put_char;
} else if (lfb_depth <= 16) {
lfb_bytes_per_pixel = 2;
put_char = lfb16_put_char;
} else if (lfb_depth <= 24) {
lfb_bytes_per_pixel = 3;
put_char = lfb24_put_char;
} else {
lfb_bytes_per_pixel = 4;
put_char = lfb32_put_char;
}
lfb_base = screen_info->lfb_base;
#ifdef __x86_64__
if (LFB_CAPABILITY_64BIT_BASE & screen_info->capabilities) {
lfb_base |= (uintptr_t)screen_info->ext_lfb_base << 32;
}
#endif
lfb_stride = screen_info->lfb_linelength;
// Clip the framebuffer size to make sure we can map it into the 1GB device region.
// This will produce a garbled display, but that's better than nothing.
if (lfb_width > 16384) lfb_width = 16384;
if (lfb_height > 16384) lfb_height = 16384;
// This is the first device we map, so the above clipping should guarantee it never fails.
lfb_base = map_device(lfb_base, lfb_height * lfb_width * lfb_bytes_per_pixel);
// Blank the whole framebuffer.
int pixels_per_word = sizeof(uint32_t) / lfb_bytes_per_pixel;
uint32_t *line = (uint32_t *)lfb_base;
for (int y = 0; y < lfb_height; y++) {
for (int x = 0; x < (lfb_width / pixels_per_word); x++) {
line[x] = 0;
}
line += lfb_stride / sizeof(uint32_t);
}
int excess_width = lfb_width - (SCREEN_WIDTH * FONT_WIDTH);
if (excess_width > 0) {
lfb_base += (excess_width / 2) * lfb_bytes_per_pixel;
}
int excess_height = lfb_height - (SCREEN_HEIGHT * FONT_HEIGHT);
if (excess_height > 0) {
lfb_base += (excess_height / 2) * lfb_stride;
}
if (lfb_bytes_per_pixel != 3) {
lfb_stride /= lfb_bytes_per_pixel;
}
// Initialise the pallete.
uint32_t r_max = (1 << screen_info->red_size ) - 1;
uint32_t g_max = (1 << screen_info->green_size) - 1;
uint32_t b_max = (1 << screen_info->blue_size ) - 1;
for (int i = 0; i < 16; i++) {
uint32_t r = ((vga_pallete[i].r * r_max) / 255) << screen_info->red_pos;
uint32_t g = ((vga_pallete[i].g * g_max) / 255) << screen_info->green_pos;
uint32_t b = ((vga_pallete[i].b * b_max) / 255) << screen_info->blue_pos;
lfb_pallete[i] = r | g | b;
}
}
}
void set_foreground_colour(screen_colour_t colour)
{
current_attr = (current_attr & 0xf0) | (colour & 0x0f);
}
void set_background_colour(screen_colour_t colour)
{
current_attr = (current_attr & 0x8f) | ((colour << 4) & 0x70);
}
void clear_screen(void)
{
for (int row = 0; row < SCREEN_HEIGHT; row++) {
for (int col = 0; col < SCREEN_WIDTH; col++) {
put_char(row, col, ' ', current_attr);
}
}
}
void clear_screen_region(int start_row, int start_col, int end_row, int end_col)
{
if (start_row < 0) start_row = 0;
if (start_col < 0) start_col = 0;
if (end_row >= SCREEN_HEIGHT) end_row = SCREEN_HEIGHT - 1;
if (end_col >= SCREEN_WIDTH) end_col = SCREEN_WIDTH - 1;
if (start_row > end_row) return;
if (start_col > end_col) return;
for (int row = start_row; row <= end_row; row++) {
for (int col = start_col; col <= end_col; col++) {
put_char(row, col, ' ', current_attr);
}
}
}
void scroll_screen_region(int start_row, int start_col, int end_row, int end_col)
{
if (start_row < 0) start_row = 0;
if (start_col < 0) start_col = 0;
if (end_row >= SCREEN_HEIGHT) end_row = SCREEN_HEIGHT - 1;
if (end_col >= SCREEN_WIDTH) end_col = SCREEN_WIDTH - 1;
if (start_row > end_row) return;
if (start_col > end_col) return;
for (int row = start_row; row <= end_row; row++) {
for (int col = start_col; col <= end_col; col++) {
if (row < end_row) {
put_value(row, col, shadow_buffer[row + 1][col].value);
} else {
put_char(row, col, ' ', current_attr);
}
}
}
}
void save_screen_region(int start_row, int start_col, int end_row, int end_col, uint16_t buffer[])
{
if (start_row < 0) start_row = 0;
if (start_col < 0) start_col = 0;
uint16_t *dst = &buffer[0];
for (int row = start_row; row <= end_row; row++) {
if (row >= SCREEN_HEIGHT) break;
for (int col = start_col; col <= end_col; col++) {
if (col >= SCREEN_WIDTH) break;
*dst++ = shadow_buffer[row][col].value;
}
}
}
void restore_screen_region(int start_row, int start_col, int end_row, int end_col, const uint16_t buffer[])
{
if (start_row < 0) start_row = 0;
if (start_col < 0) start_col = 0;
const uint16_t *src = &buffer[0];
for (int row = start_row; row <= end_row; row++) {
if (row >= SCREEN_HEIGHT) break;
for (int col = start_col; col <= end_col; col++) {
if (col >= SCREEN_WIDTH) break;
put_value(row, col, *src++);
}
}
}
void print_char(int row, int col, char ch)
{
if (row < 0 || row >= SCREEN_HEIGHT) return;
if (col < 0 || col >= SCREEN_WIDTH) return;
put_char(row, col, ch, (current_attr & 0x0f) | (shadow_buffer[row][col].attr & 0xf0));
}