stl writer for dcel
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@ -1,7 +1,5 @@
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#include "analysis/dcel.h"
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DECL::DECL(){
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}
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@ -369,243 +367,37 @@ double DECL::EdgeAngle(int edge)
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return angle;
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}
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void Isosurface(DoubleArray &A, const double &v)
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void iso_surface(const Array<double>&Field, const double isovalue)
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{
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NULL_USE( v );
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Point P,Q;
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Point PlaceHolder;
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Point C0,C1,C2,C3,C4,C5,C6,C7;
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int TriangleCount;
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int VertexCount;
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int CubeIndex;
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Point VertexList[12];
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Point NewVertexList[12];
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int LocalRemap[12];
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Point cellvertices[20];
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std::array<std::array<int,3>,20> Triangles;
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Triangles.fill( { 0 } );
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// Values from array 'A' at the cube corners
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double CubeValues[8];
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int Nx = A.size(0);
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int Ny = A.size(1);
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int Nz = A.size(2);
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// Points corresponding to cube corners
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C0.x = 0.0; C0.y = 0.0; C0.z = 0.0;
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C1.x = 1.0; C1.y = 0.0; C1.z = 0.0;
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C2.x = 1.0; C2.y = 1.0; C2.z = 0.0;
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C3.x = 0.0; C3.y = 1.0; C3.z = 0.0;
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C4.x = 0.0; C4.y = 0.0; C4.z = 1.0;
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C5.x = 1.0; C5.y = 0.0; C5.z = 1.0;
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C6.x = 1.0; C6.y = 1.0; C6.z = 1.0;
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C7.x = 0.0; C7.y = 1.0; C7.z = 1.0;
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std::vector<std::array<int,6>> HalfEdge;
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DECL object;
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int e1,e2,e3;
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FILE *TRIANGLES;
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TRIANGLES = fopen("isosurface.stl","w");
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fprintf(TRIANGLES,"solid isosurface\n");
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int Nx = Field.size(0);
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int Ny = Field.size(1);
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int Nz = Field.size(2);
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for (int k=1; k<Nz-1; k++){
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for (int j=1; j<Ny-1; j++){
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for (int i=1; i<Nx-1; i++){
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// Set the corner values for this cube
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CubeValues[0] = A(i,j,k);
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CubeValues[1] = A(i+1,j,k);
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CubeValues[2] = A(i+1,j+1,k);
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CubeValues[3] = A(i,j+1,k);
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CubeValues[4] = A(i,j,k+1);
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CubeValues[5] = A(i+1,j,k+1);
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CubeValues[6] = A(i+1,j+1,k+1);
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CubeValues[7] = A(i,j+1,k+1);
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//Determine the index into the edge table which
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//tells us which vertices are inside of the surface
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CubeIndex = 0;
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if (CubeValues[0] < 0.0f) CubeIndex |= 1;
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if (CubeValues[1] < 0.0f) CubeIndex |= 2;
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if (CubeValues[2] < 0.0f) CubeIndex |= 4;
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if (CubeValues[3] < 0.0f) CubeIndex |= 8;
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if (CubeValues[4] < 0.0f) CubeIndex |= 16;
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if (CubeValues[5] < 0.0f) CubeIndex |= 32;
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if (CubeValues[6] < 0.0f) CubeIndex |= 64;
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if (CubeValues[7] < 0.0f) CubeIndex |= 128;
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//Find the vertices where the surface intersects the cube
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if (edgeTable[CubeIndex] & 1){
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P = VertexInterp(C0,C1,CubeValues[0],CubeValues[1]);
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VertexList[0] = P;
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Q = C0;
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}
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if (edgeTable[CubeIndex] & 2){
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P = VertexInterp(C1,C2,CubeValues[1],CubeValues[2]);
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VertexList[1] = P;
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Q = C1;
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}
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if (edgeTable[CubeIndex] & 4){
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P = VertexInterp(C2,C3,CubeValues[2],CubeValues[3]);
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VertexList[2] = P;
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Q = C2;
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}
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if (edgeTable[CubeIndex] & 8){
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P = VertexInterp(C3,C0,CubeValues[3],CubeValues[0]);
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VertexList[3] = P;
