#ifndef MeshDatabase_INC #define MeshDatabase_INC #include "IO/Mesh.h" #include "common/MPI.h" #include #include #include #include #include namespace IO { class Mesh; //! Enum to identify mesh type //enum class MeshType : char { PointMesh=1, SurfaceMesh=2, VolumeMesh=3, Unknown=-1 }; enum MeshType { PointMesh=1, SurfaceMesh=2, VolumeMesh=3, Unknown=-1 }; //! Helper struct for containing offsets for the mesh info struct DatabaseEntry { std::string name; //!< Name of the entry std::string file; //!< Name of the file containing the entry size_t offset; //!< Offset in the file to start reading std::string write( ) const; //!< Convert the data to a string void read( const char* line ); //!< Convert the string to data void read( const std::string& line ); //!< Convert the string to data DatabaseEntry( ) {} //!< Empty constructor DatabaseEntry( const char* line ); //!< Convert the string to data ~DatabaseEntry() {} //!< Destructor }; //! Structure to hold the info about the variables struct VariableDatabase { std::string name; //!< Name of the variable IO::VariableType type; //!< Variable unsigned int dim; //!< Number of points per grid point (1: scalar, 3: vector, ...) // Overload key operators bool operator==(const VariableDatabase& rhs ) const; bool operator!=(const VariableDatabase& rhs ) const; bool operator>=(const VariableDatabase& rhs ) const; bool operator<=(const VariableDatabase& rhs ) const; bool operator> (const VariableDatabase& rhs ) const; bool operator< (const VariableDatabase& rhs ) const; }; //! Structure to hold the info about the meshes struct MeshDatabase { typedef std::pair variable_id; std::string name; //!< Name of the mesh MeshType type; //!< Mesh type std::string meshClass; //!< Mesh class unsigned char format; //!< Data format (1: old, 2: new, 3: new (single), 4: silo) std::vector domains; //!< List of the domains std::vector variables; //!< List of the variables std::map variable_data; //!< Data for the variables VariableDatabase getVariableDatabase( const std::string& varname ) const; public: MeshDatabase(); ~MeshDatabase(); MeshDatabase(const MeshDatabase&); MeshDatabase& operator=(const MeshDatabase&); }; //! Gather the mesh databases from all processors std::vector gatherAll( const std::vector& meshes, const Utilities::MPI& comm ); //! Write the mesh databases to a file void write( const std::vector& meshes, const std::string& filename ); //! Read the mesh databases from a file std::vector read( const std::string& filename ); //! Return the mesh type IO::MeshType meshType( const IO::Mesh& mesh ); } // IO namespace #endif