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76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfqtCvfBoundQGLContext.h"
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#include "cvfqtOpenGLContext.h"
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namespace cvfqt {
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//==================================================================================================
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///
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/// \class cvfqt::CvfBoundQGLContext
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/// \ingroup GuiQt
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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CvfBoundQGLContext::CvfBoundQGLContext(cvf::OpenGLContextGroup* contextGroup, const QGLFormat & format)
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: QGLContext(format)
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{
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m_cvfGLContext = new OpenGLContext(contextGroup, this);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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CvfBoundQGLContext::~CvfBoundQGLContext()
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{
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if (m_cvfGLContext.notNull())
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{
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// TODO
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// Need to resolve the case where the Qt QGLcontext (that we're deriving from) is deleted
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// and CeeViz is still holding a reference to one or more OpenGLContext objects
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// By the time we get here we expect that we're holding the only reference
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CVF_ASSERT(m_cvfGLContext->refCount() == 1);
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m_cvfGLContext = NULL;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::OpenGLContext* CvfBoundQGLContext::cvfOpenGLContext() const
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{
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return const_cast<cvf::OpenGLContext*>(m_cvfGLContext.p());
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}
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} // namespace cvfqt
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