/////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) 2017     Statoil ASA
//
//  ResInsight is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
//  WARRANTY; without even the implied warranty of MERCHANTABILITY or
//  FITNESS FOR A PARTICULAR PURPOSE.
//
//  See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
//  for more details.
//
/////////////////////////////////////////////////////////////////////////////////

#include "RiuExpressionContextMenuManager.h"
#include <QMenu>
#include <QTextEdit>

const std::map<QString, std::set<QString>> RiuExpressionContextMenuManager::MENU_MAP =
    { { "Basic Operators", { "+", "-", "*", "/", "x^n" } },
      { "Assignment Operators", { ":=" } },
      { "If Statements",
        { "VAR_1 := if((X < 0.01), 0.01, X)", "VAR_1 := if((X < 0.01 AND Y > 2.5), 0.01, X)", "VAR_1 := if((X < 0.01 OR Y > 2.5), 0.01, X)" } },
      { "Scalar Functions", { "avg(x)", "max(x)", "min(x)", "sum(x)" } },
      { "Vector Functions",
        { "abs(x)", "ceil(x)", "floor(x)", "frac(x)", "log(x)", "log10(x)", "pow(x, n)", "round(x)", "sgn(x)", "sqrt(x)", "trunc(x)" } },
      { "Trigonometry Functions", { "acos(x)", "acosh(x)", "asin(x)",    "asinh(x)",    "atan(x)",    "atanh(x)",   "cos(x)",
                                    "cosh(x)", "cot(x)",   "csc(x)",     "sec(x)",      "sin(x)",     "sinc(x)",    "sinh(x)",
                                    "tan(x)",  "tanh(x)",  "rad2deg(x)", "deg2grad(x)", "deg2rad(x)", "grad2deg(x)" } } };

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuExpressionContextMenuManager::attachTextEdit( QTextEdit* textEdit )
{
    if ( m_textEdit != textEdit )
    {
        textEdit->setContextMenuPolicy( Qt::CustomContextMenu );
        QObject::connect( textEdit, SIGNAL( customContextMenuRequested( QPoint ) ), this, SLOT( slotMenuItems( QPoint ) ) );
    }

    m_textEdit = textEdit;
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuExpressionContextMenuManager::slotMenuItems( QPoint point )
{
    QMenu menu;

    for ( const std::pair<const QString, std::set<QString>>& subMenuPair : MENU_MAP )
    {
        QMenu* subMenu = menu.addMenu( subMenuPair.first );

        for ( const QString& menuItemText : subMenuPair.second )
        {
            if ( m_actionCache.count( menuItemText ) == 0 )
            {
                QAction* action = new QAction( menuItemText, this );
                connect( action, SIGNAL( triggered() ), SLOT( slotShowText() ) );
                m_actionCache.insert( std::make_pair( menuItemText, std::unique_ptr<QAction>( action ) ) );
            }

            subMenu->addAction( m_actionCache[menuItemText].get() );
        }
    }

    QPoint globalPoint = point;
    if ( m_textEdit )
    {
        globalPoint = m_textEdit->mapToGlobal( point );

        m_textPosition = m_textEdit->textCursor().position();
    }

    menu.exec( globalPoint );
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuExpressionContextMenuManager::slotShowText()
{
    if ( m_textEdit )
    {
        QAction* action = qobject_cast<QAction*>( sender() );
        if ( action )
        {
            QTextCursor cursor = m_textEdit->textCursor();
            cursor.setPosition( m_textPosition );

            m_textEdit->setTextCursor( cursor );
            m_textEdit->insertPlainText( action->text() );
        }
    }
}
