LBPM/cpu/Color.cpp
2023-10-23 04:18:20 -04:00

3293 lines
129 KiB
C++

/*
Copyright 2013--2018 James E. McClure, Virginia Polytechnic & State University
Copyright Equnior ASA
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
*/
#include <math.h>
#define STOKES
extern "C" void ScaLBL_Color_Init(char *ID, double *Den, double *Phi,
double das, double dbs, int Nx, int Ny,
int Nz) {
int n, N;
N = Nx * Ny * Nz;
for (n = 0; n < N; n++) {
if (ID[n] == 1) {
Den[n] = 1.0;
Den[N + n] = 0.0;
Phi[n] = 1.0;
} else if (ID[n] == 2) {
Den[n] = 0.0;
Den[N + n] = 1.0;
Phi[n] = -1.0;
} else {
Den[n] = das;
Den[N + n] = dbs;
Phi[n] = (das - dbs) / (das + dbs);
}
}
}
extern "C" void ScaLBL_Color_InitDistancePacked(char *ID, double *Den,
double *Phi, double *Distance,
double das, double dbs,
double beta, double xp, int Nx,
int Ny, int Nz) {
int i, j, k, n, N;
double d;
N = Nx * Ny * Nz;
for (n = 0; n < N; n++) {
//.......Back out the 3-D indices for node n..............
k = n / (Nx * Ny);
j = (n - Nx * Ny * k) / Nx;
i = n - Nx * Ny * k - Nx * j;
if (ID[n] == 1) {
Den[2 * n] = 1.0;
Den[2 * n + 1] = 0.0;
Phi[n] = 1.0;
}
if (i == 0 || j == 0 || k == 0 || i == Nx - 1 || j == Ny - 1 ||
k == Nz - 1) {
Den[2 * n] = 0.0;
Den[2 * n + 1] = 0.0;
} else if (ID[n] == 1) {
Den[2 * n] = 1.0;
Den[2 * n + 1] = 0.0;
Phi[n] = 1.0;
} else if (ID[n] == 2) {
Den[2 * n] = 0.0;
Den[2 * n + 1] = 1.0;
Phi[n] = -1.0;
} else {
Den[2 * n] = das;
Den[2 * n + 1] = dbs;
Phi[n] = (das - dbs) / (das + dbs);
d = fabs(Distance[n]);
Phi[n] = (2.f * (exp(-2.f * beta * (d + xp))) /
(1.f + exp(-2.f * beta * (d + xp))) -
1.f);
}
}
}
extern "C" void ScaLBL_Color_InitDistance(char *ID, double *Den, double *Phi,
double *Distance, double das,
double dbs, double beta, double xp,
int Nx, int Ny, int Nz) {
int n, N;
double d;
N = Nx * Ny * Nz;
for (n = 0; n < N; n++) {
if (ID[n] == 1) {
Den[n] = 1.0;
Den[N + n] = 0.0;
Phi[n] = 1.0;
} else if (ID[n] == 2) {
Den[n] = 0.0;
Den[N + n] = 1.0;
Phi[n] = -1.0;
} else {
Den[n] = das;
Den[N + n] = dbs;
Phi[n] = (das - dbs) / (das + dbs);
d = fabs(Distance[n]);
Phi[n] = (2.f * (exp(-2.f * beta * (d + xp))) /
(1.f + exp(-2.f * beta * (d + xp))) -
1.f);
}
}
}
//*************************************************************************
//*************************************************************************
extern "C" void ScaLBL_Color_BC(int *list, int *Map, double *Phi, double *Den,
double vA, double vB, int count, int Np) {
int idx, n, nm;
// Fill the outlet with component b
for (idx = 0; idx < count; idx++) {
n = list[idx];
Den[n] = vA;
Den[Np + n] = vB;
nm = Map[n];
Phi[nm] = (vA - vB) / (vA + vB);
}
}
extern "C" void ScaLBL_Color_BC_z(int *list, int *Map, double *Phi, double *Den,
double vA, double vB, int count, int Np) {
int idx, n, nm;
// Fill the outlet with component b
for (idx = 0; idx < count; idx++) {
n = list[idx];
Den[n] = vA;
Den[Np + n] = vB;
//double valB = Den[Np+n]; // mass that reaches inlet is conserved
nm = Map[n];
Phi[nm] = (vA - vB) / (vA + vB);
}
}
extern "C" void ScaLBL_Color_BC_Z(int *list, int *Map, double *Phi, double *Den,
double vA, double vB, int count, int Np) {
int idx, n, nm;
// Fill the outlet with component b
for (idx = 0; idx < count; idx++) {
n = list[idx];
Den[n] = vA;
Den[Np + n] = vB;
nm = Map[n];
Phi[nm] = (vA - vB) / (vA + vB);
}
}
//*************************************************************************
//*************************************************************************
extern "C" void ScaLBL_D3Q19_ColorGradient(char *ID, double *phi,
double *ColorGrad, int Nx, int Ny,
int Nz) {
int n, N, i, j, k, nn;
// distributions
double f1, f2, f3, f4, f5, f6, f7, f8, f9;
double f10, f11, f12, f13, f14, f15, f16, f17, f18;
double nx, ny, nz;
// non-conserved moments
// additional variables needed for computations
N = Nx * Ny * Nz;
for (n = 0; n < N; n++) {
//.......Back out the 3-D indices for node n..............
k = n / (Nx * Ny);
j = (n - Nx * Ny * k) / Nx;
i = n - Nx * Ny * k - Nx * j;
//........................................................................
//........Get 1-D index for this thread....................
// n = S*blockIdx.x*blockDim.x + s*blockDim.x + threadIdx.x;
//........................................................................
// COMPUTE THE COLOR GRADIENT
//........................................................................
//.................Read Phase Indicator Values............................
//........................................................................
nn = n - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
f1 = phi[nn]; // get neighbor for phi - 1
//........................................................................
nn = n + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
f2 = phi[nn]; // get neighbor for phi - 2
//........................................................................
nn = n - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f3 = phi[nn]; // get neighbor for phi - 3
//........................................................................
nn = n + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f4 = phi[nn]; // get neighbor for phi - 4
//........................................................................
nn = n - Nx * Ny; // neighbor index (get convention)
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f5 = phi[nn]; // get neighbor for phi - 5
//........................................................................
nn = n + Nx * Ny; // neighbor index (get convention)
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f6 = phi[nn]; // get neighbor for phi - 6
//........................................................................
nn = n - Nx - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f7 = phi[nn]; // get neighbor for phi - 7
//........................................................................
nn = n + Nx + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f8 = phi[nn]; // get neighbor for phi - 8
//........................................................................
nn = n + Nx - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f9 = phi[nn]; // get neighbor for phi - 9
//........................................................................
nn = n - Nx + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f10 = phi[nn]; // get neighbor for phi - 10
//........................................................................
nn = n - Nx * Ny - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f11 = phi[nn]; // get neighbor for phi - 11
//........................................................................
nn = n + Nx * Ny + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f12 = phi[nn]; // get neighbor for phi - 12
//........................................................................
nn = n + Nx * Ny - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f13 = phi[nn]; // get neighbor for phi - 13
//........................................................................
nn = n - Nx * Ny + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f14 = phi[nn]; // get neighbor for phi - 14
//........................................................................
nn = n - Nx * Ny - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f15 = phi[nn]; // get neighbor for phi - 15
//........................................................................
nn = n + Nx * Ny + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f16 = phi[nn]; // get neighbor for phi - 16
//........................................................................
nn = n + Nx * Ny - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f17 = phi[nn]; // get neighbor for phi - 17
//........................................................................
nn = n - Nx * Ny + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f18 = phi[nn]; // get neighbor for phi - 18
//............Compute the Color Gradient...................................
nx = -(f1 - f2 + 0.5 * (f7 - f8 + f9 - f10 + f11 - f12 + f13 - f14));
ny = -(f3 - f4 + 0.5 * (f7 - f8 - f9 + f10 + f15 - f16 + f17 - f18));
nz = -(f5 - f6 + 0.5 * (f11 - f12 - f13 + f14 + f15 - f16 - f17 + f18));
//...........Normalize the Color Gradient.................................
// C = sqrt(nx*nx+ny*ny+nz*nz);
// nx = nx/C;
// ny = ny/C;
// nz = nz/C;
//...Store the Color Gradient....................
ColorGrad[n] = nx;
ColorGrad[N + n] = ny;
ColorGrad[2 * N + n] = nz;
//...............................................
}
}
//*************************************************************************
extern "C" void ColorCollide(char *ID, double *disteven, double *distodd,
double *ColorGrad, double *Velocity, int Nx,
int Ny, int Nz, double rlx_setA, double rlx_setB,
double alpha, double beta, double Fx, double Fy,
double Fz, bool pBC) {
int n, N;
// distributions
double f0, f1, f2, f3, f4, f5, f6, f7, f8, f9;
double f10, f11, f12, f13, f14, f15, f16, f17, f18;
// non-conserved moments
double m1, m2, m4, m6, m8, m9, m10, m11, m12, m13, m14, m15, m16, m17, m18;
// additional variables needed for computations
double rho, jx, jy, jz, C, nx, ny, nz;
N = Nx * Ny * Nz;
char id;
for (n = 0; n < N; n++) {
id = ID[n];
if (id > 0) {
// Retrieve the color gradient
nx = ColorGrad[n];
ny = ColorGrad[N + n];
nz = ColorGrad[2 * N + n];
//...........Normalize the Color Gradient.................................
C = sqrt(nx * nx + ny * ny + nz * nz);
if (C == 0.0)
C = 1.0;
nx = nx / C;
ny = ny / C;
nz = nz / C;
//......No color gradient at z-boundary if pressure BC are set.............
// if (pBC && k==0) nx = ny = nz = 0.f;
// if (pBC && k==Nz-1) nx = ny = nz = 0.f;
//........................................................................
// READ THE DISTRIBUTIONS
// (read from opposite array due to previous swap operation)
//........................................................................
f2 = distodd[n];
f4 = distodd[N + n];
f6 = distodd[2 * N + n];
f8 = distodd[3 * N + n];
f10 = distodd[4 * N + n];
f12 = distodd[5 * N + n];
f14 = distodd[6 * N + n];
f16 = distodd[7 * N + n];
f18 = distodd[8 * N + n];
//........................................................................
f0 = disteven[n];
f1 = disteven[N + n];
f3 = disteven[2 * N + n];
f5 = disteven[3 * N + n];
f7 = disteven[4 * N + n];
f9 = disteven[5 * N + n];
f11 = disteven[6 * N + n];
f13 = disteven[7 * N + n];
f15 = disteven[8 * N + n];
f17 = disteven[9 * N + n];
//........................................................................
// PERFORM RELAXATION PROCESS
//........................................................................
//....................compute the moments...............................................
rho = f0 + f2 + f1 + f4 + f3 + f6 + f5 + f8 + f7 + f10 + f9 + f12 +
f11 + f14 + f13 + f16 + f15 + f18 + f17;
m1 = -30 * f0 - 11 * (f2 + f1 + f4 + f3 + f6 + f5) +
8 * (f8 + f7 + f10 + f9 + f12 + f11 + f14 + f13 + f16 + f15 +
f18 + f17);
m2 = 12 * f0 - 4 * (f2 + f1 + f4 + f3 + f6 + f5) + f8 + f7 + f10 +
f9 + f12 + f11 + f14 + f13 + f16 + f15 + f18 + f17;
jx = f1 - f2 + f7 - f8 + f9 - f10 + f11 - f12 + f13 - f14;
m4 = 4 * (-f1 + f2) + f7 - f8 + f9 - f10 + f11 - f12 + f13 - f14;
jy = f3 - f4 + f7 - f8 - f9 + f10 + f15 - f16 + f17 - f18;
m6 = -4 * (f3 - f4) + f7 - f8 - f9 + f10 + f15 - f16 + f17 - f18;
jz = f5 - f6 + f11 - f12 - f13 + f14 + f15 - f16 - f17 + f18;
m8 = -4 * (f5 - f6) + f11 - f12 - f13 + f14 + f15 - f16 - f17 + f18;
m9 = 2 * (f1 + f2) - f3 - f4 - f5 - f6 + f7 + f8 + f9 + f10 + f11 +
f12 + f13 + f14 - 2 * (f15 + f16 + f17 + f18);
m10 = -4 * (f1 + f2) + 2 * (f4 + f3 + f6 + f5) + f8 + f7 + f10 +
f9 + f12 + f11 + f14 + f13 - 2 * (f16 + f15 + f18 + f17);
m11 =
f4 + f3 - f6 - f5 + f8 + f7 + f10 + f9 - f12 - f11 - f14 - f13;
m12 = -2 * (f4 + f3 - f6 - f5) + f8 + f7 + f10 + f9 - f12 - f11 -
f14 - f13;
m13 = f8 + f7 - f10 - f9;
m14 = f16 + f15 - f18 - f17;
m15 = f12 + f11 - f14 - f13;
m16 = f7 - f8 + f9 - f10 - f11 + f12 - f13 + f14;
m17 = -f7 + f8 + f9 - f10 + f15 - f16 + f17 - f18;
m18 = f11 - f12 - f13 + f14 - f15 + f16 + f17 - f18;
//..........Toelke, Fruediger et. al. 2006...............