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Q = C3;
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}
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if (edgeTable[CubeIndex] & 16){
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P = VertexInterp(C4,C5,CubeValues[4],CubeValues[5]);
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VertexList[4] = P;
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Q = C4;
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}
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if (edgeTable[CubeIndex] & 32){
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P = VertexInterp(C5,C6,CubeValues[5],CubeValues[6]);
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VertexList[5] = P;
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Q = C5;
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}
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if (edgeTable[CubeIndex] & 64){
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P = VertexInterp(C6,C7,CubeValues[6],CubeValues[7]);
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VertexList[6] = P;
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Q = C6;
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}
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if (edgeTable[CubeIndex] & 128){
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P = VertexInterp(C7,C4,CubeValues[7],CubeValues[4]);
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VertexList[7] = P;
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Q = C7;
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}
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if (edgeTable[CubeIndex] & 256){
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P = VertexInterp(C0,C4,CubeValues[0],CubeValues[4]);
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VertexList[8] = P;
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Q = C0;
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}
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if (edgeTable[CubeIndex] & 512){
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P = VertexInterp(C1,C5,CubeValues[1],CubeValues[5]);
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VertexList[9] = P;
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Q = C1;
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}
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if (edgeTable[CubeIndex] & 1024){
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P = VertexInterp(C2,C6,CubeValues[2],CubeValues[6]);
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VertexList[10] = P;
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Q = C2;
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}
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if (edgeTable[CubeIndex] & 2048){
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P = VertexInterp(C3,C7,CubeValues[3],CubeValues[7]);
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VertexList[11] = P;
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Q = C3;
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}
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VertexCount=0;
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for (int idx=0;idx<12;idx++)
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LocalRemap[idx] = -1;
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for (int idx=0;triTable[CubeIndex][idx]!=-1;idx++)
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{
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if(LocalRemap[triTable[CubeIndex][idx]] == -1)
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{
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NewVertexList[VertexCount] = VertexList[triTable[CubeIndex][idx]];
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LocalRemap[triTable[CubeIndex][idx]] = VertexCount;
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VertexCount++;
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}
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}
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for (int idx=0;idx<VertexCount;idx++) {
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P = NewVertexList[idx];
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//P.x += i;
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//P.y += j;
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//P.z += k;
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cellvertices[idx] = P;
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}
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TriangleCount = 0;
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for (int idx=0;triTable[CubeIndex][idx]!=-1;idx+=3) {
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Triangles[TriangleCount][0] = LocalRemap[triTable[CubeIndex][idx+0]];
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Triangles[TriangleCount][1] = LocalRemap[triTable[CubeIndex][idx+1]];
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Triangles[TriangleCount][2] = LocalRemap[triTable[CubeIndex][idx+2]];
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TriangleCount++;
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}
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int nTris = TriangleCount;
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// Now add the local values to the DECL data structure
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HalfEdge.resize(nTris*3);
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int idx_edge=0;
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for (int idx=0; idx<TriangleCount; idx++){
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int V1 = Triangles[idx][0];
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int V2 = Triangles[idx][1];
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int V3 = Triangles[idx][2];
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// first edge: V1->V2
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HalfEdge[idx_edge][0] = V1; // first vertex
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HalfEdge[idx_edge][1] = V2; // second vertex
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HalfEdge[idx_edge][2] = idx; // triangle
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HalfEdge[idx_edge][3] = -1; // twin
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HalfEdge[idx_edge][4] = idx_edge+2; // previous edge
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HalfEdge[idx_edge][5] = idx_edge+1; // next edge
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idx_edge++;
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// second edge: V2->V3
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HalfEdge[idx_edge][0] = V2; // first vertex
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HalfEdge[idx_edge][1] = V3; // second vertex
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HalfEdge[idx_edge][2] = idx; // triangle
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HalfEdge[idx_edge][3] = -1; // twin
