no need to copy C matrix
make evaluateBasis take const references to make this possible
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@ -835,7 +835,8 @@ void ASMu3D::evaluateBasis (FiniteElement &el, Matrix &dNdu) const
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}
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}
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void ASMu3D::evaluateBasis (FiniteElement &el, Matrix &dNdu, Matrix &C, Matrix &B) const
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void ASMu3D::evaluateBasis (FiniteElement &el, Matrix &dNdu,
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const Matrix &C, const Matrix &B) const
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{
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PROFILE2("BeSpline evaluation");
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Matrix N = C*B;
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@ -985,7 +986,7 @@ bool ASMu3D::integrate (Integrand& integrand,
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FiniteElement fe(nBasis);
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fe.iel = iEl+1;
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Matrix C = bezierExtract[iEl];
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const Matrix& C = bezierExtract[iEl];
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Matrix dNdu, Xnod, Jac;
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Matrix3D d2Ndu2, Hess;
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double dXidu[3];
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@ -424,7 +424,8 @@ protected:
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virtual void evaluateBasis(FiniteElement &el, int derivs) const;
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//! \brief Evaluate all basis functions and first derivatives on one element
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virtual void evaluateBasis(FiniteElement &el, Matrix &dNdu, Matrix &C, Matrix &B) const ;
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virtual void evaluateBasis(FiniteElement &el, Matrix &dNdu,
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const Matrix &C, const Matrix &B) const;
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//! \brief Evaluate all basis functions and first derivatives on one element
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virtual void evaluateBasis(FiniteElement &el, Matrix &dNdu) const;
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