if (C == 0.0)
nx = ny = nz = 1.0;
#ifdef STOKES
m1 = m1 + rlx_setA * (-11 * rho - alpha * C - m1);
m2 = m2 + rlx_setA * (3 * rho - m2);
m4 = m4 + rlx_setB * ((-0.6666666666666666 * jx) - m4);
m6 = m6 + rlx_setB * ((-0.6666666666666666 * jy) - m6);
m8 = m8 + rlx_setB * ((-0.6666666666666666 * jz) - m8);
m9 = m9 +
rlx_setA *
(0.5 * alpha * C * (2 * nx * nx - ny * ny - nz * nz) - m9);
m10 = m10 + rlx_setA * (-m10);
m11 =
m11 + rlx_setA * (0.5 * alpha * C * (ny * ny - nz * nz) - m11);
m12 = m12 + rlx_setA * (-m12);
m13 = m13 + rlx_setA * (0.5 * alpha * C * nx * ny - m13);
m14 = m14 + rlx_setA * (0.5 * alpha * C * ny * nz - m14);
m15 = m15 + rlx_setA * (0.5 * alpha * C * nx * nz - m15);
m16 = m16 + rlx_setB * (-m16);
m17 = m17 + rlx_setB * (-m17);
m18 = m18 + rlx_setB * (-m18);
#else
m1 = m1 + rlx_setA * ((19 * (jx * jx + jy * jy + jz * jz) / rho -
11 * rho) -
alpha * C - m1);
m2 = m2 + rlx_setA * ((3 * rho -
5.5 * (jx * jx + jy * jy + jz * jz) / rho) -
m2);
m4 = m4 + rlx_setB * ((-0.6666666666666666 * jx) - m4);
m6 = m6 + rlx_setB * ((-0.6666666666666666 * jy) - m6);
m8 = m8 + rlx_setB * ((-0.6666666666666666 * jz) - m8);
m9 = m9 +
rlx_setA *
(((2 * jx * jx - jy * jy - jz * jz) / rho) +
0.5 * alpha * C * (2 * nx * nx - ny * ny - nz * nz) - m9);
m10 = m10 + rlx_setA * (-m10);
m11 =
m11 + rlx_setA * (((jy * jy - jz * jz) / rho) +
0.5 * alpha * C * (ny * ny - nz * nz) - m11);
m12 = m12 + rlx_setA * (-m12);
m13 = m13 + rlx_setA *
((jx * jy / rho) + 0.5 * alpha * C * nx * ny - m13);
m14 = m14 + rlx_setA *
((jy * jz / rho) + 0.5 * alpha * C * ny * nz - m14);
m15 = m15 + rlx_setA *
((jx * jz / rho) + 0.5 * alpha * C * nx * nz - m15);
m16 = m16 + rlx_setB * (-m16);
m17 = m17 + rlx_setB * (-m17);
m18 = m18 + rlx_setB * (-m18);
#endif
//.................inverse transformation......................................................
f0 = 0.05263157894736842 * rho - 0.012531328320802 * m1 +
0.04761904761904762 * m2;
f1 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (jx - m4) +
0.0555555555555555555555555 * (m9 - m10);
f2 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (m4 - jx) +
0.0555555555555555555555555 * (m9 - m10);
f3 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (jy - m6) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m11 - m12);
f4 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (m6 - jy) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m11 - m12);
f5 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (jz - m8) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m12 - m11);
f6 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (m8 - jz) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m12 - m11);
f7 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx + jy) +
0.025 * (m4 + m6) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 + 0.25 * m13 + 0.125 * (m16 - m17);
f8 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 - 0.1 * (jx + jy) -
0.025 * (m4 + m6) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 + 0.25 * m13 + 0.125 * (m17 - m16);
f9 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx - jy) +
0.025 * (m4 - m6) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 - 0.25 * m13 + 0.125 * (m16 + m17);
f10 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jy - jx) +
0.025 * (m6 - m4) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 - 0.25 * m13 - 0.125 * (m16 + m17);
f11 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx + jz) +
0.025 * (m4 + m8) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 + 0.25 * m15 + 0.125 * (m18 - m16);
f12 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 - 0.1 * (jx + jz) -
0.025 * (m4 + m8) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 + 0.25 * m15 + 0.125 * (m16 - m18);
f13 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx - jz) +
0.025 * (m4 - m8) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 - 0.25 * m15 - 0.125 * (m16 + m18);
f14 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jz - jx) +
0.025 * (m8 - m4) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 - 0.25 * m15 + 0.125 * (m16 + m18);
f15 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jy + jz) +
0.025 * (m6 + m8) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 + 0.25 * m14 + 0.125 * (m17 - m18);
f16 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 - 0.1 * (jy + jz) -
0.025 * (m6 + m8) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 + 0.25 * m14 + 0.125 * (m18 - m17);
f17 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jy - jz) +
0.025 * (m6 - m8) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 - 0.25 * m14 + 0.125 * (m17 + m18);
f18 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jz - jy) +
0.025 * (m8 - m6) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 - 0.25 * m14 - 0.125 * (m17 + m18);
//.......................................................................................................
// incorporate external force
f1 += 0.16666666 * Fx;
f2 -= 0.16666666 * Fx;
f3 += 0.16666666 * Fy;
f4 -= 0.16666666 * Fy;
f5 += 0.16666666 * Fz;
f6 -= 0.16666666 * Fz;
f7 += 0.08333333333 * (Fx + Fy);
f8 -= 0.08333333333 * (Fx + Fy);
f9 += 0.08333333333 * (Fx - Fy);
f10 -= 0.08333333333 * (Fx - Fy);
f11 += 0.08333333333 * (Fx + Fz);
f12 -= 0.08333333333 * (Fx + Fz);
f13 += 0.08333333333 * (Fx - Fz);
f14 -= 0.08333333333 * (Fx - Fz);
f15 += 0.08333333333 * (Fy + Fz);
f16 -= 0.08333333333 * (Fy + Fz);
f17 += 0.08333333333 * (Fy - Fz);
f18 -= 0.08333333333 * (Fy - Fz);
//*********** WRITE UPDATED VALUES TO MEMORY ******************
// Write the updated distributions
//....EVEN.....................................
disteven[n] = f0;
disteven[N + n] = f2;
disteven[2 * N + n] = f4;
disteven[3 * N + n] = f6;
disteven[4 * N + n] = f8;
disteven[5 * N + n] = f10;
disteven[6 * N + n] = f12;
disteven[7 * N + n] = f14;
disteven[8 * N + n] = f16;
disteven[9 * N + n] = f18;
//....ODD......................................
distodd[n] = f1;
distodd[N + n] = f3;
distodd[2 * N + n] = f5;
distodd[3 * N + n] = f7;
distodd[4 * N + n] = f9;
distodd[5 * N + n] = f11;
distodd[6 * N + n] = f13;
distodd[7 * N + n] = f15;
distodd[8 * N + n] = f17;
//...Store the Velocity..........................
Velocity[n] = jx;
Velocity[N + n] = jy;
Velocity[2 * N + n] = jz;
/* Velocity[3*n] = jx;
Velocity[3*n+1] = jy;
Velocity[3*n+2] = jz;
*/ //...Store the Color Gradient....................
// ColorGrad[3*n] = nx*C;
// ColorGrad[3*n+1] = ny*C;
// ColorGrad[3*n+2] = nz*C;
//...............................................
//***************************************************************
} // check if n is in the solid
} // loop over n
}
extern "C" void ScaLBL_D3Q19_ColorCollide(
char *ID, double *disteven, double *distodd, double *phi, double *ColorGrad,
double *Velocity, int Nx, int Ny, int Nz, double rlx_setA, double rlx_setB,
double alpha, double beta, double Fx, double Fy, double Fz) {
int i, j, k, n, nn, N;
// distributions
double f0, f1, f2, f3, f4, f5, f6, f7, f8, f9;
double f10, f11, f12, f13, f14, f15, f16, f17, f18;
// non-conserved moments
double m1, m2, m4, m6, m8, m9, m10, m11, m12, m13, m14, m15, m16, m17, m18;
// additional variables needed for computations
double rho, jx, jy, jz, C, nx, ny, nz;
N = Nx * Ny * Nz;
char id;
for (n = 0; n < N; n++) {
id = ID[n];
if (id > 0) {
//.......Back out the 3-D indices for node n..............
k = n / (Nx * Ny);
j = (n - Nx * Ny * k) / Nx;
i = n - Nx * Ny * k - Nx * j;
//........................................................................
//........Get 1-D index for this thread....................
// n = S*blockIdx.x*blockDim.x + s*blockDim.x + threadIdx.x;
//........................................................................
// COMPUTE THE COLOR GRADIENT
//........................................................................
//.................Read Phase Indicator Values............................
//........................................................................
nn = n - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
f1 = phi[nn]; // get neighbor for phi - 1
//........................................................................
nn = n + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
f2 = phi[nn]; // get neighbor for phi - 2
//........................................................................
nn = n - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f3 = phi[nn]; // get neighbor for phi - 3
//........................................................................
nn = n + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f4 = phi[nn]; // get neighbor for phi - 4
//........................................................................
nn = n - Nx * Ny; // neighbor index (get convention)
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f5 = phi[nn]; // get neighbor for phi - 5
//........................................................................
nn = n + Nx * Ny; // neighbor index (get convention)
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f6 = phi[nn]; // get neighbor for phi - 6
//........................................................................
nn = n - Nx - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f7 = phi[nn]; // get neighbor for phi - 7
//........................................................................
nn = n + Nx + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f8 = phi[nn]; // get neighbor for phi - 8
//........................................................................
nn = n + Nx - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f9 = phi[nn]; // get neighbor for phi - 9
//........................................................................
nn = n - Nx + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f10 = phi[nn]; // get neighbor for phi - 10
//........................................................................
nn = n - Nx * Ny - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f11 = phi[nn]; // get neighbor for phi - 11
//........................................................................
nn = n + Nx * Ny + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f12 = phi[nn]; // get neighbor for phi - 12
//........................................................................
nn = n + Nx * Ny - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f13 = phi[nn]; // get neighbor for phi - 13
//........................................................................
nn = n - Nx * Ny + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f14 = phi[nn]; // get neighbor for phi - 14
//........................................................................
nn = n - Nx * Ny - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f15 = phi[nn]; // get neighbor for phi - 15
//........................................................................
nn = n + Nx * Ny + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f16 = phi[nn]; // get neighbor for phi - 16
//........................................................................
nn = n + Nx * Ny - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f17 = phi[nn]; // get neighbor for phi - 17
//........................................................................
nn = n - Nx * Ny + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f18 = phi[nn]; // get neighbor for phi - 18
//............Compute the Color Gradient...................................
nx =
-(f1 - f2 + 0.5 * (f7 - f8 + f9 - f10 + f11 - f12 + f13 - f14));
ny =
-(f3 - f4 + 0.5 * (f7 - f8 - f9 + f10 + f15 - f16 + f17 - f18));
nz = -(f5 - f6 +
0.5 * (f11 - f12 - f13 + f14 + f15 - f16 - f17 + f18));
//...Store the Color Gradient....................
ColorGrad[n] = nx;
ColorGrad[N + n] = ny;
ColorGrad[2 * N + n] = nz;
//...............................................
//...........Normalize the Color Gradient.................................
C = sqrt(nx * nx + ny * ny + nz * nz);
if (C == 0.0)
C = 1.0;
nx = nx / C;
ny = ny / C;
nz = nz / C;
//......No color gradient at z-boundary if pressure BC are set.............
// if (pBC && k==0) nx = ny = nz = 0.f;
// if (pBC && k==Nz-1) nx = ny = nz = 0.f;
//........................................................................
// READ THE DISTRIBUTIONS
// (read from opposite array due to previous swap operation)
//........................................................................
f2 = distodd[n];
f4 = distodd[N + n];
f6 = distodd[2 * N + n];
f0 = disteven[n];
f1 = disteven[N + n];
f3 = disteven[2 * N + n];
f5 = disteven[3 * N + n];
//........................................................................
