Fixed: force thread strip direction for patches with collapsed edges
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@ -736,6 +736,8 @@ bool ASMs2D::collapseEdge (int edge, int basis)
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return false;
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return false;
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}
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}
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threadGroups.stripDir = edge <= 2 ? ThreadGroups::U : ThreadGroups::V;
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return true;
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return true;
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}
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}
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