Force-based wetting condition for GPU
This commit is contained in:
@@ -1343,7 +1343,7 @@ extern "C" void ScaLBL_D3Q7_AAeven_DFH(double *Aq, double *Bq, double *Den, doub
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void ScaLBL_D3Q19_Gradient_DFH(int *neighborList, double *Phi, double *ColorGrad, double *SolidPotential, int start, int finish, int Np){
|
||||
extern "C" void ScaLBL_D3Q19_Gradient_DFH(int *neighborList, double *Phi, double *ColorGrad, int start, int finish, int Np){
|
||||
|
||||
int n,nn;
|
||||
// distributions
|
||||
|
||||
Reference in New Issue
Block a user