//....................compute the moments...............................................
rho = f0 + f2 + f1 + f4 + f3 + f6 + f5;
m1 = -30 * f0 - 11 * (f2 + f1 + f4 + f3 + f6 + f5);
m2 = 12 * f0 - 4 * (f2 + f1 + f4 + f3 + f6 + f5);
jx = f1 - f2;
m4 = 4 * (-f1 + f2);
jy = f3 - f4;
m6 = -4 * (f3 - f4);
jz = f5 - f6;
m8 = -4 * (f5 - f6);
m9 = 2 * (f1 + f2) - f3 - f4 - f5 - f6;
m10 = -4 * (f1 + f2) + 2 * (f4 + f3 + f6 + f5);
m11 = f4 + f3 - f6 - f5;
m12 = -2 * (f4 + f3 - f6 - f5);
//........................................................................
f8 = distodd[3 * N + n];
f10 = distodd[4 * N + n];
f7 = disteven[4 * N + n];
f9 = disteven[5 * N + n];
//........................................................................
rho += f8 + f7 + f10 + f9;
m1 += 8 * (f8 + f7 + f10 + f9);
m2 += f8 + f7 + f10 + f9;
jx += f7 - f8 + f9 - f10;
m4 += f7 - f8 + f9 - f10;
jy += f7 - f8 - f9 + f10;
m6 += f7 - f8 - f9 + f10;
m9 += f7 + f8 + f9 + f10;
m10 += f8 + f7 + f10 + f9;
m11 += f8 + f7 + f10 + f9;
m12 += f8 + f7 + f10 + f9;
m13 = f8 + f7 - f10 - f9;
m16 = f7 - f8 + f9 - f10;
m17 = -f7 + f8 + f9 - f10;
//........................................................................
f11 = disteven[6 * N + n];
f13 = disteven[7 * N + n];
f12 = distodd[5 * N + n];
f14 = distodd[6 * N + n];
//........................................................................
//........................................................................
f15 = disteven[8 * N + n];
f17 = disteven[9 * N + n];
f16 = distodd[7 * N + n];
f18 = distodd[8 * N + n];
//........................................................................
//....................compute the moments...............................................
rho += f12 + f11 + f14 + f13 + f16 + f15 + f18 + f17;
m1 += 8 * (f12 + f11 + f14 + f13 + f16 + f15 + f18 + f17);
m2 += f12 + f11 + f14 + f13 + f16 + f15 + f18 + f17;
jx += f11 - f12 + f13 - f14;
m4 += f11 - f12 + f13 - f14;
jy += f15 - f16 + f17 - f18;
m6 += f15 - f16 + f17 - f18;
jz += f11 - f12 - f13 + f14 + f15 - f16 - f17 + f18;
m8 += f11 - f12 - f13 + f14 + f15 - f16 - f17 + f18;
m9 += f11 + f12 + f13 + f14 - 2 * (f15 + f16 + f17 + f18);
m10 += f12 + f11 + f14 + f13 - 2 * (f16 + f15 + f18 + f17);
m11 += -f12 - f11 - f14 - f13;
m12 += -f12 - f11 - f14 - f13;
m14 = f16 + f15 - f18 - f17;
m15 = f12 + f11 - f14 - f13;
m16 += -f11 + f12 - f13 + f14;
m17 += f15 - f16 + f17 - f18;
m18 = f11 - f12 - f13 + f14 - f15 + f16 + f17 - f18;
//........................................................................
/* f2 = distodd[n];
f4 = distodd[N+n];
f6 = distodd[2*N+n];
f8 = distodd[3*N+n];
//........................................................................
f0 = disteven[n];
f1 = disteven[N+n];
f3 = disteven[2*N+n];
f5 = disteven[3*N+n];
f7 = disteven[4*N+n];
//........................................................................
//........................................................................
//....................compute the moments...............................................
rho = f0+f2+f1+f4+f3+f6+f5+f8+f7;
m1 = -30*f0-11*(f2+f1+f4+f3+f6+f5)+8*(f8+f7);
m2 = 12*f0-4*(f2+f1 +f4+f3+f6 +f5)+f8+f7;
jx = f1-f2+f7-f8;
m4 = 4*(-f1+f2)+f7-f8;
jy = f3-f4+f7-f8;
m6 = -4*(f3-f4)+f7-f8;
jz = f5-f6;
m8 = -4*(f5-f6);
m9 = 2*(f1+f2)-f3-f4-f5-f6+f7+f8;
m10 = -4*(f1+f2)+2*(f4+f3+f6+f5)+f8+f7;
m11 = f4+f3-f6-f5+f8+f7;
m12 = -2*(f4+f3-f6-f5)+f8+f7;
m13 = f8+f7;
m16 = f7-f8;
m17 = -f7+f8;
//........................................................................
f9 = disteven[5*N+n];
f11 = disteven[6*N+n];
f13 = disteven[7*N+n];
f15 = disteven[8*N+n];
f17 = disteven[9*N+n];
f10 = distodd[4*N+n];
f12 = distodd[5*N+n];
f14 = distodd[6*N+n];
f16 = distodd[7*N+n];
f18 = distodd[8*N+n];
//........................................................................
rho += f10+f9+f12+f11+f14+f13+f16+f15+f18+f17;
m1 += 8*(f10+f9+f12+f11+f14+f13+f16+f15+f18 +f17);
m2 += f10+f9+f12+f11+f14+f13+f16+f15+f18+f17;
jx += f9-f10+f11-f12+f13-f14;
m4 += f9-f10+f11-f12+f13-f14;
jy += -f9+f10+f15-f16+f17-f18;
m6 += -f9+f10+f15-f16+f17-f18;
jz += f11-f12-f13+f14+f15-f16-f17+f18;
m8 += f11-f12-f13+f14+f15-f16-f17+f18;
m9 += f9+f10+f11+f12+f13+f14-2*(f15+f16+f17+f18);
m10 += f10+f9+f12+f11+f14+f13-2*(f16+f15+f18+f17);
m11 += f10+f9-f12-f11-f14-f13;
m12 += f10+f9-f12-f11-f14-f13;
m13 += -f10-f9;
m14 = f16+f15-f18-f17;
m15 = f12+f11-f14-f13;
m16 += f9-f10-f11+f12-f13+f14;
m17 += f9-f10+f15-f16+f17-f18;
m18 = f11-f12-f13+f14-f15+f16+f17-f18;
*/ //........................................................................
// PERFORM RELAXATION PROCESS
//........................................................................
//..........Toelke, Fruediger et. al. 2006...............
if (C == 0.0)
nx = ny = nz = 0.0;
m1 = m1 + rlx_setA * ((19 * (jx * jx + jy * jy + jz * jz) / rho -
11 * rho) -
alpha * C - m1);
m2 = m2 + rlx_setA * ((3 * rho -
5.5 * (jx * jx + jy * jy + jz * jz) / rho) -
m2);
m4 = m4 + rlx_setB * ((-0.6666666666666666 * jx) - m4);
m6 = m6 + rlx_setB * ((-0.6666666666666666 * jy) - m6);
m8 = m8 + rlx_setB * ((-0.6666666666666666 * jz) - m8);
m9 = m9 +
rlx_setA *
(((2 * jx * jx - jy * jy - jz * jz) / rho) +
0.5 * alpha * C * (2 * nx * nx - ny * ny - nz * nz) - m9);
m10 = m10 + rlx_setA * (-m10);
m11 =
m11 + rlx_setA * (((jy * jy - jz * jz) / rho) +
0.5 * alpha * C * (ny * ny - nz * nz) - m11);
m12 = m12 + rlx_setA * (-m12);
m13 = m13 + rlx_setA *
((jx * jy / rho) + 0.5 * alpha * C * nx * ny - m13);
m14 = m14 + rlx_setA *
((jy * jz / rho) + 0.5 * alpha * C * ny * nz - m14);
m15 = m15 + rlx_setA *
((jx * jz / rho) + 0.5 * alpha * C * nx * nz - m15);
m16 = m16 + rlx_setB * (-m16);
m17 = m17 + rlx_setB * (-m17);
m18 = m18 + rlx_setB * (-m18);
//.................inverse transformation......................................................
f0 = 0.05263157894736842 * rho - 0.012531328320802 * m1 +
0.04761904761904762 * m2;
f1 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (jx - m4) +
0.0555555555555555555555555 * (m9 - m10);
f2 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (m4 - jx) +
0.0555555555555555555555555 * (m9 - m10);
f3 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (jy - m6) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m11 - m12);
f4 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (m6 - jy) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m11 - m12);
f5 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (jz - m8) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m12 - m11);
f6 = 0.05263157894736842 * rho - 0.004594820384294068 * m1 -
0.01587301587301587 * m2 + 0.1 * (m8 - jz) +
0.02777777777777778 * (m10 - m9) +
0.08333333333333333 * (m12 - m11);
f7 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx + jy) +
0.025 * (m4 + m6) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 + 0.25 * m13 + 0.125 * (m16 - m17);
f8 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 - 0.1 * (jx + jy) -
0.025 * (m4 + m6) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 + 0.25 * m13 + 0.125 * (m17 - m16);
f9 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx - jy) +
0.025 * (m4 - m6) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 - 0.25 * m13 + 0.125 * (m16 + m17);
f10 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jy - jx) +
0.025 * (m6 - m4) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 + 0.08333333333333333 * m11 +
0.04166666666666666 * m12 - 0.25 * m13 - 0.125 * (m16 + m17);
f11 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx + jz) +
0.025 * (m4 + m8) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 + 0.25 * m15 + 0.125 * (m18 - m16);
f12 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 - 0.1 * (jx + jz) -
0.025 * (m4 + m8) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 + 0.25 * m15 + 0.125 * (m16 - m18);
f13 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jx - jz) +
0.025 * (m4 - m8) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 - 0.25 * m15 - 0.125 * (m16 + m18);
f14 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jz - jx) +
0.025 * (m8 - m4) + 0.02777777777777778 * m9 +
0.01388888888888889 * m10 - 0.08333333333333333 * m11 -
0.04166666666666666 * m12 - 0.25 * m15 + 0.125 * (m16 + m18);
f15 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jy + jz) +
0.025 * (m6 + m8) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 + 0.25 * m14 + 0.125 * (m17 - m18);
f16 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 - 0.1 * (jy + jz) -
0.025 * (m6 + m8) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 + 0.25 * m14 + 0.125 * (m18 - m17);
f17 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jy - jz) +
0.025 * (m6 - m8) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 - 0.25 * m14 + 0.125 * (m17 + m18);
f18 = 0.05263157894736842 * rho + 0.003341687552213868 * m1 +
0.003968253968253968 * m2 + 0.1 * (jz - jy) +
0.025 * (m8 - m6) - 0.0555555555555555555555555 * m9 -
0.02777777777777778 * m10 - 0.25 * m14 - 0.125 * (m17 + m18);
//.......................................................................................................
// incorporate external force
f1 += 0.16666666 * Fx;
f2 -= 0.16666666 * Fx;
f3 += 0.16666666 * Fy;
f4 -= 0.16666666 * Fy;
f5 += 0.16666666 * Fz;
f6 -= 0.16666666 * Fz;
f7 += 0.08333333333 * (Fx + Fy);
f8 -= 0.08333333333 * (Fx + Fy);
f9 += 0.08333333333 * (Fx - Fy);
f10 -= 0.08333333333 * (Fx - Fy);
f11 += 0.08333333333 * (Fx + Fz);
f12 -= 0.08333333333 * (Fx + Fz);
f13 += 0.08333333333 * (Fx - Fz);
f14 -= 0.08333333333 * (Fx - Fz);
f15 += 0.08333333333 * (Fy + Fz);
f16 -= 0.08333333333 * (Fy + Fz);
f17 += 0.08333333333 * (Fy - Fz);
f18 -= 0.08333333333 * (Fy - Fz);
//*********** WRITE UPDATED VALUES TO MEMORY ******************
// Write the updated distributions
//....EVEN.....................................
disteven[n] = f0;
disteven[N + n] = f2;
disteven[2 * N + n] = f4;
disteven[3 * N + n] = f6;
disteven[4 * N + n] = f8;
disteven[5 * N + n] = f10;
disteven[6 * N + n] = f12;
disteven[7 * N + n] = f14;
disteven[8 * N + n] = f16;
disteven[9 * N + n] = f18;
//....ODD......................................
distodd[n] = f1;
distodd[N + n] = f3;
distodd[2 * N + n] = f5;
distodd[3 * N + n] = f7;
distodd[4 * N + n] = f9;
distodd[5 * N + n] = f11;
distodd[6 * N + n] = f13;
distodd[7 * N + n] = f15;
distodd[8 * N + n] = f17;
//...Store the Velocity..........................