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HalfEdge[idx_edge][4] = idx_edge-1; // previous edge
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HalfEdge[idx_edge][5] = idx_edge+1; // next edge
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idx_edge++;
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// third edge: V3->V1
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HalfEdge[idx_edge][0] = V3; // first vertex
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HalfEdge[idx_edge][1] = V1; // second vertex
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HalfEdge[idx_edge][2] = idx; // triangle
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HalfEdge[idx_edge][3] = -1; // twin
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HalfEdge[idx_edge][4] = idx_edge-1; // previous edge
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HalfEdge[idx_edge][5] = idx_edge-2; // next edge
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idx_edge++;
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}
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int EdgeCount=idx_edge;
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for (int idx=0; idx<EdgeCount; idx++){
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int V1=HalfEdge[idx][0];
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int V2=HalfEdge[idx][1];
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// Find all the twins within the cube
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for (int jdx=0; idx<EdgeCount; jdx++){
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if (HalfEdge[jdx][1] == V1 && HalfEdge[jdx][0] == V2){
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// this is the pair
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HalfEdge[idx][3] = jdx;
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HalfEdge[jdx][3] = idx;
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}
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if (HalfEdge[jdx][1] == V2 && HalfEdge[jdx][0] == V1 && !(idx==jdx)){
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std::printf("WARNING: half edges with identical orientation! \n");
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}
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}
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// Use "ghost" twins if edge is on a cube face
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P = cellvertices[V1];
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Q = cellvertices[V2];
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if (P.x == 0.0 && Q.x == 0.0) HalfEdge[idx_edge][3] = -1; // ghost twin for x=0 face
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if (P.x == 1.0 && Q.x == 1.0) HalfEdge[idx_edge][3] = -2; // ghost twin for x=1 face
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if (P.y == 0.0 && Q.y == 0.0) HalfEdge[idx_edge][3] = -3; // ghost twin for y=0 face
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if (P.y == 1.0 && Q.y == 1.0) HalfEdge[idx_edge][3] = -4; // ghost twin for y=1 face
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if (P.z == 0.0 && Q.z == 0.0) HalfEdge[idx_edge][3] = -5; // ghost twin for z=0 face
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if (P.z == 1.0 && Q.z == 1.0) HalfEdge[idx_edge][3] = -6; // ghost twin for z=1 face
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}
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// Find all the angles
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/*for (int idx=0; idx<EdgeCount; idx++){
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int V1=HalfEdge[idx][0];
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int V2=HalfEdge[idx][1];
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int T1= HalfEdge[idx_edge][2];
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int twin=HalfEdge[idx_edge][3];
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if (twin == -1){
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object.LocalIsosurface(Field,isovalue,i,j,k);
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for (int idx=0; idx<object.TriangleCount; idx++){
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e1 = object.Face(idx);
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e2 = object.halfedge.next(e1);
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e3 = object.halfedge.next(e2);
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auto P1 = object.vertex.coords(object.halfedge.v1(e1));
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auto P2 = object.vertex.coords(object.halfedge.v1(e2));
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auto P3 = object.vertex.coords(object.halfedge.v1(e3));
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P1.x += 1.0*i; P1.y += 1.0*j; P1.z +=1.0*k;
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P2.x += 1.0*i; P2.y += 1.0*j; P2.z +=1.0*k;
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P3.x += 1.0*i; P3.y += 1.0*j; P3.z +=1.0*k;
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fprintf(TRIANGLES,"vertex %f %f %f\n",P1.x,P1.y,P1.z);
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fprintf(TRIANGLES,"vertex %f %f %f\n",P2.x,P2.y,P2.z);
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fprintf(TRIANGLES,"vertex %f %f %f\n",P3.x,P3.y,P3.z);
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}
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}*/
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// Map vertices to global coordinates
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for (int idx=0;idx<VertexCount;idx++) {
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P = cellvertices[idx];
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P.x += i;
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P.y += j;
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P.z += k;
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cellvertices[idx] = P;
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}
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}
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}
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}
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fclose(TRIANGLES);
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}
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@ -1,3 +1,6 @@
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#ifndef DCEL_INC
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#define DCEL_INC
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#include <vector>
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#include "analysis/pmmc.h"
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@ -79,3 +82,7 @@ public:
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private:
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std::vector<int> FaceData;
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};
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void iso_surface(const Array<double>&Field, const double isovalue);
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#endif
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