/////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) 2011-     Statoil ASA
//  Copyright (C) 2013-     Ceetron Solutions AS
//  Copyright (C) 2011-2012 Ceetron AS
//
//  ResInsight is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
//  WARRANTY; without even the implied warranty of MERCHANTABILITY or
//  FITNESS FOR A PARTICULAR PURPOSE.
//
//  See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
//  for more details.
//
/////////////////////////////////////////////////////////////////////////////////

#include "RivGridPartMgr.h"

#include "RiaPreferences.h"
#include "RiaRegressionTestRunner.h"

#include "RigCaseCellResultsData.h"
#include "RigEclipseCaseData.h"
#include "RigResultAccessorFactory.h"

#include "RimCellEdgeColors.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimRegularLegendConfig.h"
#include "RimReservoirCellResultsStorage.h"
#include "RimSimWellInViewCollection.h"
#include "RimTernaryLegendConfig.h"

#include "RivCellEdgeEffectGenerator.h"
#include "RivCompletionTypeResultToTextureMapper.h"
#include "RivMeshLinesSourceInfo.h"
#include "RivPartPriority.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
#include "RivTernaryScalarMapperEffectGenerator.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivTextureCoordsCreator.h"

#include "cafEffectGenerator.h"
#include "cafPdmFieldCvfColor.h"
#include "cafPdmFieldCvfMat4d.h"
#include "cafProgressInfo.h"

#include "cvfDrawableGeo.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfShaderSourceRepository.h"
#include "cvfStructGrid.h"
#include "cvfTransform.h"
#include "cvfUniform.h"

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::RivGridPartMgr( RivCellSetEnum cellSetType, RimEclipseCase* eclipseCase, const RigGridBase* grid, size_t gridIdx )
    : m_surfaceGenerator( grid, RiaRegressionTestRunner::instance()->useOpenMPForGeometryCreation() )
    , m_gridIdx( gridIdx )
    , m_grid( grid )
    , m_surfaceFaceFilter( grid )
    , m_opacityLevel( 1.0f )
    , m_defaultColor( cvf::Color3::WHITE )
    , m_eclipseCase( eclipseCase )
    , m_cellSetType( cellSetType )
{
    CVF_ASSERT( grid );
    m_cellVisibility            = new cvf::UByteArray;
    m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setTransform( cvf::Transform* scaleTransform )
{
    m_scaleTransform = scaleTransform;
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setCellVisibility( cvf::UByteArray* cellVisibilities )
{
    CVF_ASSERT( m_scaleTransform.notNull() );
    CVF_ASSERT( cellVisibilities );

    m_cellVisibility = cellVisibilities;

    m_surfaceGenerator.setCellVisibility( cellVisibilities );
    m_surfaceGenerator.addFaceVisibilityFilter( &m_surfaceFaceFilter );

    generatePartGeometry( m_surfaceGenerator );
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::generatePartGeometry( cvf::StructGridGeometryGenerator& geoBuilder )
{
    bool useBufferObjects = true;

    // Surface geometry
    {
        cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
        if ( geo.notNull() )
        {
            geo->computeNormals();

            if ( useBufferObjects )
            {
                geo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
            }

            cvf::ref<cvf::Part> part = new cvf::Part;
            part->setName( "Grid " + cvf::String( static_cast<int>( m_gridIdx ) ) );
            part->setDrawable( geo.p() );
            part->setTransform( m_scaleTransform.p() );

            // Set mapping from triangle face index to cell index
            cvf::ref<RivSourceInfo> si = new RivSourceInfo( m_eclipseCase, m_gridIdx );
            si->setCellSetType( m_cellSetType );

            si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();

            part->setSourceInfo( si.p() );

            part->updateBoundingBox();

            // Set default effect
            caf::SurfaceEffectGenerator geometryEffgen( cvf::Color4f( cvf::Color3f::WHITE ), caf::PO_1 );
            cvf::ref<cvf::Effect>       geometryOnlyEffect = geometryEffgen.generateCachedEffect();
            part->setEffect( geometryOnlyEffect.p() );
            part->setEnableMask( surfaceBit );

            if ( m_opacityLevel < 1.0f )
            {
                part->setPriority( RivPartPriority::PartType::Transparent );
            }

            m_surfaceFaces = part;
        }
    }

    // Mesh geometry
    {
        cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
        if ( geoMesh.notNull() )
        {
            if ( useBufferObjects )
            {
                geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
            }

            cvf::ref<cvf::Part> part = new cvf::Part;
            part->setName( "Grid mesh " + cvf::String( static_cast<int>( m_gridIdx ) ) );
            part->setDrawable( geoMesh.p() );

            part->setTransform( m_scaleTransform.p() );
            part->updateBoundingBox();

            RiaPreferences* prefs = RiaPreferences::current();

            cvf::ref<cvf::Effect>    eff;
            caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() );
            eff = effGen.generateCachedEffect();

            part->setPriority( RivPartPriority::PartType::MeshLines );

            part->setEnableMask( meshSurfaceBit );
            part->setEffect( eff.p() );

            part->setSourceInfo( new RivMeshLinesSourceInfo( m_eclipseCase ) );

            m_surfaceGridLines = part;
        }
    }
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::appendPartsToModel( cvf::ModelBasicList* model )
{
    CVF_ASSERT( model != nullptr );

    if ( m_surfaceFaces.notNull() ) model->addPart( m_surfaceFaces.p() );
    if ( m_surfaceGridLines.notNull() ) model->addPart( m_surfaceGridLines.p() );
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellColor( cvf::Color4f color )
{
    m_opacityLevel = color.a();
    m_defaultColor = color.toColor3f();

    if ( m_surfaceFaces.isNull() ) return;

