fractional flow protocl with endpoint termination
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@ -9,8 +9,6 @@
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#include "common/Utilities.h"
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#include "models/ColorModel.h"
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//#define WRE_SURFACES
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/*
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* Simulator for two-phase flow in porous media
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* James E. McClure 2013-2014
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@ -71,29 +69,33 @@ int main( int argc, char **argv )
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if (SimulationMode == "development"){
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double MLUPS=0.0;
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int timestep = 0;
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bool ContinueSimulation = true;
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int ANALYSIS_INTERVAL = ColorModel.timestepMax;
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/* flow adaptor keys to control */
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int SKIP_TIMESTEPS = 0;
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int MAX_STEADY_TIME = 1000000;
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double ENDPOINT_THRESHOLD = 0.1;
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double FRACTIONAL_FLOW_INCREMENT = 0.05;
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if (ColorModel.db->keyExists( "FlowAdaptor" )){
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auto flow_db = ColorModel.db->getDatabase( "FlowAdaptor" );
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MAX_STEADY_TIME = flow_db->getWithDefault<int>( "max_steady_timesteps", 1000000 );
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SKIP_TIMESTEPS = flow_db->getWithDefault<int>( "skip_timesteps", 100000 );
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FRACTIONAL_FLOW_INCREMENT = flow_db->getWithDefault<double>( "fractional_flow_increment", 0.05);
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ENDPOINT_THRESHOLD = flow_db->getWithDefault<double>( "endpoint_threshold", 0.1);
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}
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int ANALYSIS_INTERVAL = ColorModel.timestepMax;
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if (ColorModel.analysis_db->keyExists( "analysis_interval" )){
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ANALYSIS_INTERVAL = ColorModel.analysis_db->getScalar<int>( "analysis_interval" );
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}
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/* Launch the simulation */
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FlowAdaptor Adapt(ColorModel);
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runAnalysis analysis(ColorModel);
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while (ColorModel.timestep < ColorModel.timestepMax){
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/* this will run steady points */
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timestep += MAX_STEADY_TIME;
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MLUPS = ColorModel.Run(timestep);
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if (rank==0) printf("Lattice update rate (per MPI process)= %f MLUPS \n", MLUPS);
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if (ContinueSimulation){
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/* this will run steady points */
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timestep += MAX_STEADY_TIME;
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MLUPS = ColorModel.Run(timestep);
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if (rank==0) printf("Lattice update rate (per MPI process)= %f MLUPS \n", MLUPS);
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if (ColorModel.timestep > ColorModel.timestepMax) ContinueSimulation = false;
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/* update the fractional flow by adding mass */
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int skip_time = 0;
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timestep = ColorModel.timestep;
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@ -101,6 +103,17 @@ int main( int argc, char **argv )
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double volB = ColorModel.Averages->gwb.V;
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double volA = ColorModel.Averages->gnb.V;
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double initialSaturation = volB/(volA + volB);
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double vA_x = ColorModel.Averages->gnb.Px/ColorModel.Averages->gnb.M;
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double vA_y = ColorModel.Averages->gnb.Py/ColorModel.Averages->gnb.M;
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double vA_z = ColorModel.Averages->gnb.Pz/ColorModel.Averages->gnb.M;
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double vB_x = ColorModel.Averages->gwb.Px/ColorModel.Averages->gwb.M;
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double vB_y = ColorModel.Averages->gwb.Py/ColorModel.Averages->gwb.M;
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double vB_z = ColorModel.Averages->gwb.Pz/ColorModel.Averages->gwb.M;
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double speedA = sqrt(vA_x*vA_x + vA_y*vA_y + vA_z*vA_z);
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double speedB = sqrt(vB_x*vB_x + vB_y*vB_y + vB_z*vB_z);
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if (volA*speedA < ENDPOINT_THRESHOLD*volB*speedB) ContinueSimulation = false;
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if (ContinueSimulation){
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while (skip_time < SKIP_TIMESTEPS && fabs(SaturationChange) < fabs(FRACTIONAL_FLOW_INCREMENT) ){
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timestep += ANALYSIS_INTERVAL;
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Adapt.UpdateFractionalFlow(ColorModel);
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@ -109,11 +122,11 @@ int main( int argc, char **argv )
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double volA = ColorModel.Averages->gnb.V;
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SaturationChange = volB/(volA + volB) - initialSaturation;
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skip_time += ANALYSIS_INTERVAL;
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}
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}
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if (rank==0) printf(" ********************************************************************* \n");
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if (rank==0) printf(" Updated fractional flow with saturation change = %f \n", SaturationChange);
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if (rank==0) printf(" ********************************************************************* \n");
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}
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/* apply timestep skipping algorithm to accelerate steady-state */
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/* skip_time = 0;
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timestep = ColorModel.timestep;
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@ -125,7 +138,7 @@ int main( int argc, char **argv )
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}
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*/
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}
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ColorModel.WriteDebug();
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//ColorModel.WriteDebug();
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}
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else
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