concave / convex test
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@@ -360,12 +360,25 @@ Point DECL::TriNormal(int edge)
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double DECL::EdgeAngle(int edge)
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{
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double angle;
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Point U,V; // triangle normal vectors
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point P,Q,R; // triangle corners
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Point U,V,W; // triangle normal vectors
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U = TriNormal(edge);
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V = TriNormal(halfedge.twin(edge));
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double dotprod=U.x*V.x + U.y*V.y + U.z*V.z;
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if (dotprod > 1.f) dotprod=1.f;
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angle = acos(dotprod);
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// triangle corners
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P=halfedge.v1(edge);
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Q=halfedge.v2(edge);
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R=halfedge.v2(halfedge.next(edge));
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// determine if angle is concave or convex based on edge normal
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W = 0.5*(P+Q)-R; // vector that lies in plane of triangle
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double hypotenuse = sqrt(W.x*V.x+W.y*V.y+W.z*V.z); // hypotenuse of right triangle
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double length = sqrt((W.x+V.x)*(W.x+V.x) + (W.y+V.y)*(W.y+V.y) + (W.z+V.z)*(W.z+V.z));
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if (length > hypotenuse){
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// concave
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angle = -angle;
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}
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if (!(edge<0)) angle *= 0.5; // half edge value
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//1.570796326794897
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//printf(" %f, %f: U={%f, %f, %f}, V={%f, %f, %f}\n",angle,dotprod,U.y,U.z,V.x,V.y,V.z);
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