/* Copyright 2013--2018 James E. McClure, Virginia Polytechnic & State University Copyright Equnior ASA This file is part of the Open Porous Media project (OPM). OPM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OPM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OPM. If not, see . */ #ifndef uCT_H_INC #define uCT_H_INC #include "common/Array.h" #include "common/Domain.h" #include "common/Communication.h" /*! * @brief Interpolate between meshes * @details This routine interpolates from a coarse to a fine mesh * @param[in] Coarse Coarse mesh solution * @param[out] Fine Fine mesh solution */ void InterpolateMesh(const Array &Coarse, Array &Fine); // Smooth the data using the distance void smooth(const Array &VOL, const Array &Dist, float sigma, Array &MultiScaleSmooth, fillHalo &fillFloat); // Segment the data void segment(const Array &data, Array &ID, float tol); // Remove disconnected phases void removeDisconnected(Array &ID, const Domain &Dm); // Solve a level (without any coarse level information) void solve(const Array &VOL, Array &Mean, Array &ID, Array &Dist, Array &MultiScaleSmooth, Array &NonLocalMean, fillHalo &fillFloat, const Domain &Dm, int nprocx, float threshold, float lamda, float sigsq, int depth); // Refine a solution from a coarse grid to a fine grid void refine(const Array &Dist_coarse, const Array &VOL, Array &Mean, Array &ID, Array &Dist, Array &MultiScaleSmooth, Array &NonLocalMean, fillHalo &fillFloat, const Domain &Dm, int nprocx, int level, float threshold, float lamda, float sigsq, int depth); // Remove regions that are likely noise by shrinking the volumes by dx, // removing all values that are more than dx+delta from the surface, and then // growing by dx+delta and intersecting with the original data void filter_final(Array &ID, Array &Dist, fillHalo &fillFloat, const Domain &Dm, Array &Mean, Array &Dist1, Array &Dist2); // Filter the original data void filter_src(const Domain &Dm, Array &src); #endif