    // Set default effect
    caf::SurfaceEffectGenerator geometryEffgen( color, caf::PO_1 );
    cvf::ref<cvf::Effect>       geometryOnlyEffect = geometryEffgen.generateCachedEffect();
    m_surfaceFaces->setEffect( geometryOnlyEffect.p() );

    if ( m_opacityLevel < 1.0f )
        m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
    else
        m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );

    // Update mesh colors as well, in case of change
    if ( m_surfaceGridLines.notNull() )
    {
        RiaPreferences*          prefs = RiaPreferences::current();
        caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() );
        cvf::ref<cvf::Effect>    eff = effGen.generateCachedEffect();
        m_surfaceGridLines->setEffect( eff.p() );
    }
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellResultColor( size_t timeStepIndex, RimEclipseCellColors* cellResultColors )
{
    CVF_ASSERT( cellResultColors );

    // Outer surface
    if ( m_surfaceFaces.notNull() )
    {
        float effectiveOpacityLevel = m_opacityLevel;

        if ( cellResultColors->isTernarySaturationSelected() )
        {
            RivTernaryTextureCoordsCreator texturer( cellResultColors,
                                                     cellResultColors->ternaryLegendConfig(),
                                                     cellResultColors->reservoirView()->wellCollection(),
                                                     timeStepIndex,
                                                     m_grid->gridIndex(),
                                                     m_surfaceGenerator.quadToCellFaceMapper() );

            texturer.createTextureCoords( m_surfaceFacesTextureCoords.p() );

            const RivTernaryScalarMapper* mapper = cellResultColors->ternaryLegendConfig()->scalarMapper();
            RivScalarMapperUtils::applyTernaryTextureResultsToPart( m_surfaceFaces.p(),
                                                                    m_surfaceFacesTextureCoords.p(),
                                                                    mapper,
                                                                    effectiveOpacityLevel,
                                                                    caf::FC_NONE,
                                                                    cellResultColors->reservoirView()->isLightingDisabled() );
        }
        else
        {
            RivTextureCoordsCreator texturer( cellResultColors, timeStepIndex, m_grid->gridIndex(), m_surfaceGenerator.quadToCellFaceMapper() );
            if ( !texturer.isValid() )
            {
                return;
            }

            if ( cellResultColors->isCompletionTypeSelected() )
            {
                cvf::ref<RigPipeInCellEvaluator> pipeInCellEval =
                    RivTextureCoordsCreator::createPipeInCellEvaluator( cellResultColors, timeStepIndex, m_grid->gridIndex() );
                const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();

                texturer.setResultToTextureMapper( new RivCompletionTypeResultToTextureMapper( mapper, pipeInCellEval.p() ) );
                effectiveOpacityLevel = 0.5;
            }

            texturer.createTextureCoords( m_surfaceFacesTextureCoords.p() );

            const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
            RivScalarMapperUtils::applyTextureResultsToPart( m_surfaceFaces.p(),
                                                             m_surfaceFacesTextureCoords.p(),
                                                             mapper,
                                                             effectiveOpacityLevel,
                                                             caf::FC_NONE,
                                                             cellResultColors->reservoirView()->isLightingDisabled() );
        }

        if ( effectiveOpacityLevel < 1.0f )
            m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
        else
            m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
    }
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellEdgeResultColor( size_t                timeStepIndex,
                                                RimEclipseCellColors* cellResultColors,
                                                RimCellEdgeColors*    cellEdgeResultColors )
{
    if ( m_surfaceFaces.notNull() )
    {
        cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>( m_surfaceFaces->drawable() );
        if ( dg )
        {
            cvf::ref<cvf::Effect> eff = RivScalarMapperUtils::createCellEdgeEffect( dg,
                                                                                    m_surfaceGenerator.quadToCellFaceMapper(),
                                                                                    m_grid->gridIndex(),
                                                                                    timeStepIndex,
                                                                                    cellResultColors,
                                                                                    cellEdgeResultColors,
                                                                                    m_opacityLevel,
                                                                                    m_defaultColor,
                                                                                    caf::FC_NONE,
                                                                                    cellResultColors->reservoirView()->isLightingDisabled() );

            m_surfaceFaces->setEffect( eff.p() );

            if ( m_opacityLevel < 1.0f )
                m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
            else
                m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
        }
    }
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::~RivGridPartMgr()
{
#if 0
    if (m_faultFaces.notNull()) m_faultFaces->deleteOrReleaseOpenGLResources();
    if (m_faultGridLines.notNull()) m_faultGridLines->deleteOrReleaseOpenGLResources();
    if (m_surfaceGridLines.notNull()) m_surfaceGridLines->deleteOrReleaseOpenGLResources();
    if (m_surfaceFaces.notNull()) m_surfaceFaces->deleteOrReleaseOpenGLResources();
#endif
}
