ResInsight/Fwk/AppFwk/cafAnimControl/CMakeLists.txt

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CMake
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project(cafAnimControl)
# Unity Build
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if(CAF_ENABLE_UNITY_BUILD)
message("Cmake Unity build is enabled on : ${PROJECT_NAME}")
set(CMAKE_UNITY_BUILD true)
endif()
# Qt
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set(MOC_HEADER_FILES cafFrameAnimationControl.h cafAnimationToolBar.h
cafPopupMenuButton.h
)
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find_package(
Qt5
COMPONENTS
REQUIRED Core Gui Widgets
)
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set(QT_LIBRARIES Qt5::Core Qt5::Gui Qt5::Widgets)
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qt5_wrap_cpp(MOC_SOURCE_FILES ${MOC_HEADER_FILES})
# NOTE! Resources in this subfolder appends to the variable QRC_FILES in parent
# scope CMakeList.txt in the application folder (parent scope) must use the
# following syntax to make sure the QRC_FILES variable contains appended files
# in subfolders
# set( QRC_FILES ${QRC_FILES} Resources/MyaApplication.qrc )
set(QRC_FILES
${QRC_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/Resources/cafAnimControl.qrc
PARENT_SCOPE
)
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set(PROJECT_FILES
cafFrameAnimationControl.h cafFrameAnimationControl.cpp
cafAnimationToolBar.h cafAnimationToolBar.cpp cafPopupMenuButton.h
cafPopupMenuButton.cpp
)
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add_library(${PROJECT_NAME} ${PROJECT_FILES} ${MOC_SOURCE_FILES})
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(${PROJECT_NAME} ${QT_LIBRARIES})
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if(MSVC)
set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/W4 /wd4127")
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endif()
source_group("" FILES ${PROJECT_FILES})