Velocity[n] = jx;
Velocity[N + n] = jy;
Velocity[2 * N + n] = jz;
//***************************************************************
} // check if n is in the solid
} // loop over n
}
extern "C" void ScaLBL_D3Q7_ColorCollideMass(char *ID, double *A_even,
double *A_odd, double *B_even,
double *B_odd, double *Den,
double *Phi, double *ColorGrad,
double *Velocity, double beta,
int N, bool pBC) {
int n;
char id;
double f0, f1, f2, f3, f4, f5, f6;
double na, nb, nab; // density values
double ux, uy, uz; // flow velocity
double nx, ny, nz, C; // color gradient components
double a1, a2, b1, b2;
double delta;
//double feq[6]; // equilibrium distributions
// Set of Discrete velocities for the D3Q19 Model
//int D3Q7[3][3]={{1,0,0},{0,1,0},{0,0,1}};
for (n = 0; n < N; n++) {
id = ID[n];
if (id != 0) {
//.....Load the Color gradient.........
nx = ColorGrad[n];
ny = ColorGrad[N + n];
nz = ColorGrad[2 * N + n];
C = sqrt(nx * nx + ny * ny + nz * nz);
if (C == 0.0)
C = 1.0;
nx = nx / C;
ny = ny / C;
nz = nz / C;
//....Load the flow velocity...........
ux = Velocity[n];
uy = Velocity[N + n];
uz = Velocity[2 * N + n];
//........................................................................
// READ THE DISTRIBUTIONS
// (read from opposite array due to previous swap operation)
//........................................................................
f2 = A_odd[n];
f4 = A_odd[N + n];
f6 = A_odd[2 * N + n];
f0 = A_even[n];
f1 = A_even[N + n];
f3 = A_even[2 * N + n];
f5 = A_even[3 * N + n];
na = f0 + f1 + f2 + f3 + f4 + f5 + f6;
//........................................................................
f2 = B_odd[n];
f4 = B_odd[N + n];
f6 = B_odd[2 * N + n];
f0 = B_even[n];
f1 = B_even[N + n];
f3 = B_even[2 * N + n];
f5 = B_even[3 * N + n];
nb = f0 + f1 + f2 + f3 + f4 + f5 + f6;
nab = 1.0 / (na + nb);
//........................................................................
//....Instantiate the density distributions
// Generate Equilibrium Distributions and stream
// Stationary value - distribution 0
A_even[n] = 0.3333333333333333 * na;
B_even[n] = 0.3333333333333333 * nb;
// Non-Stationary equilibrium distributions
//feq[0] = 0.1111111111111111*(1+4.5*ux);
//feq[1] = 0.1111111111111111*(1-4.5*ux);
//feq[2] = 0.1111111111111111*(1+4.5*uy);
//feq[3] = 0.1111111111111111*(1-4.5*uy);
//feq[4] = 0.1111111111111111*(1+4.5*uz);
//feq[5] = 0.1111111111111111*(1-4.5*uz);
//...............................................
// q = 0,2,4
// Cq = {1,0,0}, {0,1,0}, {0,0,1}
delta = beta * na * nb * nab * 0.1111111111111111 * nx;
if (!(na * nb * nab > 0))
delta = 0;
a1 = na * (0.1111111111111111 * (1 + 4.5 * ux)) + delta;
b1 = nb * (0.1111111111111111 * (1 + 4.5 * ux)) - delta;
a2 = na * (0.1111111111111111 * (1 - 4.5 * ux)) - delta;
b2 = nb * (0.1111111111111111 * (1 - 4.5 * ux)) + delta;
A_odd[n] = a1;
A_even[N + n] = a2;
B_odd[n] = b1;
B_even[N + n] = b2;
//...............................................
// q = 2
// Cq = {0,1,0}
delta = beta * na * nb * nab * 0.1111111111111111 * ny;
if (!(na * nb * nab > 0))
delta = 0;
a1 = na * (0.1111111111111111 * (1 + 4.5 * uy)) + delta;
b1 = nb * (0.1111111111111111 * (1 + 4.5 * uy)) - delta;
a2 = na * (0.1111111111111111 * (1 - 4.5 * uy)) - delta;
b2 = nb * (0.1111111111111111 * (1 - 4.5 * uy)) + delta;
A_odd[N + n] = a1;
A_even[2 * N + n] = a2;
B_odd[N + n] = b1;
B_even[2 * N + n] = b2;
//...............................................
// q = 4
// Cq = {0,0,1}
delta = beta * na * nb * nab * 0.1111111111111111 * nz;
if (!(na * nb * nab > 0))
delta = 0;
a1 = na * (0.1111111111111111 * (1 + 4.5 * uz)) + delta;
b1 = nb * (0.1111111111111111 * (1 + 4.5 * uz)) - delta;
a2 = na * (0.1111111111111111 * (1 - 4.5 * uz)) - delta;
b2 = nb * (0.1111111111111111 * (1 - 4.5 * uz)) + delta;
A_odd[2 * N + n] = a1;
A_even[3 * N + n] = a2;
B_odd[2 * N + n] = b1;
B_even[3 * N + n] = b2;
//...............................................
/* // Construction and streaming for the components
for (idx=0; idx<3; idx++){
//...............................................
// Distribution index
q = 2*idx;
// Associated discrete velocity
Cqx = D3Q7[idx][0];
Cqy = D3Q7[idx][1];
Cqz = D3Q7[idx][2];
// Generate the Equilibrium Distribution
a1 = na*feq[q];
b1 = nb*feq[q];
a2 = na*feq[q+1];
b2 = nb*feq[q+1];
// Recolor the distributions
if (C > 0.0){
sp = nx*double(Cqx)+ny*double(Cqy)+nz*double(Cqz);
//if (idx > 2) sp = 0.7071067811865475*sp;
//delta = sp*min( min(a1,a2), min(b1,b2) );
delta = na*nb/(na+nb)*0.1111111111111111*sp;
//if (a1>0 && b1>0){
a1 += beta*delta;
a2 -= beta*delta;
b1 -= beta*delta;
b2 += beta*delta;
}
// Save the re-colored distributions
A_odd[N*idx+n] = a1;
A_even[N*(idx+1)+n] = a2;
B_odd[N*idx+n] = b1;
B_even[N*(idx+1)+n] = b2;
//...............................................
}
*/
}
}
}
//*************************************************************************
extern "C" void DensityStreamD3Q7(char *ID, double *Den, double *Copy,
double *Phi, double *ColorGrad,
double *Velocity, double beta, int Nx, int Ny,
int Nz, bool pBC, int S) {
char id;
int idx;
int in, jn, kn, n, nn, N;
int q, Cqx, Cqy, Cqz;
// int sendLoc;
double na, nb; // density values
double ux, uy, uz; // flow velocity
double nx, ny, nz, C; // color gradient components
double a1, a2, b1, b2;
double sp, delta;
double feq[6]; // equilibrium distributions
// Set of Discrete velocities for the D3Q19 Model
int D3Q7[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
N = Nx * Ny * Nz;
for (n = 0; n < N; n++) {
id = ID[n];
// Local Density Values
na = Copy[2 * n];
nb = Copy[2 * n + 1];
if (id > 0 && na + nb > 0.0) {
//.......Back out the 3-D indices for node n..............
int k = n / (Nx * Ny);
int j = (n - Nx * Ny * k) / Nx;
int i = n - Nx * Ny * k - Nx * j;
//.....Load the Color gradient.........
nx = ColorGrad[n];
ny = ColorGrad[N + n];
nz = ColorGrad[2 * N + n];
C = sqrt(nx * nx + ny * ny + nz * nz);
nx = nx / C;
ny = ny / C;
nz = nz / C;
//....Load the flow velocity...........
ux = Velocity[n];
uy = Velocity[N + n];
uz = Velocity[2 * N + n];
//....Instantiate the density distributions
// Generate Equilibrium Distributions and stream
// Stationary value - distribution 0
// Den[2*n] += 0.3333333333333333*na;
// Den[2*n+1] += 0.3333333333333333*nb;
Den[2 * n] += 0.3333333333333333 * na;
Den[2 * n + 1] += 0.3333333333333333 * nb;
// Non-Stationary equilibrium distributions
feq[0] = 0.1111111111111111 * (1 + 3 * ux);
feq[1] = 0.1111111111111111 * (1 - 3 * ux);
feq[2] = 0.1111111111111111 * (1 + 3 * uy);
feq[3] = 0.1111111111111111 * (1 - 3 * uy);
feq[4] = 0.1111111111111111 * (1 + 3 * uz);
feq[5] = 0.1111111111111111 * (1 - 3 * uz);
// Construction and streaming for the components
for (idx = 0; idx < 3; idx++) {
// Distribution index
q = 2 * idx;
// Associated discrete velocity
Cqx = D3Q7[idx][0];
Cqy = D3Q7[idx][1];
Cqz = D3Q7[idx][2];
// Generate the Equilibrium Distribution
a1 = na * feq[q];
b1 = nb * feq[q];
a2 = na * feq[q + 1];
b2 = nb * feq[q + 1];
// Recolor the distributions
if (C > 0.0) {
sp = nx * double(Cqx) + ny * double(Cqy) + nz * double(Cqz);
//if (idx > 2) sp = 0.7071067811865475*sp;
//delta = sp*min( min(a1,a2), min(b1,b2) );
delta = na * nb / (na + nb) * 0.1111111111111111 * sp;
//if (a1>0 && b1>0){
a1 += beta * delta;
a2 -= beta * delta;
b1 -= beta * delta;
b2 += beta * delta;
}
// .......Get the neighbor node..............
//nn = n + Stride[idx];
in = i + Cqx;
jn = j + Cqy;
kn = k + Cqz;
// Adjust for periodic BC, if necessary
// if (in<0) in+= Nx;
// if (jn<0) jn+= Ny;
// if (kn<0) kn+= Nz;
// if (!(in<Nx)) in-= Nx;
// if (!(jn<Ny)) jn-= Ny;
// if (!(kn<Nz)) kn-= Nz;
// Perform streaming or bounce-back as needed
id = ID[kn * Nx * Ny + jn * Nx + in];
if (id == 0) { //.....Bounce-back Rule...........
// Den[2*n] += a1;
// Den[2*n+1] += b1;
Den[2 * n] += a1;
Den[2 * n + 1] += b1;
} else {
//......Push the "distribution" to neighboring node...........
// Index of the neighbor in the local process
//nn = (kn-zmin[rank]+1)*Nxp*Nyp + (jn-ymin[rank]+1)*Nxp + (in-xmin[rank]+1);
nn = kn * Nx * Ny + jn * Nx + in;
// Push to neighboring node
// Den[2*nn] += a1;
// Den[2*nn+1] += b1;
Den[2 * nn] += a1;
Den[2 * nn + 1] += b1;
}
// .......Get the neighbor node..............
q = 2 * idx + 1;
in = i - Cqx;
jn = j - Cqy;
kn = k - Cqz;
// Adjust for periodic BC, if necessary
// if (in<0) in+= Nx;
// if (jn<0) jn+= Ny;
// if (kn<0) kn+= Nz;
// if (!(in<Nx)) in-= Nx;
// if (!(jn<Ny)) jn-= Ny;
// if (!(kn<Nz)) kn-= Nz;
// Perform streaming or bounce-back as needed
id = ID[kn * Nx * Ny + jn * Nx + in];
if (id == 0) {
//.....Bounce-back Rule...........
// Den[2*n] += a2;
// Den[2*n+1] += b2;
Den[2 * n] += a2;
Den[2 * n + 1] += b2;
} else {
//......Push the "distribution" to neighboring node...........
// Index of the neighbor in the local process
//nn = (kn-zmin[rank]+1)*Nxp*Nyp + (jn-ymin[rank]+1)*Nxp + (in-xmin[rank]+1);
nn = kn * Nx * Ny + jn * Nx + in;
// Push to neighboring node
// Den[2*nn] += a2;
// Den[2*nn+1] += b2;
Den[2 * nn] += a2;
Den[2 * nn + 1] += b2;
}
}
}
}
}
extern "C" void ScaLBL_ComputePhaseField(char *ID, double *Phi, double *Den,
int N) {
int n;
double Na, Nb;
//...................................................................
// Update Phi
for (n = 0; n < N; n++) {
if (ID[n] > 0) {
// Get the density value (Streaming already performed)
Na = Den[n];
Nb = Den[N + n];
Phi[n] = (Na - Nb) / (Na + Nb);
}
}
//...................................................................
