added: utl::getDirs
this creates a direction integer like '123'
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@ -192,3 +192,16 @@ TEST(TestUtilities, GetAttribute)
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EXPECT_FLOAT_EQ(val4.y, 3.4);
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EXPECT_FLOAT_EQ(val4.z, 5.6);
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}
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TEST(TestUtilities, getDirs)
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{
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int cmp1 = utl::getDirs(1);
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int cmp2 = utl::getDirs(2);
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int cmp3 = utl::getDirs(3);
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int cmp4 = utl::getDirs(4);
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EXPECT_EQ(cmp1, 1);
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EXPECT_EQ(cmp2, 12);
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EXPECT_EQ(cmp3, 123);
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EXPECT_EQ(cmp4, 1234);
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}
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@ -445,6 +445,16 @@ std::set<int> utl::getDigits (int num)
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}
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int utl::getDirs (int ncmp)
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{
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int res = 0, mul = 1;
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for (int i = ncmp; i >= 1; --i, mul *= 10)
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res += i*mul;
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return res;
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}
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namespace utl
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{
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/*!
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@ -203,6 +203,9 @@ namespace utl
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//! \brief Splits an integer into its (unique) digits in ascending order.
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std::set<int> getDigits(int value);
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//! \brief Makes a direction integer for given number of components.
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int getDirs(int ncmp);
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//! \brief Returns a const iterator to the entry with value \a iVal.
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IntMap::const_iterator findValue(const IntMap& iMap, int iVal);
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//! \brief Returns the key corresponding to the value \a iVal.
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