67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <iostream>
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#include <exception>
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#include <stdexcept>
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#include <fstream>
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#include "models/DFHModel.h"
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//#define WRE_SURFACES
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/*
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* Simulator for two-phase flow in porous media
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* James E. McClure 2013-2014
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*/
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using namespace std;
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//*************************************************************************
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// Implementation of Two-Phase Immiscible LBM using CUDA
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//*************************************************************************
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int main(int argc, char **argv)
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{
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// Initialize MPI
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Utilities::startup( argc, argv );
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Utilities::MPI comm( MPI_COMM_WORLD );
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int rank = comm.getRank();
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int nprocs = comm.getSize();
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auto thread_support = Utilities::MPI::queryThreadSupport();
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if ( rank==0 && thread_support != Utilities::MPI::ThreadSupport::MULTIPLE )
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std::cerr << "Warning: Failed to start MPI with necessary thread support, thread support will be disabled" << std::endl;
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{ // Limit scope so variables that contain communicators will free before MPI_Finialize
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if (rank == 0){
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printf("********************************************************\n");
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printf("Running Color LBM \n");
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printf("********************************************************\n");
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}
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PROFILE_ENABLE(1);
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//PROFILE_ENABLE_TRACE();
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//PROFILE_ENABLE_MEMORY();
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PROFILE_SYNCHRONIZE();
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PROFILE_START("Main");
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Utilities::setErrorHandlers();
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auto filename = argv[1];
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ScaLBL_DFHModel DFHModel(rank,nprocs,comm);
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DFHModel.ReadParams(filename);
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DFHModel.SetDomain();
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DFHModel.ReadInput();
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DFHModel.Create(); // creating the model will create data structure to match the pore structure and allocate variables
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DFHModel.Initialize(); // initializing the model will set initial conditions for variables
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DFHModel.Run();
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DFHModel.WriteDebug();
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PROFILE_STOP("Main");
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PROFILE_SAVE("lbpm_color_simulator",1);
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// ****************************************************
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comm.barrier();
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} // Limit scope so variables that contain communicators will free before MPI_Finialize
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Utilities::shutdown();
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}
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