}
extern "C" void ScaLBL_SetSlice_z(double *Phi, double value, int Nx, int Ny,
int Nz, int Slice) {
int n;
for (n = Slice * Nx * Ny; n < (Slice + 1) * Nx * Ny; n++) {
Phi[n] = value;
}
}
//extern "C" void ScaLBL_D3Q19_AAeven_Color(double *dist, double *Aq, double *Bq, double *Den, double *Velocity,
// double *ColorGrad, double rhoA, double rhoB, double tauA, double tauB, double alpha, double beta,
// double Fx, double Fy, double Fz, int start, int finish, int Np){
extern "C" void ScaLBL_D3Q19_AAeven_Color(
int *Map, double *dist, double *Aq, double *Bq, double *Den, double *Phi,
double *Vel, double rhoA, double rhoB, double tauA, double tauB,
double alpha, double beta, double Fx, double Fy, double Fz, int strideY,
int strideZ, int start, int finish, int Np) {
int ijk, nn;
double fq;
// conserved momemnts
double rho, jx, jy, jz;
// non-conserved moments
double m1, m2, m4, m6, m8, m9, m10, m11, m12, m13, m14, m15, m16, m17, m18;
double m3, m5, m7;
double nA, nB; // number density
double a1, b1, a2, b2, nAB, delta;
double C, nx, ny, nz; //color gradient magnitude and direction
double ux, uy, uz;
double phi, tau, rho0, rlx_setA, rlx_setB;
const double mrt_V1 = 0.05263157894736842;
const double mrt_V2 = 0.012531328320802;
const double mrt_V3 = 0.04761904761904762;
const double mrt_V4 = 0.004594820384294068;
const double mrt_V5 = 0.01587301587301587;
const double mrt_V6 = 0.0555555555555555555555555;
const double mrt_V7 = 0.02777777777777778;
const double mrt_V8 = 0.08333333333333333;
const double mrt_V9 = 0.003341687552213868;
const double mrt_V10 = 0.003968253968253968;
const double mrt_V11 = 0.01388888888888889;
const double mrt_V12 = 0.04166666666666666;
for (int n = start; n < finish; n++) {
// read the component number densities
nA = Den[n];
nB = Den[Np + n];
// compute phase indicator field
phi = (nA - nB) / (nA + nB);
// local density
rho0 = rhoA + 0.5 * (1.0 - phi) * (rhoB - rhoA);
// local relaxation time
tau = tauA + 0.5 * (1.0 - phi) * (tauB - tauA);
rlx_setA = 1.f / tau;
rlx_setB = 8.f * (2.f - rlx_setA) / (8.f - rlx_setA);
// Get the 1D index based on regular data layout
ijk = Map[n];
// COMPUTE THE COLOR GRADIENT
//........................................................................
//.................Read Phase Indicator Values............................
//........................................................................
nn = ijk - 1; // neighbor index (get convention)
m1 = Phi[nn]; // get neighbor for phi - 1
//........................................................................
nn = ijk + 1; // neighbor index (get convention)
m2 = Phi[nn]; // get neighbor for phi - 2
//........................................................................
nn = ijk - strideY; // neighbor index (get convention)
m3 = Phi[nn]; // get neighbor for phi - 3
//........................................................................
nn = ijk + strideY; // neighbor index (get convention)
m4 = Phi[nn]; // get neighbor for phi - 4
//........................................................................
nn = ijk - strideZ; // neighbor index (get convention)
m5 = Phi[nn]; // get neighbor for phi - 5
//........................................................................
nn = ijk + strideZ; // neighbor index (get convention)
m6 = Phi[nn]; // get neighbor for phi - 6
//........................................................................
nn = ijk - strideY - 1; // neighbor index (get convention)
m7 = Phi[nn]; // get neighbor for phi - 7
//........................................................................
nn = ijk + strideY + 1; // neighbor index (get convention)
m8 = Phi[nn]; // get neighbor for phi - 8
//........................................................................
nn = ijk + strideY - 1; // neighbor index (get convention)
m9 = Phi[nn]; // get neighbor for phi - 9
//........................................................................
nn = ijk - strideY + 1; // neighbor index (get convention)
m10 = Phi[nn]; // get neighbor for phi - 10
//........................................................................
nn = ijk - strideZ - 1; // neighbor index (get convention)
m11 = Phi[nn]; // get neighbor for phi - 11
//........................................................................
nn = ijk + strideZ + 1; // neighbor index (get convention)
m12 = Phi[nn]; // get neighbor for phi - 12
//........................................................................
nn = ijk + strideZ - 1; // neighbor index (get convention)
m13 = Phi[nn]; // get neighbor for phi - 13
//........................................................................
nn = ijk - strideZ + 1; // neighbor index (get convention)
m14 = Phi[nn]; // get neighbor for phi - 14
//........................................................................
nn = ijk - strideZ - strideY; // neighbor index (get convention)
m15 = Phi[nn]; // get neighbor for phi - 15
//........................................................................
nn = ijk + strideZ + strideY; // neighbor index (get convention)
m16 = Phi[nn]; // get neighbor for phi - 16
//........................................................................
nn = ijk + strideZ - strideY; // neighbor index (get convention)
m17 = Phi[nn]; // get neighbor for phi - 17
//........................................................................
nn = ijk - strideZ + strideY; // neighbor index (get convention)
m18 = Phi[nn]; // get neighbor for phi - 18
//............Compute the Color Gradient...................................
nx = -(m1 - m2 + 0.5 * (m7 - m8 + m9 - m10 + m11 - m12 + m13 - m14));
ny = -(m3 - m4 + 0.5 * (m7 - m8 - m9 + m10 + m15 - m16 + m17 - m18));
nz = -(m5 - m6 + 0.5 * (m11 - m12 - m13 + m14 + m15 - m16 - m17 + m18));
//...........Normalize the Color Gradient.................................
C = sqrt(nx * nx + ny * ny + nz * nz);
double ColorMag = C;
if (C == 0.0)
ColorMag = 1.0;
nx = nx / ColorMag;
ny = ny / ColorMag;
nz = nz / ColorMag;
// q=0
fq = dist[n];
rho = fq;
m1 = -30.0 * fq;
m2 = 12.0 * fq;
// q=1
fq = dist[2 * Np + n];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jx = fq;
m4 = -4.0 * fq;
m9 = 2.0 * fq;
m10 = -4.0 * fq;
// f2 = dist[10*Np+n];
fq = dist[1 * Np + n];
rho += fq;
m1 -= 11.0 * (fq);
m2 -= 4.0 * (fq);
jx -= fq;
m4 += 4.0 * (fq);
m9 += 2.0 * (fq);
m10 -= 4.0 * (fq);
// q=3
fq = dist[4 * Np + n];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jy = fq;
m6 = -4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 = fq;
m12 = -2.0 * fq;
// q = 4
fq = dist[3 * Np + n];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jy -= fq;
m6 += 4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 += fq;
m12 -= 2.0 * fq;
// q=5
fq = dist[6 * Np + n];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jz = fq;
m8 = -4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 -= fq;
m12 += 2.0 * fq;
// q = 6
fq = dist[5 * Np + n];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jz -= fq;
m8 += 4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 -= fq;
m12 += 2.0 * fq;
// q=7
fq = dist[8 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jy += fq;
m6 += fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 = fq;
m16 = fq;
m17 = -fq;
// q = 8
fq = dist[7 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jy -= fq;
m6 -= fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 += fq;
m16 -= fq;
m17 += fq;
// q=9
fq = dist[10 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jy -= fq;
m6 -= fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 -= fq;
m16 += fq;
m17 += fq;
// q = 10
fq = dist[9 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jy += fq;
m6 += fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 -= fq;
m16 -= fq;
m17 -= fq;
// q=11
fq = dist[12 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jz += fq;
m8 += fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 = fq;
m16 -= fq;
m18 = fq;
// q=12
fq = dist[11 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jz -= fq;
m8 -= fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 += fq;
m16 += fq;
m18 -= fq;
// q=13
fq = dist[14 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jz -= fq;
m8 -= fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 -= fq;
m16 -= fq;
m18 -= fq;
// q=14
fq = dist[13 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jz += fq;
m8 += fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 -= fq;
m16 += fq;
m18 += fq;
// q=15
fq = dist[16 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy += fq;
m6 += fq;
jz += fq;
m8 += fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 = fq;
m17 += fq;
m18 -= fq;
// q=16
fq = dist[15 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy -= fq;
m6 -= fq;
jz -= fq;
m8 -= fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 += fq;
m17 -= fq;
m18 += fq;
// q=17
fq = dist[18 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy += fq;
m6 += fq;
jz -= fq;
m8 -= fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 -= fq;
m17 += fq;
m18 += fq;
// q=18
fq = dist[17 * Np + n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy -= fq;
m6 -= fq;
jz += fq;
m8 += fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 -= fq;
m17 -= fq;
m18 -= fq;
//........................................................................
//..............carry out relaxation process..............................
//..........Toelke, Fruediger et. al. 2006................................
if (C == 0.0)
nx = ny = nz = 0.0;
m1 = m1 + rlx_setA *
((19 * (jx * jx + jy * jy + jz * jz) / rho0 - 11 * rho) -
19 * alpha * C - m1);
m2 = m2 +
rlx_setA *
((3 * rho - 5.5 * (jx * jx + jy * jy + jz * jz) / rho0) - m2);
m4 = m4 + rlx_setB * ((-0.6666666666666666 * jx) - m4);
m6 = m6 + rlx_setB * ((-0.6666666666666666 * jy) - m6);
m8 = m8 + rlx_setB * ((-0.6666666666666666 * jz) - m8);
m9 =
m9 + rlx_setA *
(((2 * jx * jx - jy * jy - jz * jz) / rho0) +
0.5 * alpha * C * (2 * nx * nx - ny * ny - nz * nz) - m9);
m10 = m10 + rlx_setA * (-m10);
m11 = m11 + rlx_setA * (((jy * jy - jz * jz) / rho0) +
0.5 * alpha * C * (ny * ny - nz * nz) - m11);
m12 = m12 + rlx_setA * (-m12);
m13 = m13 +
rlx_setA * ((jx * jy / rho0) + 0.5 * alpha * C * nx * ny - m13);
m14 = m14 +
rlx_setA * ((jy * jz / rho0) + 0.5 * alpha * C * ny * nz - m14);
m15 = m15 +
rlx_setA * ((jx * jz / rho0) + 0.5 * alpha * C * nx * nz - m15);
m16 = m16 + rlx_setB * (-m16);
m17 = m17 + rlx_setB * (-m17);
m18 = m18 + rlx_setB * (-m18);
//.......................................................................................................
//.................inverse transformation......................................................
// q=0
fq = mrt_V1 * rho - mrt_V2 * m1 + mrt_V3 * m2;
dist[n] = fq;
// q = 1
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (jx - m4) +
mrt_V6 * (m9 - m10) + 0.16666666 * Fx;
dist[1 * Np + n] = fq;
// q=2
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (m4 - jx) +
mrt_V6 * (m9 - m10) - 0.16666666 * Fx;
dist[2 * Np + n] = fq;
// q = 3
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (jy - m6) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m11 - m12) + 0.16666666 * Fy;
dist[3 * Np + n] = fq;
// q = 4
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (m6 - jy) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m11 - m12) - 0.16666666 * Fy;
dist[4 * Np + n] = fq;
// q = 5
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (jz - m8) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m12 - m11) + 0.16666666 * Fz;
dist[5 * Np + n] = fq;
// q = 6
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (m8 - jz) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m12 - m11) - 0.16666666 * Fz;
dist[6 * Np + n] = fq;
// q = 7
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx + jy) +
0.025 * (m4 + m6) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 + 0.25 * m13 + 0.125 * (m16 - m17) +
0.08333333333 * (Fx + Fy);
dist[7 * Np + n] = fq;
// q = 8
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 - 0.1 * (jx + jy) -
0.025 * (m4 + m6) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 + 0.25 * m13 + 0.125 * (m17 - m16) -
0.08333333333 * (Fx + Fy);
dist[8 * Np + n] = fq;
// q = 9
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx - jy) +
0.025 * (m4 - m6) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 - 0.25 * m13 + 0.125 * (m16 + m17) +
0.08333333333 * (Fx - Fy);
dist[9 * Np + n] = fq;
// q = 10
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jy - jx) +
0.025 * (m6 - m4) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 - 0.25 * m13 - 0.125 * (m16 + m17) -
0.08333333333 * (Fx - Fy);
dist[10 * Np + n] = fq;
// q = 11
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx + jz) +
0.025 * (m4 + m8) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 + 0.25 * m15 + 0.125 * (m18 - m16) +
0.08333333333 * (Fx + Fz);
dist[11 * Np + n] = fq;
// q = 12
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 - 0.1 * (jx + jz) -
0.025 * (m4 + m8) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 + 0.25 * m15 + 0.125 * (m16 - m18) -
0.08333333333 * (Fx + Fz);
dist[12 * Np + n] = fq;
// q = 13
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx - jz) +
0.025 * (m4 - m8) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 - 0.25 * m15 - 0.125 * (m16 + m18) +
0.08333333333 * (Fx - Fz);
dist[13 * Np + n] = fq;
// q= 14
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jz - jx) +
0.025 * (m8 - m4) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 - 0.25 * m15 + 0.125 * (m16 + m18) -
0.08333333333 * (Fx - Fz);
dist[14 * Np + n] = fq;
// q = 15
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jy + jz) +
0.025 * (m6 + m8) - mrt_V6 * m9 - mrt_V7 * m10 + 0.25 * m14 +
0.125 * (m17 - m18) + 0.08333333333 * (Fy + Fz);
dist[15 * Np + n] = fq;
// q = 16
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 - 0.1 * (jy + jz) -
0.025 * (m6 + m8) - mrt_V6 * m9 - mrt_V7 * m10 + 0.25 * m14 +
0.125 * (m18 - m17) - 0.08333333333 * (Fy + Fz);
dist[16 * Np + n] = fq;
// q = 17
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jy - jz) +
0.025 * (m6 - m8) - mrt_V6 * m9 - mrt_V7 * m10 - 0.25 * m14 +
0.125 * (m17 + m18) + 0.08333333333 * (Fy - Fz);
dist[17 * Np + n] = fq;
// q = 18
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jz - jy) +
0.025 * (m8 - m6) - mrt_V6 * m9 - mrt_V7 * m10 - 0.25 * m14 -
0.125 * (m17 + m18) - 0.08333333333 * (Fy - Fz);
dist[18 * Np + n] = fq;
//........................................................................
