ASMs3D::evalPoint: use geometry basis
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@ -2982,12 +2982,13 @@ bool ASMs3D::integrateEdge (Integrand& integrand, int lEdge,
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int ASMs3D::evalPoint (const double* xi, double* param, Vec3& X) const
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{
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if (!svol) return -3;
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const Go::SplineVolume* geo = this->getBasis(ASM::GEOMETRY_BASIS);
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if (!geo) return -3;
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for (int i = 0; i < 3; i++)
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param[i] = (1.0-xi[i])*svol->startparam(i) + xi[i]*svol->endparam(i);
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param[i] = (1.0-xi[i])*geo->startparam(i) + xi[i]*geo->endparam(i);
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SplineUtils::point(X,param[0],param[1],param[2],svol);
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SplineUtils::point(X,param[0],param[1],param[2],geo);
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// Check if this point matches any of the control points (nodes)
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return this->searchCtrlPt(svol->coefs_begin(),svol->coefs_end(),
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