ResInsight/ApplicationCode/ProjectDataModel/RimGeoMechCellColors.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Statoil ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RimGeoMechCellColors.h"
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#include "RimLegendConfig.h"
#include "RimView.h"
#include "RimViewController.h"
#include "RimViewLinker.h"
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CAF_PDM_SOURCE_INIT(RimGeoMechCellColors, "GeoMechResultSlot");
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//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimGeoMechCellColors::RimGeoMechCellColors(void)
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{
CAF_PDM_InitFieldNoDefault(&legendConfig, "LegendDefinition", "Legend Definition", "", "", "");
this->legendConfig = new RimLegendConfig();
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legendConfig.uiCapability()->setUiHidden(true);
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}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimGeoMechCellColors::~RimGeoMechCellColors(void)
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{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::updateIconState()
{
RimView* rimView = NULL;
this->firstAnchestorOrThisOfType(rimView);
RimViewController* viewController = rimView->viewController();
if (viewController && viewController->isResultColorControlled())
{
updateUiIconFromState(false);
}
else
{
updateUiIconFromState(true);
}
uiCapability()->updateConnectedEditors();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimGeoMechCellColors::initAfterRead()
{
updateIconState();
}