// write the velocity
ux = jx / rho0;
uy = jy / rho0;
uz = jz / rho0;
Vel[n] = ux;
Vel[Np + n] = uy;
Vel[2 * Np + n] = uz;
// Instantiate mass transport distributions
// Stationary value - distribution 0
nAB = 1.0 / (nA + nB);
Aq[n] = 0.3333333333333333 * nA;
Bq[n] = 0.3333333333333333 * nB;
//...............................................
// q = 0,2,4
// Cq = {1,0,0}, {0,1,0}, {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nx;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * ux)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * ux)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * ux)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * ux)) + delta;
Aq[1 * Np + n] = a1;
Bq[1 * Np + n] = b1;
Aq[2 * Np + n] = a2;
Bq[2 * Np + n] = b2;
//...............................................
// q = 2
// Cq = {0,1,0}
delta = beta * nA * nB * nAB * 0.1111111111111111 * ny;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uy)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uy)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uy)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uy)) + delta;
Aq[3 * Np + n] = a1;
Bq[3 * Np + n] = b1;
Aq[4 * Np + n] = a2;
Bq[4 * Np + n] = b2;
//...............................................
// q = 4
// Cq = {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nz;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uz)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uz)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uz)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uz)) + delta;
Aq[5 * Np + n] = a1;
Bq[5 * Np + n] = b1;
Aq[6 * Np + n] = a2;
Bq[6 * Np + n] = b2;
//...............................................
}
}
//extern "C" void ScaLBL_D3Q19_AAodd_Color(int *neighborList, double *dist, double *Aq, double *Bq, double *Den, double *Velocity,
// double *ColorGrad, double rhoA, double rhoB, double tauA, double tauB, double alpha, double beta,
// double Fx, double Fy, double Fz, int start, int finish, int Np){
extern "C" void ScaLBL_D3Q19_AAodd_Color(
int *neighborList, int *Map, double *dist, double *Aq, double *Bq,
double *Den, double *Phi, double *Vel, double rhoA, double rhoB,
double tauA, double tauB, double alpha, double beta, double Fx, double Fy,
double Fz, int strideY, int strideZ, int start, int finish, int Np) {
int nn, ijk, nread;
int nr1, nr2, nr3, nr4, nr5, nr6;
int nr7, nr8, nr9, nr10;
int nr11, nr12, nr13, nr14;
//int nr15,nr16,nr17,nr18;
double fq;
// conserved momemnts
double rho, jx, jy, jz;
// non-conserved moments
double m1, m2, m4, m6, m8, m9, m10, m11, m12, m13, m14, m15, m16, m17, m18;
double m3, m5, m7;
double nA, nB; // number density
double a1, b1, a2, b2, nAB, delta;
double C, nx, ny, nz; //color gradient magnitude and direction
double ux, uy, uz;
double phi, tau, rho0, rlx_setA, rlx_setB;
const double mrt_V1 = 0.05263157894736842;
const double mrt_V2 = 0.012531328320802;
const double mrt_V3 = 0.04761904761904762;
const double mrt_V4 = 0.004594820384294068;
const double mrt_V5 = 0.01587301587301587;
const double mrt_V6 = 0.0555555555555555555555555;
const double mrt_V7 = 0.02777777777777778;
const double mrt_V8 = 0.08333333333333333;
const double mrt_V9 = 0.003341687552213868;
const double mrt_V10 = 0.003968253968253968;
const double mrt_V11 = 0.01388888888888889;
const double mrt_V12 = 0.04166666666666666;
for (int n = start; n < finish; n++) {
// read the component number densities
nA = Den[n];
nB = Den[Np + n];
// compute phase indicator field
phi = (nA - nB) / (nA + nB);
// local density
rho0 = rhoA + 0.5 * (1.0 - phi) * (rhoB - rhoA);
// local relaxation time
tau = tauA + 0.5 * (1.0 - phi) * (tauB - tauA);
rlx_setA = 1.f / tau;
rlx_setB = 8.f * (2.f - rlx_setA) / (8.f - rlx_setA);
// Get the 1D index based on regular data layout
ijk = Map[n];
// COMPUTE THE COLOR GRADIENT
//........................................................................
//.................Read Phase Indicator Values............................
//........................................................................
nn = ijk - 1; // neighbor index (get convention)
m1 = Phi[nn]; // get neighbor for phi - 1
//........................................................................
nn = ijk + 1; // neighbor index (get convention)
m2 = Phi[nn]; // get neighbor for phi - 2
//........................................................................
nn = ijk - strideY; // neighbor index (get convention)
m3 = Phi[nn]; // get neighbor for phi - 3
//........................................................................
nn = ijk + strideY; // neighbor index (get convention)
m4 = Phi[nn]; // get neighbor for phi - 4
//........................................................................
nn = ijk - strideZ; // neighbor index (get convention)
m5 = Phi[nn]; // get neighbor for phi - 5
//........................................................................
nn = ijk + strideZ; // neighbor index (get convention)
m6 = Phi[nn]; // get neighbor for phi - 6
//........................................................................
nn = ijk - strideY - 1; // neighbor index (get convention)
m7 = Phi[nn]; // get neighbor for phi - 7
//........................................................................
nn = ijk + strideY + 1; // neighbor index (get convention)
m8 = Phi[nn]; // get neighbor for phi - 8
//........................................................................
nn = ijk + strideY - 1; // neighbor index (get convention)
m9 = Phi[nn]; // get neighbor for phi - 9
//........................................................................
nn = ijk - strideY + 1; // neighbor index (get convention)
m10 = Phi[nn]; // get neighbor for phi - 10
//........................................................................
nn = ijk - strideZ - 1; // neighbor index (get convention)
m11 = Phi[nn]; // get neighbor for phi - 11
//........................................................................
nn = ijk + strideZ + 1; // neighbor index (get convention)
m12 = Phi[nn]; // get neighbor for phi - 12
//........................................................................
nn = ijk + strideZ - 1; // neighbor index (get convention)
m13 = Phi[nn]; // get neighbor for phi - 13
//........................................................................
nn = ijk - strideZ + 1; // neighbor index (get convention)
m14 = Phi[nn]; // get neighbor for phi - 14
//........................................................................
nn = ijk - strideZ - strideY; // neighbor index (get convention)
m15 = Phi[nn]; // get neighbor for phi - 15
//........................................................................
nn = ijk + strideZ + strideY; // neighbor index (get convention)
m16 = Phi[nn]; // get neighbor for phi - 16
//........................................................................
nn = ijk + strideZ - strideY; // neighbor index (get convention)
m17 = Phi[nn]; // get neighbor for phi - 17
//........................................................................
nn = ijk - strideZ + strideY; // neighbor index (get convention)
m18 = Phi[nn]; // get neighbor for phi - 18
//............Compute the Color Gradient...................................
nx = -(m1 - m2 + 0.5 * (m7 - m8 + m9 - m10 + m11 - m12 + m13 - m14));
ny = -(m3 - m4 + 0.5 * (m7 - m8 - m9 + m10 + m15 - m16 + m17 - m18));
nz = -(m5 - m6 + 0.5 * (m11 - m12 - m13 + m14 + m15 - m16 - m17 + m18));
//...........Normalize the Color Gradient.................................
C = sqrt(nx * nx + ny * ny + nz * nz);
double ColorMag = C;
if (C == 0.0)
ColorMag = 1.0;
nx = nx / ColorMag;
ny = ny / ColorMag;
nz = nz / ColorMag;
// q=0
fq = dist[n];
rho = fq;
m1 = -30.0 * fq;
m2 = 12.0 * fq;
// q=1
//nread = neighborList[n]; // neighbor 2
//fq = dist[nread]; // reading the f1 data into register fq
nr1 = neighborList[n];
fq = dist[nr1]; // reading the f1 data into register fq
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jx = fq;
m4 = -4.0 * fq;
m9 = 2.0 * fq;
m10 = -4.0 * fq;
// f2 = dist[10*Np+n];
//nread = neighborList[n+Np]; // neighbor 1 ( < 10Np => even part of dist)
//fq = dist[nread]; // reading the f2 data into register fq
nr2 = neighborList[n + Np]; // neighbor 1 ( < 10Np => even part of dist)
fq = dist[nr2]; // reading the f2 data into register fq
rho += fq;
m1 -= 11.0 * (fq);
m2 -= 4.0 * (fq);
jx -= fq;
m4 += 4.0 * (fq);
m9 += 2.0 * (fq);
m10 -= 4.0 * (fq);
// q=3
//nread = neighborList[n+2*Np]; // neighbor 4
//fq = dist[nread];
nr3 = neighborList[n + 2 * Np]; // neighbor 4
fq = dist[nr3];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jy = fq;
m6 = -4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 = fq;
m12 = -2.0 * fq;
// q = 4
//nread = neighborList[n+3*Np]; // neighbor 3
//fq = dist[nread];
nr4 = neighborList[n + 3 * Np]; // neighbor 3
fq = dist[nr4];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jy -= fq;
m6 += 4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 += fq;
m12 -= 2.0 * fq;
// q=5
//nread = neighborList[n+4*Np];
//fq = dist[nread];
nr5 = neighborList[n + 4 * Np];
fq = dist[nr5];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jz = fq;
m8 = -4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 -= fq;
m12 += 2.0 * fq;
// q = 6
//nread = neighborList[n+5*Np];
//fq = dist[nread];
nr6 = neighborList[n + 5 * Np];
fq = dist[nr6];
rho += fq;
m1 -= 11.0 * fq;
m2 -= 4.0 * fq;
jz -= fq;
m8 += 4.0 * fq;
m9 -= fq;
m10 += 2.0 * fq;
m11 -= fq;
m12 += 2.0 * fq;
// q=7
//nread = neighborList[n+6*Np];
//fq = dist[nread];
nr7 = neighborList[n + 6 * Np];
fq = dist[nr7];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jy += fq;
m6 += fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 = fq;
m16 = fq;
m17 = -fq;
// q = 8
//nread = neighborList[n+7*Np];
//fq = dist[nread];
nr8 = neighborList[n + 7 * Np];
fq = dist[nr8];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jy -= fq;
m6 -= fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 += fq;
m16 -= fq;
m17 += fq;
// q=9
//nread = neighborList[n+8*Np];
//fq = dist[nread];
nr9 = neighborList[n + 8 * Np];
fq = dist[nr9];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jy -= fq;
m6 -= fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 -= fq;
m16 += fq;
m17 += fq;
// q = 10
//nread = neighborList[n+9*Np];
//fq = dist[nread];
nr10 = neighborList[n + 9 * Np];
fq = dist[nr10];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jy += fq;
m6 += fq;
m9 += fq;
m10 += fq;
m11 += fq;
m12 += fq;
m13 -= fq;
m16 -= fq;
m17 -= fq;
// q=11
//nread = neighborList[n+10*Np];
//fq = dist[nread];
nr11 = neighborList[n + 10 * Np];
fq = dist[nr11];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jz += fq;
m8 += fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 = fq;
m16 -= fq;
m18 = fq;
// q=12
//nread = neighborList[n+11*Np];
//fq = dist[nread];
nr12 = neighborList[n + 11 * Np];
fq = dist[nr12];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jz -= fq;
m8 -= fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 += fq;
m16 += fq;
m18 -= fq;
// q=13
//nread = neighborList[n+12*Np];
//fq = dist[nread];
nr13 = neighborList[n + 12 * Np];
fq = dist[nr13];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx += fq;
m4 += fq;
jz -= fq;
m8 -= fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 -= fq;
m16 -= fq;
m18 -= fq;
// q=14
//nread = neighborList[n+13*Np];
//fq = dist[nread];
nr14 = neighborList[n + 13 * Np];
fq = dist[nr14];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jx -= fq;
m4 -= fq;
jz += fq;
m8 += fq;
m9 += fq;
m10 += fq;
m11 -= fq;
m12 -= fq;
m15 -= fq;
m16 += fq;
m18 += fq;
// q=15
nread = neighborList[n + 14 * Np];
fq = dist[nread];
//fq = dist[17*Np+n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy += fq;
m6 += fq;
jz += fq;
m8 += fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 = fq;
m17 += fq;
m18 -= fq;
// q=16
nread = neighborList[n + 15 * Np];
fq = dist[nread];
//fq = dist[8*Np+n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy -= fq;
m6 -= fq;
jz -= fq;
m8 -= fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 += fq;
m17 -= fq;
m18 += fq;
// q=17
//fq = dist[18*Np+n];
nread = neighborList[n + 16 * Np];
fq = dist[nread];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy += fq;
m6 += fq;
jz -= fq;
m8 -= fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 -= fq;
m17 += fq;
m18 += fq;
// q=18
nread = neighborList[n + 17 * Np];
fq = dist[nread];
//fq = dist[9*Np+n];
rho += fq;
m1 += 8.0 * fq;
m2 += fq;
jy -= fq;
m6 -= fq;
jz += fq;
m8 += fq;
m9 -= 2.0 * fq;
m10 -= 2.0 * fq;
m14 -= fq;
m17 -= fq;
m18 -= fq;
//........................................................................
