86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
#ifndef MeshDatabase_INC
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#define MeshDatabase_INC
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#include "IO/Mesh.h"
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#include "common/MPI.h"
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#include <iostream>
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#include <map>
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#include <memory>
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#include <string.h>
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#include <vector>
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namespace IO {
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//! Helper struct for containing offsets for the mesh info
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struct DatabaseEntry {
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std::string name; //!< Name of the entry
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std::string file; //!< Name of the file containing the entry
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size_t offset; //!< Offset in the file to start reading
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std::string write() const; //!< Convert the data to a string
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void read( const char *line ); //!< Convert the string to data
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void read( const std::string &line ); //!< Convert the string to data
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DatabaseEntry() {} //!< Empty constructor
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DatabaseEntry( const char *line ); //!< Convert the string to data
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~DatabaseEntry() {} //!< Destructor
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};
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//! Structure to hold the info about the variables
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struct VariableDatabase {
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std::string name; //!< Name of the variable
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IO::VariableType type; //!< Variable
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unsigned int dim; //!< Number of points per grid point (1: scalar, 3: vector, ...)
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// Overload key operators
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bool operator==( const VariableDatabase &rhs ) const;
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bool operator!=( const VariableDatabase &rhs ) const;
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bool operator>=( const VariableDatabase &rhs ) const;
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bool operator<=( const VariableDatabase &rhs ) const;
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bool operator>( const VariableDatabase &rhs ) const;
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bool operator<( const VariableDatabase &rhs ) const;
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};
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//! Structure to hold the info about the meshes
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struct MeshDatabase {
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typedef std::pair<std::string, std::string> variable_id;
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std::string name; //!< Name of the mesh
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MeshType type; //!< Mesh type
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std::string meshClass; //!< Mesh class
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FileFormat format; //!< Data format (1: old, 2: new, 3: new (single), 4: silo)
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std::vector<DatabaseEntry> domains; //!< List of the domains
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std::vector<VariableDatabase> variables; //!< List of the variables
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std::map<variable_id, DatabaseEntry> variable_data; //!< Data for the variables
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VariableDatabase getVariableDatabase( const std::string &varname ) const;
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public:
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MeshDatabase();
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~MeshDatabase();
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MeshDatabase( const MeshDatabase & );
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MeshDatabase &operator=( const MeshDatabase & );
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};
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//! Gather the mesh databases from all processors
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std::vector<MeshDatabase> gatherAll(
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const std::vector<MeshDatabase> &meshes, const Utilities::MPI &comm );
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//! Write the mesh databases to a file
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void write( const std::vector<MeshDatabase> &meshes, const std::string &filename );
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//! Read the mesh databases from a file
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std::vector<MeshDatabase> read( const std::string &filename );
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//! Return the mesh type
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IO::MeshType meshType( const IO::Mesh &mesh );
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} // namespace IO
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#endif
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