Comments, spelling and avoid integer problems (2->2.0)

This commit is contained in:
Kjetil Andre Johannessen 2016-11-15 13:38:15 +01:00 committed by Arne Morten Kvarving
parent 66815bec75
commit 3b08fbbcb6
4 changed files with 19 additions and 11 deletions

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@ -115,7 +115,7 @@ public:
virtual LR::LRSpline* evalSolution(const IntegrandBase& integrand) const = 0;
//! \brief Returns a Bezier basis of order \a p.
static Go::BsplineBasis getBezierBasis(int p, double start=-1, double end=1);
static Go::BsplineBasis getBezierBasis(int p, double start=-1.0, double end=1.0);
//! \brief Returns a list of basis functions having support on given elements.
IntVec getFunctionsForElements(const IntVec& elements);

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@ -283,9 +283,13 @@ LR::LRSplineSurface* ASMu2D::scRecovery (const IntegrandBase& integrand) const
// if(nel*ng1*ng2 < nPol)
if(true)
{
// KMO: Here I'm not sure how this will change when m > 1.
// In that case I think we would need smaller patches (as in the tensor
// splines case). But how to do that???
// I am unsure as to the consequence of going back to previous if-statement
// here so we keep if(true) for now. This was introduced mainly when considering
// functions that live on the boundary and have support on few elements;
// corner functions have support on one element. Using i.e. 2x2 points
// for every element is not enough to fit 1,x,x^2,x^3,y,xy,...x^3y^3 when
// we only have one element. The solution is getExtendedSupport, which is the
// union of support from all functions that overlap *b.
supportElements = b->getExtendedSupport();
elStart = supportElements.begin();
elEnd = supportElements.end();

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@ -1131,9 +1131,9 @@ bool ASMu3D::integrate (Integrand& integrand,
// Extract bezier basis functions
B.fillColumn(1, BN.getColumn(ig));
B.fillColumn(2, BdNdu.getColumn(ig)*2/du);
B.fillColumn(3, BdNdv.getColumn(ig)*2/dv);
B.fillColumn(4, BdNdw.getColumn(ig)*2/dw);
B.fillColumn(2, BdNdu.getColumn(ig)*2.0/du);
B.fillColumn(3, BdNdv.getColumn(ig)*2.0/dv);
B.fillColumn(4, BdNdw.getColumn(ig)*2.0/dw);
// Fetch basis function derivatives at current integration point
if (integrand.getIntegrandType() & Integrand::SECOND_DERIVATIVES)

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@ -158,7 +158,7 @@ bool ASMu3D::globalL2projection (Matrix& sField,
this->getGaussPointParameters(gpar[1],1,ng2,iel,yg);
this->getGaussPointParameters(gpar[2],2,ng3,iel,zg);
// convert to unstructred mesh representation
// convert to unstructured mesh representation
expandTensorGrid(gpar.data(),unstrGpar.data());
// Evaluate the secondary solution at all integration points
@ -300,9 +300,13 @@ LR::LRSplineVolume* ASMu3D::scRecovery (const IntegrandBase& integrand) const
// if(nel*ng1*ng2*ng3 < nPol)
if(true)
{
// KMO: Here I'm not sure how this will change when m > 1.
// In that case I think we would need smaller patches (as in the tensor
// splines case). But how to do that???
// I am unsure as to the consequence of going back to previous if-statement
// here so we keep if(true) for now. This was introduced mainly when considering
// functions that live on the boundary and have support on few elements;
// corner functions have support on one element. Using i.e. 2x2 points
// for every element is not enough to fit 1,x,x^2,x^3,y,xy,...x^3y^3 when
// we only have one element. The solution is getExtendedSupport, which is the
// union of support from all functions that overlap *b.
supportElements = b->getExtendedSupport();
elStart = supportElements.begin();
elEnd = supportElements.end();