Debugging color simulator
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@ -256,7 +256,7 @@ public:
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void BiRecvD3Q7AA(double *Aq, double *Bq);
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void BiRecvD3Q7AA(double *Aq, double *Bq);
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void SendHalo(double *data);
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void SendHalo(double *data);
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void RecvHalo(double *data);
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void RecvHalo(double *data);
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void RegularLayout(IntArray map, double *data, double *regdata);
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void RegularLayout(const IntArray map, double *data, double *regdata);
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// Routines to set boundary conditions
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// Routines to set boundary conditions
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void Color_BC_z(int *Map, double *Phi, double *Den, double vA, double vB);
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void Color_BC_z(int *Map, double *Phi, double *Den, double vA, double vB);
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@ -4267,7 +4267,7 @@ void ScaLBL_Communicator::RecvHalo(double *data){
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//...................................................................................
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//...................................................................................
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}
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}
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void ScaLBL_Communicator::RegularLayout(IntArray map, double *data, double *regdata){
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void ScaLBL_Communicator::RegularLayout(const IntArray map, double *data, double *regdata){
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// Gets data from the device and stores in regular layout
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// Gets data from the device and stores in regular layout
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int i,j,k,n,idx;
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int i,j,k,n,idx;
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int Nx = map.size(0);
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int Nx = map.size(0);
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