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LBPM/common/FunctionTable.h

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/*
Copyright 2013--2018 James E. McClure, Virginia Polytechnic & State University
Copyright Equnior ASA
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef included_FunctionTable
#define included_FunctionTable
#include "common/ArraySize.h"
#include <functional>
/*!
* Class FunctionTable is a serial function table class that defines
* a series of operations that can be performed on the Array class.
* Users can impliment additional versions of the function table that match
* the interface to change the behavior of the array class.
*/
class FunctionTable final
{
public:
/*!
* Initialize the array with random values
* @param[in] x The array to operate on
*/
template<class TYPE, class FUN>
static void rand( Array<TYPE, FUN> &x );
/*!
* Perform a reduce operator y = f(x)
* @param[in] op The function operation
* Note: the operator is a template parameter to improve performance
* @param[in] A The array to operate on
* @param[in] initialValue The initial value for the reduction (0 for sum, +/- inf for min/max,
* ...)
* @return The reduction
*/
template<class TYPE, class FUN, typename LAMBDA>
static inline TYPE reduce( LAMBDA &op, const Array<TYPE, FUN> &A, const TYPE &initialValue );
/*!
* Perform a reduce operator z = f(x,y)
* @param[in] op The function operation
* Note: the operator is a template parameter to improve performance
* @param[in] A The first array to operate on
* @param[in] B The second array to operate on
* @param[in] initialValue The initial value for the reduction (0 for sum, +/- inf for min/max,
* ...)
* @return The reduction
*/
template<class TYPE, class FUN, typename LAMBDA>
static inline TYPE reduce( LAMBDA &op,
const Array<TYPE, FUN> &A,
const Array<TYPE, FUN> &B,
const TYPE &initialValue );
/*!
* Perform a element-wise operation y = f(x)
* @param[in] fun The function operation
* Note: the function is a template parameter to improve performance
* @param[in,out] x The array to operate on
* @param[out] y The output array
*/
template<class TYPE, class FUN, typename LAMBDA>
static inline void transform( LAMBDA &fun, const Array<TYPE, FUN> &x, Array<TYPE, FUN> &y );
/*!
* Perform a element-wise operation z = f(x,y)
* @param[in] fun The function operation
* Note: the function is a template parameter to improve performance
* @param[in] x The first array
* @param[in] y The second array
* @param[out] z The output array
*/
template<class TYPE, class FUN, typename LAMBDA>
static inline void transform( LAMBDA &fun,
const Array<TYPE, FUN> &x,
const Array<TYPE, FUN> &y,
Array<TYPE, FUN> &z );
/*!
* Multiply two arrays
* @param[in] a The first array
* @param[in] b The second array
* @param[out] c The output array
*/
template<class TYPE, class FUN>
static void
multiply( const Array<TYPE, FUN> &a, const Array<TYPE, FUN> &b, Array<TYPE, FUN> &c );
/*!
* Perform dgemv/dgemm equavalent operation ( C = alpha*A*B + beta*C )
* @param[in] alpha The scalar value alpha
* @param[in] A The first array
* @param[in] B The second array
* @param[in] beta The scalar value alpha
* @param[in,out] C The output array C
*/
template<class TYPE, class FUN>
static void gemm( const TYPE alpha,
const Array<TYPE, FUN> &A,
const Array<TYPE, FUN> &B,
const TYPE beta,
Array<TYPE, FUN> &C );
/*!
* Perform axpy equavalent operation ( y = alpha*x + y )
* @param[in] alpha The scalar value alpha
* @param[in] x The input array x
* @param[in,out] y The output array y
*/
template<class TYPE, class FUN>
static void axpy( const TYPE alpha, const Array<TYPE, FUN> &x, Array<TYPE, FUN> &y );
/*!
* Check if two arrays are approximately equal
* @param[in] A The first array
* @param[in] B The second array
* @param[in] tol The tolerance
*/
template<class TYPE, class FUN>
static bool equals( const Array<TYPE, FUN> &A, const Array<TYPE, FUN> &B, TYPE tol );
template<class TYPE>
static inline void gemmWrapper( char TRANSA,
char TRANSB,
int M,
int N,
int K,
TYPE alpha,
const TYPE *A,
int LDA,
const TYPE *B,
int LDB,
TYPE beta,
TYPE *C,
int LDC );
/* Specialized Functions */
/*!
* Perform a element-wise operation y = max(x , 0)
* @param[in] A The input array
* @param[out] B The output array
*/
template<class TYPE, class FUN, class ALLOC>
static void transformReLU( const Array<TYPE, FUN, ALLOC> &A, Array<TYPE, FUN, ALLOC> &B );
/*!
* Perform a element-wise operation B = |A|
* @param[in] A The array to operate on
* @param[out] B The output array
*/
template<class TYPE, class FUN, class ALLOC>
static void transformAbs( const Array<TYPE, FUN, ALLOC> &A, Array<TYPE, FUN, ALLOC> &B );
/*!
* Perform a element-wise operation B = tanh(A)
* @param[in] A The array to operate on
* @param[out] B The output array
*/
template<class TYPE, class FUN, class ALLOC>
static void transformTanh( const Array<TYPE, FUN, ALLOC> &A, Array<TYPE, FUN, ALLOC> &B );
/*!
* Perform a element-wise operation B = max(-1 , min(1 , A) )
* @param[in] A The array to operate on
* @param[out] B The output array
*/
template<class TYPE, class FUN, class ALLOC>
static void transformHardTanh( const Array<TYPE, FUN, ALLOC> &A, Array<TYPE, FUN, ALLOC> &B );
/*!
* Perform a element-wise operation B = 1 / (1 + exp(-A))
* @param[in] A The array to operate on
* @param[out] B The output array
*/
template<class TYPE, class FUN, class ALLOC>
static void transformSigmoid( const Array<TYPE, FUN, ALLOC> &A, Array<TYPE, FUN, ALLOC> &B );
/*!
* Perform a element-wise operation B = log(exp(A) + 1)
* @param[in] A The array to operate on
* @param[out] B The output array
*/
template<class TYPE, class FUN, class ALLOC>
static void transformSoftPlus( const Array<TYPE, FUN, ALLOC> &A, Array<TYPE, FUN, ALLOC> &B );
/*!
* Sum the elements of the Array
* @param[in] A The array to sum
*/
template<class TYPE, class FUN, class ALLOC>
static TYPE sum( const Array<TYPE, FUN, ALLOC> &A );
private:
FunctionTable();
template<class T>
static inline void rand( size_t N, T *x );
};
#endif