project(CommonCode)

# Unity Build
if(CAF_ENABLE_UNITY_BUILD)
  message("Cmake Unity build is enabled on : ${PROJECT_NAME}")
  set(CMAKE_UNITY_BUILD true)
endif()

# Open GL
find_package(OpenGL)

# Qt
find_package(
  Qt6
  COMPONENTS
  REQUIRED Core Gui Widgets OpenGL
)
set(QT_LIBRARIES Qt6::Core Qt6::Gui Qt6::Widgets Qt6::OpenGL)
qt_standard_project_setup()

add_library(
  ${PROJECT_NAME}
  cafEffectCache.cpp
  cafEffectCache.h
  cafEffectGenerator.cpp
  cafEffectGenerator.h
  cafLog.cpp
  cafLog.h
  cafMessagePanel.cpp
  cafMessagePanel.h
  cafMouseState.cpp
  cafMouseState.h
  cafUtils.cpp
  cafUtils.h
  cvfStructGrid.cpp
  cvfStructGrid.h
  cvfCellRange.cpp
  cvfCellRange.h
  cafColorTable.cpp
  cafColorTable.h
  cafContourLines.cpp
  cafContourLines.h
  cvfStructGridGeometryGenerator.cpp
  cvfStructGridGeometryGenerator.h
  cvfStructGridScalarDataAccess.h
  cafVecIjk.cpp
  cafVecIjk.h
  ${MOC_SOURCE_FILES}
)

target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})

target_link_libraries(
  ${PROJECT_NAME}
  LibCore
  LibGeometry
  LibViewing
  LibRender
  LibGuiQt
  cafPdmCore
  ${QT_LIBRARIES}
)

if(MSVC)
  set_target_properties(
    ${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/W4 /wd4100 /wd4127"
  )
endif()
