/////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) 2015-     Statoil ASA
//  Copyright (C) 2015-     Ceetron Solutions AS
//
//  ResInsight is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
//  WARRANTY; without even the implied warranty of MERCHANTABILITY or
//  FITNESS FOR A PARTICULAR PURPOSE.
//
//  See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
//  for more details.
//
/////////////////////////////////////////////////////////////////////////////////

#include "RimGeoMechCellColors.h"

#include "Rim3dView.h"
#include "RimRegularLegendConfig.h"
#include "RimViewController.h"
#include "RimViewLinker.h"

CAF_PDM_SOURCE_INIT( RimGeoMechCellColors, "GeoMechResultSlot" );

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimGeoMechCellColors::RimGeoMechCellColors()
    : legendConfigChanged( this )
{
    CAF_PDM_InitFieldNoDefault( &legendConfig, "LegendDefinition", "Color Legend" );
    legendConfig = new RimRegularLegendConfig();
    legendConfig->changed.connect( this, &RimGeoMechCellColors::onLegendConfigChanged );
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimGeoMechCellColors::~RimGeoMechCellColors()
{
    delete legendConfig;
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::updateIconState()
{
    auto rimView = firstAncestorOrThisOfTypeAsserted<Rim3dView>();
    if ( rimView )
    {
        RimViewController* viewController = rimView->viewController();
        if ( viewController && viewController->isResultColorControlled() )
        {
            updateUiIconFromState( false );
        }
        else
        {
            updateUiIconFromState( true );
        }
    }

    uiCapability()->updateConnectedEditors();
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::initAfterRead()
{
    RimGeoMechResultDefinition::initAfterRead();
    updateIconState();
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::updateLegendCategorySettings()
{
    if ( hasCategoryResult() )
    {
        legendConfig->setMappingMode( RimRegularLegendConfig::MappingType::CATEGORY_INTEGER );
        legendConfig->setColorLegend( RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::CATEGORY ) );
    }
    else
    {
        if ( legendConfig->mappingMode() == RimRegularLegendConfig::MappingType::CATEGORY_INTEGER )
        {
            legendConfig->setMappingMode( RimRegularLegendConfig::MappingType::LINEAR_CONTINUOUS );
        }

        if ( legendConfig->colorLegend() == RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::CATEGORY ) )
        {
            legendConfig->setColorLegend( RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::NORMAL ) );
        }
    }
}

//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::onLegendConfigChanged( const caf::SignalEmitter* emitter, RimLegendConfigChangeType changeType )
{
    legendConfigChanged.send( changeType );
}
