Fixed: ASMu2Dnurbs now inherits ASMu2DC1.
Such that it also can be used for clamped problems.
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8732185797
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24f8b3d7d1
@ -24,14 +24,14 @@
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ASMu2Dnurbs::ASMu2Dnurbs (unsigned char n_s, unsigned char n_f)
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ASMu2Dnurbs::ASMu2Dnurbs (unsigned char n_s, unsigned char n_f)
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: ASMu2D(n_s, n_f)
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: ASMu2DC1(n_s, n_f)
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{
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{
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noNurbs = false;
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noNurbs = false;
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}
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}
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ASMu2Dnurbs::ASMu2Dnurbs (const ASMu2Dnurbs& patch, unsigned char n_f)
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ASMu2Dnurbs::ASMu2Dnurbs (const ASMu2Dnurbs& patch, unsigned char n_f)
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: ASMu2D(patch, n_f)
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: ASMu2DC1(patch, n_f)
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{
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{
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noNurbs = patch.noNurbs;
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noNurbs = patch.noNurbs;
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}
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}
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@ -39,7 +39,7 @@ ASMu2Dnurbs::ASMu2Dnurbs (const ASMu2Dnurbs& patch, unsigned char n_f)
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bool ASMu2Dnurbs::read (std::istream& is)
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bool ASMu2Dnurbs::read (std::istream& is)
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{
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{
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bool ok = this->ASMu2D::read(is);
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bool ok = this->ASMu2DC1::read(is);
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if (ok && !(tensorspline && tensorspline->rational()))
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if (ok && !(tensorspline && tensorspline->rational()))
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std::cout <<" ** LR-nurbs requested but input is a spline."<< std::endl;
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std::cout <<" ** LR-nurbs requested but input is a spline."<< std::endl;
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@ -51,7 +51,7 @@ bool ASMu2Dnurbs::evaluateBasis (int iel, FiniteElement& fe,
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int derivs) const
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int derivs) const
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{
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{
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if (noNurbs)
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if (noNurbs)
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return this->ASMu2D::evaluateBasis(iel,fe,derivs);
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return this->ASMu2DC1::evaluateBasis(iel,fe,derivs);
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const LR::Element* el = lrspline->getElement(iel);
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const LR::Element* el = lrspline->getElement(iel);
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if (!el) return false;
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if (!el) return false;
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@ -158,7 +158,7 @@ void ASMu2Dnurbs::computeBasis (double u, double v,
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const LR::LRSplineSurface* spline) const
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const LR::LRSplineSurface* spline) const
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{
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{
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if (noNurbs)
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if (noNurbs)
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return this->ASMu2D::computeBasis(u,v,bas,iel,spline);
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return this->ASMu2DC1::computeBasis(u,v,bas,iel,spline);
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PROFILE3("ASMu2Dn::compBasis(0)");
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PROFILE3("ASMu2Dn::compBasis(0)");
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@ -186,7 +186,7 @@ void ASMu2Dnurbs::computeBasis (double u, double v,
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const LR::LRSplineSurface* spline) const
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const LR::LRSplineSurface* spline) const
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{
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{
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if (noNurbs)
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if (noNurbs)
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return this->ASMu2D::computeBasis(u,v,bas,iel,spline);
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return this->ASMu2DC1::computeBasis(u,v,bas,iel,spline);
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PROFILE3("ASMu2Dn::compBasis(1)");
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PROFILE3("ASMu2Dn::compBasis(1)");
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@ -219,7 +219,7 @@ void ASMu2Dnurbs::computeBasis (double u, double v,
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Go::BasisDerivsSf2& bas, int iel) const
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Go::BasisDerivsSf2& bas, int iel) const
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{
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{
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if (noNurbs)
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if (noNurbs)
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return this->ASMu2D::computeBasis(u,v,bas,iel);
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return this->ASMu2DC1::computeBasis(u,v,bas,iel);
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PROFILE3("ASMu2Dn::compBasis(2)");
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PROFILE3("ASMu2Dn::compBasis(2)");
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@ -263,7 +263,7 @@ void ASMu2Dnurbs::computeBasis (double u, double v,
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Go::BasisDerivsSf3& bas, int iel) const
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Go::BasisDerivsSf3& bas, int iel) const
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{
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{
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if (noNurbs)
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if (noNurbs)
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return this->ASMu2D::computeBasis(u,v,bas,iel);
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return this->ASMu2DC1::computeBasis(u,v,bas,iel);
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PROFILE3("ASMu2Dn::compBasis(3)");
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PROFILE3("ASMu2Dn::compBasis(3)");
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@ -14,7 +14,7 @@
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#ifndef _ASM_U2D_NURBS_H
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#ifndef _ASM_U2D_NURBS_H
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#define _ASM_U2D_NURBS_H
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#define _ASM_U2D_NURBS_H
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#include "ASMu2D.h"
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#include "ASMu2DC1.h"
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/*!
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/*!
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@ -22,7 +22,7 @@
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\details This class contains methods common for 2D LR-NURBS patches.
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\details This class contains methods common for 2D LR-NURBS patches.
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*/
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*/
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class ASMu2Dnurbs : public ASMu2D
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class ASMu2Dnurbs : public ASMu2DC1
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{
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{
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public:
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public:
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//! \brief Default constructor.
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//! \brief Default constructor.
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