/////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) Statoil ASA
//  Copyright (C) Ceetron Solutions AS
//
//  ResInsight is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
//  WARRANTY; without even the implied warranty of MERCHANTABILITY or
//  FITNESS FOR A PARTICULAR PURPOSE.
//
//  See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
//  for more details.
//
/////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "cvfArray.h"
#include "cvfObject.h"

class RimEclipseCellColors;
class RigResultAccessor;
class RivResultToTextureMapper;
class RigPipeInCellEvaluator;

namespace cvf
{
class StructGridQuadToCellFaceMapper;
}

class RivTextureCoordsCreator
{
public:
    RivTextureCoordsCreator( RimEclipseCellColors*                      cellResultColors,
                             size_t                                     timeStepIndex,
                             size_t                                     gridIndex,
                             const cvf::StructGridQuadToCellFaceMapper* quadMapper );

    bool isValid();

    void createTextureCoords( cvf::Vec2fArray* quadTextureCoords );
    void setResultToTextureMapper( RivResultToTextureMapper* textureMapper );

    static RigPipeInCellEvaluator* createPipeInCellEvaluator( RimEclipseCellColors* cellColors, size_t timeStep, size_t gridIndex );

private:
    static void                                    createTextureCoords( cvf::Vec2fArray*                           quadTextureCoords,
                                                                        const cvf::StructGridQuadToCellFaceMapper* quadMapper,
                                                                        const RigResultAccessor*                   resultAccessor,
                                                                        const RivResultToTextureMapper*            texMapper );
    cvf::cref<cvf::StructGridQuadToCellFaceMapper> m_quadMapper;
    cvf::ref<RigResultAccessor>                    m_resultAccessor;
    cvf::ref<RivResultToTextureMapper>             m_texMapper;
};
