Changed: Using switch statement instead of a static map and find in
DomainDecomposition::setupNodeNumbers. The map-initializers do not compile in gcc 4.6 which I still use for debugging.
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@ -12,7 +12,6 @@
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//==============================================================================
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//==============================================================================
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#include "DomainDecomposition.h"
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#include "DomainDecomposition.h"
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#include "ASMbase.h"
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#include "ASMstruct.h"
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#include "ASMstruct.h"
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#include "ASM2D.h"
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#include "ASM2D.h"
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#include "ASM3D.h"
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#include "ASM3D.h"
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@ -20,12 +19,10 @@
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#include "ProcessAdm.h"
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#include "ProcessAdm.h"
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#include "SAMpatch.h"
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#include "SAMpatch.h"
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#include "SIMbase.h"
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#include "SIMbase.h"
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#include "IFEM.h"
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#include "Utilities.h"
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#include "Utilities.h"
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#include "Vec3.h"
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#include "Vec3.h"
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#include <cassert>
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#include "IFEM.h"
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#include <numeric>
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#include <numeric>
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#include <iostream>
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//! \brief Iterator for matching nodes on edges/faces with a given orientation and index.
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//! \brief Iterator for matching nodes on edges/faces with a given orientation and index.
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@ -302,39 +299,35 @@ void DomainDecomposition::setupNodeNumbers(int basis, IntVec& lNodes,
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{
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{
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if (basis != 0) // specified base
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if (basis != 0) // specified base
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cbasis = utl::getDigits(basis);
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cbasis = utl::getDigits(basis);
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else if (dim == 0 || (dim == 1 && pch->getNoSpaceDim() == 3)) {
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else if (dim == 0 || (dim == 1 && pch->getNoSpaceDim() == 3))
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// need to expand to all bases for corners and edges
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// need to expand to all bases for corners and edges
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for (size_t b = 1; b <= pch->getNoBasis(); ++b)
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for (size_t b = 1; b <= pch->getNoBasis(); ++b)
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cbasis.insert(b);
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cbasis.insert(b);
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} else // directly add nodes, cbasis remains empty
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else // directly add nodes, cbasis remains empty
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pch->getBoundaryNodes(lidx, lNodes);
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pch->getBoundaryNodes(lidx, lNodes);
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const ASM2D* pch2D = dynamic_cast<const ASM2D*>(pch);
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const ASM2D* pch2D = dynamic_cast<const ASM2D*>(pch);
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const ASM3D* pch3D = dynamic_cast<const ASM3D*>(pch);
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const ASM3D* pch3D = dynamic_cast<const ASM3D*>(pch);
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for (auto& it2 : cbasis) {
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for (const int& it2 : cbasis)
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if (dim == 0) {
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if (dim == 0) {
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int node = 0;
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int node = 0;
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if (pch2D) {
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if (pch2D)
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static std::map<int, std::array<int,2>> vmap2D
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switch (lidx) {
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{{1, {-1, -1}},
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case 1: node = pch2D->getCorner(-1,-1, it2); break;
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{2, { 1, -1}},
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case 2: node = pch2D->getCorner( 1,-1, it2); break;
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{3, {-1, 1}},
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case 3: node = pch2D->getCorner(-1, 1, it2); break;
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{4, { 1, 1}}};
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case 4: node = pch2D->getCorner( 1, 1, it2); break;
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auto itc = vmap2D.find(lidx);
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}
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node = pch2D->getCorner(itc->second[0], itc->second[1], it2);
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else if (pch3D)
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} else if (pch3D) {
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switch (lidx) {
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static std::map<int, std::array<int,3>> vmap3D
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case 1: node = pch3D->getCorner(-1,-1,-1, it2); break;
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{{1, {-1, -1, -1}},
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case 2: node = pch3D->getCorner( 1,-1,-1, it2); break;
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{2, { 1, -1, -1}},
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case 3: node = pch3D->getCorner(-1, 1,-1, it2); break;
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{3, {-1, 1, -1}},
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case 4: node = pch3D->getCorner( 1, 1,-1, it2); break;
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{4, { 1, 1, -1}},
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case 5: node = pch3D->getCorner(-1,-1, 1, it2); break;
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{5, {-1, -1, 1}},
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case 6: node = pch3D->getCorner( 1,-1, 1, it2); break;
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{6, { 1, -1, 1}},
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case 7: node = pch3D->getCorner(-1, 1, 1, it2); break;
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{7, {-1, 1, 1}},
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case 8: node = pch3D->getCorner( 1, 1, 1, it2); break;
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{8, { 1, 1, 1}}};
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auto itc = vmap3D.find(lidx);
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node = pch3D->getCorner(itc->second[0], itc->second[1],
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itc->second[2], it2);
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}
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}
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lNodes.push_back(pch->getNodeID(node));
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lNodes.push_back(pch->getNodeID(node));
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} else if (dim == 1 && pch3D) {
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} else if (dim == 1 && pch3D) {
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@ -343,7 +336,6 @@ void DomainDecomposition::setupNodeNumbers(int basis, IntVec& lNodes,
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lNodes.push_back(pch->getNodeID(it));
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lNodes.push_back(pch->getNodeID(it));
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} else
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} else
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pch->getBoundaryNodes(lidx, lNodes, it2);
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pch->getBoundaryNodes(lidx, lNodes, it2);
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}
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}
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}
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