factor of two
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@ -415,7 +415,7 @@ double DECL::EdgeAngle(int edge)
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//length = sqrt(nx*nx+ny*ny+nz*nz);
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Point w=0.5*(P+Q)-R;
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if (W.x*w.x + W.y*w.y + W.z*w.z < 0.f){
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printf("flip edge normal \n");
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printf("flip edge normal \n");
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W.x = -W.x;
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W.y = -W.y;
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W.z = -W.z;
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