working on DECL isosurface tools

This commit is contained in:
James E McClure 2018-07-30 16:51:37 -04:00
parent 39d7fa0430
commit db1fe9e327
3 changed files with 649 additions and 636 deletions

View File

@ -33,34 +33,47 @@ Point Vertex::coords(unsigned long int idx){
return P;
}
Halfedge::Halfedge(){
}
Halfedge::~Halfedge(){
}
unsigned long int Halfedge::v1(unsigned long int edge){
return HalfEdge(0,edge);
return data(0,edge);
}
unsigned long int Halfedge::v2(unsigned long int edge){
return HalfEdge(1,edge);
return data(1,edge);
}
unsigned long int Halfedge::face(unsigned long int edge){
return HalfEdge(2,edge);
return data(2,edge);
}
unsigned long int Halfedge::twin(unsigned long int edge){
return HalfEdge(3,edge);
return data(3,edge);
}
unsigned long int Halfedge::prev(unsigned long int edge){
return HalfEdge(4,edge);
return data(4,edge);
}
unsigned long int Halfedge::next(unsigned long int edge){
return HalfEdge(5,edge);
return data(5,edge);
}
DECL::DECL(){
}
DECL::~DECL(){
}
void DECL::LocalIsosurface(const DoubleArray A, double value, int i, int j, int k){
Point P,Q;
Point PlaceHolder;
double temp;
Point C0,C1,C2,C3,C4,C5,C6,C7;
int TriangleCount;
@ -78,10 +91,6 @@ void DECL::LocalIsosurface(const DoubleArray A, double value, int i, int j, int
// Values from array 'A' at the cube corners
double CubeValues[8];
int Nx = A.size(0);
int Ny = A.size(1);
int Nz = A.size(2);
// Points corresponding to cube corners
C0.x = 0.0; C0.y = 0.0; C0.z = 0.0;
C1.x = 1.0; C1.y = 0.0; C1.z = 0.0;
@ -208,62 +217,61 @@ void DECL::LocalIsosurface(const DoubleArray A, double value, int i, int j, int
nTris = TriangleCount;
// Now add the local values to the DECL data structure
IntArray HalfEdge(6,nTris*3);
DoubleArray EdgeAngles(nTris*3);
halfedge.data.resize(6,nTris*3);
int idx_edge=0;
for (int idx=0; idx<TriangleCount; idx++){
int V1 = Triangles(0,idx);
int V2 = Triangles(1,idx);
int V3 = Triangles(2,idx);
// first edge: V1->V2
HalfEdge(0,idx_edge) = V1; // first vertex
HalfEdge(1,idx_edge) = V2; // second vertex
HalfEdge(2,idx_edge) = idx; // triangle
HalfEdge(3,idx_edge) = -1; // twin
HalfEdge(4,idx_edge) = idx_edge+2; // previous edge
HalfEdge(5,idx_edge) = idx_edge+1; // next edge
halfedge.data(0,idx_edge) = V1; // first vertex
halfedge.data(1,idx_edge) = V2; // second vertex
halfedge.data(2,idx_edge) = idx; // triangle
halfedge.data(3,idx_edge) = -1; // twin
halfedge.data(4,idx_edge) = idx_edge+2; // previous edge
halfedge.data(5,idx_edge) = idx_edge+1; // next edge
idx_edge++;
// second edge: V2->V3
HalfEdge(0,idx_edge) = V2; // first vertex
HalfEdge(1,idx_edge) = V3; // second vertex
HalfEdge(2,idx_edge) = idx; // triangle
HalfEdge(3,idx_edge) = -1; // twin
HalfEdge(4,idx_edge) = idx_edge-1; // previous edge
HalfEdge(5,idx_edge) = idx_edge+1; // next edge
halfedge.data(0,idx_edge) = V2; // first vertex
halfedge.data(1,idx_edge) = V3; // second vertex
halfedge.data(2,idx_edge) = idx; // triangle
halfedge.data(3,idx_edge) = -1; // twin
halfedge.data(4,idx_edge) = idx_edge-1; // previous edge
halfedge.data(5,idx_edge) = idx_edge+1; // next edge
idx_edge++;
// third edge: V3->V1
HalfEdge(0,idx_edge) = V3; // first vertex
HalfEdge(1,idx_edge) = V1; // second vertex
HalfEdge(2,idx_edge) = idx; // triangle
HalfEdge(3,idx_edge) = -1; // twin
HalfEdge(4,idx_edge) = idx_edge-1; // previous edge
HalfEdge(5,idx_edge) = idx_edge-2; // next edge
halfedge.data(0,idx_edge) = V3; // first vertex
