move image sequence loop out of flow adaptor loop
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@ -106,6 +106,21 @@ int main( int argc, char **argv )
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if (ColorModel.timestep > ColorModel.timestepMax){
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if (ColorModel.timestep > ColorModel.timestepMax){
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ContinueSimulation = false;
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ContinueSimulation = false;
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}
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}
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/* Load a new image if image sequence is specified */
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if (PROTOCOL == "image sequence"){
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IMAGE_INDEX++;
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if (IMAGE_INDEX < IMAGE_COUNT){
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std::string next_image = ImageList[IMAGE_INDEX];
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if (rank==0) printf("***Loading next image in sequence (%i) ***\n",IMAGE_INDEX);
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ColorModel.color_db->putScalar<int>("image_index",IMAGE_INDEX);
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Adapt.ImageInit(ColorModel, next_image);
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}
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else{
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if (rank==0) printf("Finished simulating image sequence \n");
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ColorModel.timestep = ColorModel.timestepMax;
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}
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}
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/* update the fluid configuration with the flow adapter */
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/* update the fluid configuration with the flow adapter */
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int skip_time = 0;
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int skip_time = 0;
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timestep = ColorModel.timestep;
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timestep = ColorModel.timestep;
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@ -134,21 +149,9 @@ int main( int argc, char **argv )
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double target_volume_change = FRACTIONAL_FLOW_INCREMENT*initialSaturation - SaturationChange;
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double target_volume_change = FRACTIONAL_FLOW_INCREMENT*initialSaturation - SaturationChange;
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Adapt.ShellAggregation(ColorModel,target_volume_change);
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Adapt.ShellAggregation(ColorModel,target_volume_change);
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}
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}
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else if (PROTOCOL == "image sequence"){
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/* Run some LBM timesteps to let the system relax a bit */
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IMAGE_INDEX++;
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if (IMAGE_INDEX < IMAGE_COUNT){
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std::string next_image = ImageList[IMAGE_INDEX];
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if (rank==0) printf("***Loading next image in sequence (%i) ***\n",IMAGE_INDEX);
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ColorModel.color_db->putScalar<int>("image_index",IMAGE_INDEX);
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Adapt.ImageInit(ColorModel, next_image);
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skip_time = SKIP_TIMESTEPS;
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}
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else{
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if (rank==0) printf("Finished simulating image sequence \n");
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ColorModel.timestep = ColorModel.timestepMax;
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}
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}
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MLUPS = ColorModel.Run(timestep);
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MLUPS = ColorModel.Run(timestep);
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/* Recompute the volume fraction now that the system has adjusted */
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double volB = ColorModel.Averages->gwb.V;
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double volB = ColorModel.Averages->gwb.V;
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double volA = ColorModel.Averages->gnb.V;
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double volA = ColorModel.Averages->gnb.V;
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SaturationChange = volB/(volA + volB) - initialSaturation;
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SaturationChange = volB/(volA + volB) - initialSaturation;
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