//..............carry out relaxation process..............................
//..........Toelke, Fruediger et. al. 2006................................
if (C == 0.0)
nx = ny = nz = 0.0;
m1 = m1 + rlx_setA *
((19 * (jx * jx + jy * jy + jz * jz) / rho0 - 11 * rho) -
19 * alpha * C - m1);
m2 = m2 +
rlx_setA *
((3 * rho - 5.5 * (jx * jx + jy * jy + jz * jz) / rho0) - m2);
m4 = m4 + rlx_setB * ((-0.6666666666666666 * jx) - m4);
m6 = m6 + rlx_setB * ((-0.6666666666666666 * jy) - m6);
m8 = m8 + rlx_setB * ((-0.6666666666666666 * jz) - m8);
m9 =
m9 + rlx_setA *
(((2 * jx * jx - jy * jy - jz * jz) / rho0) +
0.5 * alpha * C * (2 * nx * nx - ny * ny - nz * nz) - m9);
m10 = m10 + rlx_setA * (-m10);
m11 = m11 + rlx_setA * (((jy * jy - jz * jz) / rho0) +
0.5 * alpha * C * (ny * ny - nz * nz) - m11);
m12 = m12 + rlx_setA * (-m12);
m13 = m13 +
rlx_setA * ((jx * jy / rho0) + 0.5 * alpha * C * nx * ny - m13);
m14 = m14 +
rlx_setA * ((jy * jz / rho0) + 0.5 * alpha * C * ny * nz - m14);
m15 = m15 +
rlx_setA * ((jx * jz / rho0) + 0.5 * alpha * C * nx * nz - m15);
m16 = m16 + rlx_setB * (-m16);
m17 = m17 + rlx_setB * (-m17);
m18 = m18 + rlx_setB * (-m18);
//.................inverse transformation......................................................
// q=0
fq = mrt_V1 * rho - mrt_V2 * m1 + mrt_V3 * m2;
dist[n] = fq;
// q = 1
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (jx - m4) +
mrt_V6 * (m9 - m10) + 0.16666666 * Fx;
//nread = neighborList[n+Np];
dist[nr2] = fq;
// q=2
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (m4 - jx) +
mrt_V6 * (m9 - m10) - 0.16666666 * Fx;
//nread = neighborList[n];
dist[nr1] = fq;
// q = 3
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (jy - m6) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m11 - m12) + 0.16666666 * Fy;
//nread = neighborList[n+3*Np];
dist[nr4] = fq;
// q = 4
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (m6 - jy) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m11 - m12) - 0.16666666 * Fy;
//nread = neighborList[n+2*Np];
dist[nr3] = fq;
// q = 5
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (jz - m8) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m12 - m11) + 0.16666666 * Fz;
//nread = neighborList[n+5*Np];
dist[nr6] = fq;
// q = 6
fq = mrt_V1 * rho - mrt_V4 * m1 - mrt_V5 * m2 + 0.1 * (m8 - jz) +
mrt_V7 * (m10 - m9) + mrt_V8 * (m12 - m11) - 0.16666666 * Fz;
//nread = neighborList[n+4*Np];
dist[nr5] = fq;
// q = 7
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx + jy) +
0.025 * (m4 + m6) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 + 0.25 * m13 + 0.125 * (m16 - m17) +
0.08333333333 * (Fx + Fy);
//nread = neighborList[n+7*Np];
dist[nr8] = fq;
// q = 8
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 - 0.1 * (jx + jy) -
0.025 * (m4 + m6) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 + 0.25 * m13 + 0.125 * (m17 - m16) -
0.08333333333 * (Fx + Fy);
//nread = neighborList[n+6*Np];
dist[nr7] = fq;
// q = 9
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx - jy) +
0.025 * (m4 - m6) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 - 0.25 * m13 + 0.125 * (m16 + m17) +
0.08333333333 * (Fx - Fy);
//nread = neighborList[n+9*Np];
dist[nr10] = fq;
// q = 10
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jy - jx) +
0.025 * (m6 - m4) + mrt_V7 * m9 + mrt_V11 * m10 + mrt_V8 * m11 +
mrt_V12 * m12 - 0.25 * m13 - 0.125 * (m16 + m17) -
0.08333333333 * (Fx - Fy);
//nread = neighborList[n+8*Np];
dist[nr9] = fq;
// q = 11
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx + jz) +
0.025 * (m4 + m8) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 + 0.25 * m15 + 0.125 * (m18 - m16) +
0.08333333333 * (Fx + Fz);
//nread = neighborList[n+11*Np];
dist[nr12] = fq;
// q = 12
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 - 0.1 * (jx + jz) -
0.025 * (m4 + m8) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 + 0.25 * m15 + 0.125 * (m16 - m18) -
0.08333333333 * (Fx + Fz);
//nread = neighborList[n+10*Np];
dist[nr11] = fq;
// q = 13
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jx - jz) +
0.025 * (m4 - m8) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 - 0.25 * m15 - 0.125 * (m16 + m18) +
0.08333333333 * (Fx - Fz);
//nread = neighborList[n+13*Np];
dist[nr14] = fq;
// q= 14
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jz - jx) +
0.025 * (m8 - m4) + mrt_V7 * m9 + mrt_V11 * m10 - mrt_V8 * m11 -
mrt_V12 * m12 - 0.25 * m15 + 0.125 * (m16 + m18) -
0.08333333333 * (Fx - Fz);
//nread = neighborList[n+12*Np];
dist[nr13] = fq;
// q = 15
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jy + jz) +
0.025 * (m6 + m8) - mrt_V6 * m9 - mrt_V7 * m10 + 0.25 * m14 +
0.125 * (m17 - m18) + 0.08333333333 * (Fy + Fz);
nread = neighborList[n + 15 * Np];
dist[nread] = fq;
// q = 16
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 - 0.1 * (jy + jz) -
0.025 * (m6 + m8) - mrt_V6 * m9 - mrt_V7 * m10 + 0.25 * m14 +
0.125 * (m18 - m17) - 0.08333333333 * (Fy + Fz);
nread = neighborList[n + 14 * Np];
dist[nread] = fq;
// q = 17
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jy - jz) +
0.025 * (m6 - m8) - mrt_V6 * m9 - mrt_V7 * m10 - 0.25 * m14 +
0.125 * (m17 + m18) + 0.08333333333 * (Fy - Fz);
nread = neighborList[n + 17 * Np];
dist[nread] = fq;
// q = 18
fq = mrt_V1 * rho + mrt_V9 * m1 + mrt_V10 * m2 + 0.1 * (jz - jy) +
0.025 * (m8 - m6) - mrt_V6 * m9 - mrt_V7 * m10 - 0.25 * m14 -
0.125 * (m17 + m18) - 0.08333333333 * (Fy - Fz);
nread = neighborList[n + 16 * Np];
dist[nread] = fq;
// write the velocity
ux = jx / rho0;
uy = jy / rho0;
uz = jz / rho0;
Vel[n] = ux;
Vel[Np + n] = uy;
Vel[2 * Np + n] = uz;
// Instantiate mass transport distributions
// Stationary value - distribution 0
nAB = 1.0 / (nA + nB);
Aq[n] = 0.3333333333333333 * nA;
Bq[n] = 0.3333333333333333 * nB;
//...............................................
// q = 0,2,4
// Cq = {1,0,0}, {0,1,0}, {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nx;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * ux)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * ux)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * ux)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * ux)) + delta;
// q = 1
//nread = neighborList[n+Np];
Aq[nr2] = a1;
Bq[nr2] = b1;
// q=2
//nread = neighborList[n];
Aq[nr1] = a2;
Bq[nr1] = b2;
//...............................................
// Cq = {0,1,0}
delta = beta * nA * nB * nAB * 0.1111111111111111 * ny;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uy)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uy)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uy)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uy)) + delta;
// q = 3
//nread = neighborList[n+3*Np];
Aq[nr4] = a1;
Bq[nr4] = b1;
// q = 4
//nread = neighborList[n+2*Np];
Aq[nr3] = a2;
Bq[nr3] = b2;
//...............................................
// q = 4
// Cq = {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nz;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uz)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uz)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uz)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uz)) + delta;
// q = 5
//nread = neighborList[n+5*Np];
Aq[nr6] = a1;
Bq[nr6] = b1;
// q = 6
//nread = neighborList[n+4*Np];
Aq[nr5] = a2;
Bq[nr5] = b2;
//...............................................
}
}
extern "C" void ScaLBL_D3Q7_AAodd_Color(int *neighborList, int *Map, double *Aq,
double *Bq, double *Den, double *Phi,
double *ColorGrad, double *Vel,
double rhoA, double rhoB, double beta,
int start, int finish, int Np) {
int nr1, nr2, nr3, nr4, nr5, nr6;
double nA, nB; // number density
double a1, b1, a2, b2, nAB, delta;
double C, nx, ny, nz; //color gradient magnitude and direction
double ux, uy, uz;
// Instantiate mass transport distributions
// Stationary value - distribution 0
for (int n = start; n < finish; n++) {
/* neighbors */
nr1 = neighborList[n + 0 * Np];
nr2 = neighborList[n + 1 * Np];
nr3 = neighborList[n + 2 * Np];
nr4 = neighborList[n + 3 * Np];
nr5 = neighborList[n + 4 * Np];
nr6 = neighborList[n + 5 * Np];
/* load velocity */
ux = Vel[n];
uy = Vel[Np + n];
uz = Vel[2 * Np + n];
/* load color gradient */
nx = ColorGrad[n];
ny = ColorGrad[Np + n];
nz = ColorGrad[2 * Np + n];
C = sqrt(nx * nx + ny * ny + nz * nz);
double ColorMag = C;
if (C == 0.0)
ColorMag = 1.0;
nx = nx / ColorMag;
ny = ny / ColorMag;
nz = nz / ColorMag;
// read the component number densities
nA = Den[n];
nB = Den[Np + n];
// compute phase indicator field
nAB = 1.0 / (nA + nB);
Aq[n] = 0.3333333333333333 * nA;
Bq[n] = 0.3333333333333333 * nB;
//...............................................
// q = 0,2,4
// Cq = {1,0,0}, {0,1,0}, {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nx;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * ux)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * ux)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * ux)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * ux)) + delta;
// q = 1
//nread = neighborList[n+Np];
Aq[nr2] = a1;
Bq[nr2] = b1;
// q=2
//nread = neighborList[n];
Aq[nr1] = a2;
Bq[nr1] = b2;
//...............................................
// Cq = {0,1,0}
delta = beta * nA * nB * nAB * 0.1111111111111111 * ny;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uy)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uy)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uy)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uy)) + delta;
// q = 3
//nread = neighborList[n+3*Np];
Aq[nr4] = a1;
Bq[nr4] = b1;
// q = 4
//nread = neighborList[n+2*Np];
Aq[nr3] = a2;
Bq[nr3] = b2;
//...............................................
