Comments, spelling and avoid integer problems (2->2.0)
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@ -115,7 +115,7 @@ public:
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virtual LR::LRSpline* evalSolution(const IntegrandBase& integrand) const = 0;
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//! \brief Returns a Bezier basis of order \a p.
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static Go::BsplineBasis getBezierBasis(int p, double start=-1, double end=1);
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static Go::BsplineBasis getBezierBasis(int p, double start=-1.0, double end=1.0);
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//! \brief Returns a list of basis functions having support on given elements.
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IntVec getFunctionsForElements(const IntVec& elements);
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@ -283,9 +283,13 @@ LR::LRSplineSurface* ASMu2D::scRecovery (const IntegrandBase& integrand) const
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// if(nel*ng1*ng2 < nPol)
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if(true)
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{
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// KMO: Here I'm not sure how this will change when m > 1.
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// In that case I think we would need smaller patches (as in the tensor
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// splines case). But how to do that???
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// I am unsure as to the consequence of going back to previous if-statement
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// here so we keep if(true) for now. This was introduced mainly when considering
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// functions that live on the boundary and have support on few elements;
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// corner functions have support on one element. Using i.e. 2x2 points
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// for every element is not enough to fit 1,x,x^2,x^3,y,xy,...x^3y^3 when
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// we only have one element. The solution is getExtendedSupport, which is the
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// union of support from all functions that overlap *b.
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supportElements = b->getExtendedSupport();
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elStart = supportElements.begin();
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elEnd = supportElements.end();
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@ -1131,9 +1131,9 @@ bool ASMu3D::integrate (Integrand& integrand,
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// Extract bezier basis functions
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B.fillColumn(1, BN.getColumn(ig));
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B.fillColumn(2, BdNdu.getColumn(ig)*2/du);
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B.fillColumn(3, BdNdv.getColumn(ig)*2/dv);
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B.fillColumn(4, BdNdw.getColumn(ig)*2/dw);
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B.fillColumn(2, BdNdu.getColumn(ig)*2.0/du);
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B.fillColumn(3, BdNdv.getColumn(ig)*2.0/dv);
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B.fillColumn(4, BdNdw.getColumn(ig)*2.0/dw);
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// Fetch basis function derivatives at current integration point
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if (integrand.getIntegrandType() & Integrand::SECOND_DERIVATIVES)
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@ -158,7 +158,7 @@ bool ASMu3D::globalL2projection (Matrix& sField,
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this->getGaussPointParameters(gpar[1],1,ng2,iel,yg);
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this->getGaussPointParameters(gpar[2],2,ng3,iel,zg);
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// convert to unstructred mesh representation
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// convert to unstructured mesh representation
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expandTensorGrid(gpar.data(),unstrGpar.data());
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// Evaluate the secondary solution at all integration points
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@ -300,9 +300,13 @@ LR::LRSplineVolume* ASMu3D::scRecovery (const IntegrandBase& integrand) const
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// if(nel*ng1*ng2*ng3 < nPol)
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if(true)
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{
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// KMO: Here I'm not sure how this will change when m > 1.
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// In that case I think we would need smaller patches (as in the tensor
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// splines case). But how to do that???
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// I am unsure as to the consequence of going back to previous if-statement
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// here so we keep if(true) for now. This was introduced mainly when considering
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// functions that live on the boundary and have support on few elements;
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// corner functions have support on one element. Using i.e. 2x2 points
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// for every element is not enough to fit 1,x,x^2,x^3,y,xy,...x^3y^3 when
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// we only have one element. The solution is getExtendedSupport, which is the
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// union of support from all functions that overlap *b.
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supportElements = b->getExtendedSupport();
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elStart = supportElements.begin();
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elEnd = supportElements.end();
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