add pressure drop for unsteady
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@@ -273,6 +273,13 @@ void SubPhase::Basic(){
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double dir_x = Fx/force_mag;
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double dir_y = Fy/force_mag;
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double dir_z = Fz/force_mag;
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if (Dm->BoundaryCondition > 0 ){
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// compute the pressure drop
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double pressure_drop = (Pressure(Nx*Ny + Nx + 1) - 1.0) / 3.0;
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force_mag += pressure_drop;
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}
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if (force_mag == 0.0){
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// default to z direction
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dir_x = 0.0;
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