// q = 4
// Cq = {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nz;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uz)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uz)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uz)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uz)) + delta;
// q = 5
//nread = neighborList[n+5*Np];
Aq[nr6] = a1;
Bq[nr6] = b1;
// q = 6
//nread = neighborList[n+4*Np];
Aq[nr5] = a2;
Bq[nr5] = b2;
//...............................................
}
}
extern "C" void ScaLBL_D3Q7_AAeven_Color(int *Map, double *Aq, double *Bq,
double *Den, double *Phi,
double *ColorGrad, double *Vel,
double rhoA, double rhoB, double beta,
int start, int finish, int Np) {
double nA, nB; // number density
double a1, b1, a2, b2, nAB, delta;
double C, nx, ny, nz; //color gradient magnitude and direction
double ux, uy, uz;
// Instantiate mass transport distributions
// Stationary value - distribution 0
for (int n = start; n < finish; n++) {
/* load velocity */
ux = Vel[n];
uy = Vel[Np + n];
uz = Vel[2 * Np + n];
/* load color gradient */
nx = ColorGrad[n];
ny = ColorGrad[Np + n];
nz = ColorGrad[2 * Np + n];
C = sqrt(nx * nx + ny * ny + nz * nz);
double ColorMag = C;
if (C == 0.0)
ColorMag = 1.0;
nx = nx / ColorMag;
ny = ny / ColorMag;
nz = nz / ColorMag;
// read the component number densities
nA = Den[n];
nB = Den[Np + n];
nAB = 1.0 / (nA + nB);
Aq[n] = 0.3333333333333333 * nA;
Bq[n] = 0.3333333333333333 * nB;
//...............................................
// q = 0,2,4
// Cq = {1,0,0}, {0,1,0}, {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nx;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * ux)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * ux)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * ux)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * ux)) + delta;
Aq[1 * Np + n] = a1;
Bq[1 * Np + n] = b1;
Aq[2 * Np + n] = a2;
Bq[2 * Np + n] = b2;
//...............................................
// q = 2
// Cq = {0,1,0}
delta = beta * nA * nB * nAB * 0.1111111111111111 * ny;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uy)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uy)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uy)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uy)) + delta;
Aq[3 * Np + n] = a1;
Bq[3 * Np + n] = b1;
Aq[4 * Np + n] = a2;
Bq[4 * Np + n] = b2;
//...............................................
// q = 4
// Cq = {0,0,1}
delta = beta * nA * nB * nAB * 0.1111111111111111 * nz;
if (!(nA * nB * nAB > 0))
delta = 0;
a1 = nA * (0.1111111111111111 * (1 + 4.5 * uz)) + delta;
b1 = nB * (0.1111111111111111 * (1 + 4.5 * uz)) - delta;
a2 = nA * (0.1111111111111111 * (1 - 4.5 * uz)) - delta;
b2 = nB * (0.1111111111111111 * (1 - 4.5 * uz)) + delta;
Aq[5 * Np + n] = a1;
Bq[5 * Np + n] = b1;
Aq[6 * Np + n] = a2;
Bq[6 * Np + n] = b2;
//...............................................
}
}
extern "C" void ScaLBL_D3Q7_AAodd_PhaseField(int *neighborList, int *Map,
double *Aq, double *Bq,
double *Den, double *Phi,
int start, int finish, int Np) {
int idx, nread;
double fq, nA, nB;
for (int n = start; n < finish; n++) {
//..........Compute the number density for component A............
// q=0
fq = Aq[n];
nA = fq;
// q=1
nread = neighborList[n];
fq = Aq[nread];
nA += fq;
// q=2
nread = neighborList[n + Np];
fq = Aq[nread];
nA += fq;
// q=3
nread = neighborList[n + 2 * Np];
fq = Aq[nread];
nA += fq;
// q = 4
nread = neighborList[n + 3 * Np];
fq = Aq[nread];
nA += fq;
// q=5
nread = neighborList[n + 4 * Np];
fq = Aq[nread];
nA += fq;
// q = 6
nread = neighborList[n + 5 * Np];
fq = Aq[nread];
nA += fq;
//..........Compute the number density for component B............
// q=0
fq = Bq[n];
nB = fq;
// q=1
nread = neighborList[n];
fq = Bq[nread];
nB += fq;
// q=2
nread = neighborList[n + Np];
fq = Bq[nread];
nB += fq;
// q=3
nread = neighborList[n + 2 * Np];
fq = Bq[nread];
nB += fq;
// q = 4
nread = neighborList[n + 3 * Np];
fq = Bq[nread];
nB += fq;
// q=5
nread = neighborList[n + 4 * Np];
fq = Bq[nread];
nB += fq;
// q = 6
nread = neighborList[n + 5 * Np];
fq = Bq[nread];
nB += fq;
// save the number densities
Den[n] = nA;
Den[Np + n] = nB;
// save the phase indicator field
idx = Map[n];
Phi[idx] = (nA - nB) / (nA + nB);
}
}
extern "C" void ScaLBL_D3Q7_AAeven_PhaseField(int *Map, double *Aq, double *Bq,
double *Den, double *Phi,
int start, int finish, int Np) {
int idx;
double fq, nA, nB;
for (int n = start; n < finish; n++) {
// compute number density for component A
// q=0
fq = Aq[n];
nA = fq;
// q=1
fq = Aq[2 * Np + n];
nA += fq;
// f2 = Aq[10*Np+n];
fq = Aq[1 * Np + n];
nA += fq;
// q=3
fq = Aq[4 * Np + n];
nA += fq;
// q = 4
fq = Aq[3 * Np + n];
nA += fq;
// q=5
fq = Aq[6 * Np + n];
nA += fq;
// q = 6
fq = Aq[5 * Np + n];
nA += fq;
// compute number density for component B
// q=0
fq = Bq[n];
nB = fq;
// q=1
fq = Bq[2 * Np + n];
nB += fq;
// f2 = Bq[10*Np+n];
fq = Bq[1 * Np + n];
nB += fq;
// q=3
fq = Bq[4 * Np + n];
nB += fq;
// q = 4
fq = Bq[3 * Np + n];
nB += fq;
// q=5
fq = Bq[6 * Np + n];
nB += fq;
// q = 6
fq = Bq[5 * Np + n];
nB += fq;
// save the number densities
Den[n] = nA;
Den[Np + n] = nB;
// save the phase indicator field
idx = Map[n];
Phi[idx] = (nA - nB) / (nA + nB);
}
}
extern "C" void ScaLBL_D3Q19_Gradient(int *Map, double *phi, double *ColorGrad,
int start, int finish, int Np, int Nx,
int Ny, int Nz) {
int idx, n, i, j, k, nn;
// distributions
double f1, f2, f3, f4, f5, f6, f7, f8, f9;
double f10, f11, f12, f13, f14, f15, f16, f17, f18;
double nx, ny, nz;
for (idx = 0; idx < Np; idx++) {
// Get the 1D index based on regular data layout
n = Map[idx];
//.......Back out the 3D indices for node n..............
k = n / (Nx * Ny);
j = (n - Nx * Ny * k) / Nx;
i = n - Nx * Ny * k - Nx * j;
//........................................................................
//........Get 1-D index for this thread....................
// n = S*blockIdx.x*blockDim.x + s*blockDim.x + threadIdx.x;
//........................................................................
// COMPUTE THE COLOR GRADIENT
//........................................................................
//.................Read Phase Indicator Values............................
//........................................................................
nn = n - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
f1 = phi[nn]; // get neighbor for phi - 1
//........................................................................
nn = n + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
f2 = phi[nn]; // get neighbor for phi - 2
//........................................................................
nn = n - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f3 = phi[nn]; // get neighbor for phi - 3
//........................................................................
nn = n + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f4 = phi[nn]; // get neighbor for phi - 4
//........................................................................
nn = n - Nx * Ny; // neighbor index (get convention)
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f5 = phi[nn]; // get neighbor for phi - 5
//........................................................................
nn = n + Nx * Ny; // neighbor index (get convention)
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f6 = phi[nn]; // get neighbor for phi - 6
//........................................................................
nn = n - Nx - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f7 = phi[nn]; // get neighbor for phi - 7
//........................................................................
nn = n + Nx + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f8 = phi[nn]; // get neighbor for phi - 8
//........................................................................
nn = n + Nx - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
f9 = phi[nn]; // get neighbor for phi - 9
//........................................................................
nn = n - Nx + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
f10 = phi[nn]; // get neighbor for phi - 10
//........................................................................
nn = n - Nx * Ny - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f11 = phi[nn]; // get neighbor for phi - 11
//........................................................................
nn = n + Nx * Ny + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f12 = phi[nn]; // get neighbor for phi - 12
//........................................................................
nn = n + Nx * Ny - 1; // neighbor index (get convention)
if (i - 1 < 0)
nn += Nx; // periodic BC along the x-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f13 = phi[nn]; // get neighbor for phi - 13
//........................................................................
nn = n - Nx * Ny + 1; // neighbor index (get convention)
if (!(i + 1 < Nx))
nn -= Nx; // periodic BC along the x-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f14 = phi[nn]; // get neighbor for phi - 14
//........................................................................
nn = n - Nx * Ny - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f15 = phi[nn]; // get neighbor for phi - 15
//........................................................................
nn = n + Nx * Ny + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f16 = phi[nn]; // get neighbor for phi - 16
//........................................................................
nn = n + Nx * Ny - Nx; // neighbor index (get convention)
if (j - 1 < 0)
nn += Nx * Ny; // Perioidic BC along the y-boundary
if (!(k + 1 < Nz))
nn -= Nx * Ny * Nz; // Perioidic BC along the z-boundary
f17 = phi[nn]; // get neighbor for phi - 17
//........................................................................
nn = n - Nx * Ny + Nx; // neighbor index (get convention)
if (!(j + 1 < Ny))
nn -= Nx * Ny; // Perioidic BC along the y-boundary
if (k - 1 < 0)
nn += Nx * Ny * Nz; // Perioidic BC along the z-boundary
f18 = phi[nn]; // get neighbor for phi - 18
//............Compute the Color Gradient...................................
nx = -(f1 - f2 + 0.5 * (f7 - f8 + f9 - f10 + f11 - f12 + f13 - f14));
ny = -(f3 - f4 + 0.5 * (f7 - f8 - f9 + f10 + f15 - f16 + f17 - f18));
nz = -(f5 - f6 + 0.5 * (f11 - f12 - f13 + f14 + f15 - f16 - f17 + f18));
//...............................................
//...Store the Color Gradient....................
ColorGrad[idx] = nx;
ColorGrad[Np + idx] = ny;
ColorGrad[2 * Np + idx] = nz;
//...............................................
}
}
extern "C" void ScaLBL_PhaseField_Init(int *Map, double *Phi, double *Den,
double *Aq, double *Bq, int start,
int finish, int Np) {
int idx, n;
double phi, nA, nB;
for (idx = start; idx < finish; idx++) {
n = Map[idx];
phi = Phi[n];
if (phi > 1.f) {
nA = 1.0;
nB = 0.f;
} else if (phi < -1.f) {
nB = 1.0;
nA = 0.f;
} else {
nA = 0.5 * (phi + 1.f);
nB = 0.5 * (1.f - phi);
}
Den[idx] = nA;
Den[Np + idx] = nB;
Aq[idx] = 0.3333333333333333 * nA;
Aq[Np + idx] = 0.1111111111111111 * nA;
Aq[2 * Np + idx] = 0.1111111111111111 * nA;
Aq[3 * Np + idx] = 0.1111111111111111 * nA;
Aq[4 * Np + idx] = 0.1111111111111111 * nA;
Aq[5 * Np + idx] = 0.1111111111111111 * nA;
Aq[6 * Np + idx] = 0.1111111111111111 * nA;
Bq[idx] = 0.3333333333333333 * nB;
Bq[Np + idx] = 0.1111111111111111 * nB;
Bq[2 * Np + idx] = 0.1111111111111111 * nB;
Bq[3 * Np + idx] = 0.1111111111111111 * nB;
Bq[4 * Np + idx] = 0.1111111111111111 * nB;
Bq[5 * Np + idx] = 0.1111111111111111 * nB;
Bq[6 * Np + idx] = 0.1111111111111111 * nB;
}
}
extern "C" void ScaLBL_CopySlice_z(double *Phi, int Nx, int Ny, int Nz,
int Source, int Dest) {
int n;
double value;
for (n = 0; n < Nx * Ny; n++) {
value = Phi[Source * Nx * Ny + n];
Phi[Dest * Nx * Ny + n] = value;
}
}