halfedge.data(1,idx_edge) = V1; // second vertex
halfedge.data(2,idx_edge) = idx; // triangle
halfedge.data(3,idx_edge) = -1; // twin
halfedge.data(4,idx_edge) = idx_edge-1; // previous edge
halfedge.data(5,idx_edge) = idx_edge-2; // next edge
idx_edge++;
}
int EdgeCount=idx_edge;
for (int idx=0; idx<EdgeCount; idx++){
int V1=HalfEdge(0,idx);
int V2=HalfEdge(1,idx);
int V1=halfedge.data(0,idx);
int V2=halfedge.data(1,idx);
// Find all the twins within the cube
for (int jdx=0; idx<EdgeCount; jdx++){
if (HalfEdge(1,jdx) == V1 && HalfEdge(0,jdx) == V2){
if (halfedge.data(1,jdx) == V1 && halfedge.data(0,jdx) == V2){
// this is the pair
HalfEdge(3,idx) = jdx;
HalfEdge(3,jdx) = idx;
halfedge.data(3,idx) = jdx;
halfedge.data(3,jdx) = idx;
}
if (HalfEdge(1,jdx) == V2 && HalfEdge(0,jdx) == V1 && !(idx==jdx)){
if (halfedge.data(1,jdx) == V2 && halfedge.data(0,jdx) == V1 && !(idx==jdx)){
std::printf("WARNING: half edges with identical orientation! \n");
}
}
// Use "ghost" twins if edge is on a cube face
P = cellvertices(V1);
Q = cellvertices(V2);
if (P.x == 0.0 && Q.x == 0.0) HalfEdge(3,idx_edge) = -1; // ghost twin for x=0 face
if (P.x == 1.0 && Q.x == 1.0) HalfEdge(3,idx_edge) = -2; // ghost twin for x=1 face
if (P.y == 0.0 && Q.y == 0.0) HalfEdge(3,idx_edge) = -3; // ghost twin for y=0 face
if (P.y == 1.0 && Q.y == 1.0) HalfEdge(3,idx_edge) = -4; // ghost twin for y=1 face
if (P.z == 0.0 && Q.z == 0.0) HalfEdge(3,idx_edge) = -5; // ghost twin for z=0 face
if (P.z == 1.0 && Q.z == 1.0) HalfEdge(3,idx_edge) = -6; // ghost twin for z=1 face
if (P.x == 0.0 && Q.x == 0.0) halfedge.data(3,idx_edge) = -1; // ghost twin for x=0 face
if (P.x == 1.0 && Q.x == 1.0) halfedge.data(3,idx_edge) = -2; // ghost twin for x=1 face
if (P.y == 0.0 && Q.y == 0.0) halfedge.data(3,idx_edge) = -3; // ghost twin for y=0 face
if (P.y == 1.0 && Q.y == 1.0) halfedge.data(3,idx_edge) = -4; // ghost twin for y=1 face
if (P.z == 0.0 && Q.z == 0.0) halfedge.data(3,idx_edge) = -5; // ghost twin for z=0 face
if (P.z == 1.0 && Q.z == 1.0) halfedge.data(3,idx_edge) = -6; // ghost twin for z=1 face
}
// Map vertices to global coordinates
for (int idx=0;idx<NewVertexCount;idx++) {
@ -273,7 +281,6 @@ void DECL::LocalIsosurface(const DoubleArray A, double value, int i, int j, int
P.z += k;
cellvertices(idx) = P;
}
}
Point DECL::TriNormal(int edge)
@ -281,9 +288,15 @@ Point DECL::TriNormal(int edge)
Point P,Q;
double ux,uy,uz,vx,vy,vz;
double nx,ny,nz,len;
if (edge == -1) P.x = 1.0; P.y = 0.0; P.z = 0.0; // x cube face
else if (edge == -2) P.x = 0.0; P.y = 1.0; P.z = 0.0; // y cube face
else if (edge == -3) P.x = 0.0; P.y = 0.0; P.z = 1.0; // z cube face
if (edge == -1){
P.x = 1.0; P.y = 0.0; P.z = 0.0; // x cube face
}
else if (edge == -2){
P.x = 0.0; P.y = 1.0; P.z = 0.0; // y cube face
}
else if (edge == -3){
P.x = 0.0; P.y = 0.0; P.z = 1.0; // z cube face
}
else{
// coordinates for first edge
P = vertex.coords(halfedge.v1(edge));

View File

@ -32,8 +32,8 @@ public:
unsigned long int next(unsigned long int edge);
unsigned long int prev(unsigned long int edge);
Array<unsigned long int> data;
private:
Array<unsigned long int> HalfEdge;
};
// DECL
@ -45,7 +45,7 @@ public:
unsigned long int face();
Vertex vertex;
Halfedge halfedge;
void AddCube(); // need a function to add new faces based on marching cubes surface
void LocalIsosurface(const DoubleArray A, double value, int i, int j, int k);
double origin(int edge);
double EdgeAngle(int edge);