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ResInsight/ApplicationLibCode/ModelVisualization/Intersections/RivPolylineIntersectionGeometryGenerator.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2024- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
//////////////////////////////////////////////////////////////////////////////////
#include "RivPolylineIntersectionGeometryGenerator.h"
#include "RivEnclosingPolygonGenerator.h"
#include "RivIntersectionHexGridInterface.h"
#include "RivSectionFlattener.h"
#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
#include "cafLine.h"
#include "cvfPlane.h"
#include "cvfVertexWelder.h"
#pragma optimize( "", off )
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivPolylineIntersectionGeometryGenerator::RivPolylineIntersectionGeometryGenerator( std::vector<cvf::Vec3d>& polyline,
RivIntersectionHexGridInterface* grid )
: m_polyline( polyline )
, m_hexGrid( grid )
{
m_triangleVxes = new cvf::Vec3fArray;
m_polygonVertices = new cvf::Vec3fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivPolylineIntersectionGeometryGenerator::~RivPolylineIntersectionGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivPolylineIntersectionGeometryGenerator::isAnyGeometryPresent() const
{
return m_polygonVertices->size() > 0;
// return m_triangleVxes->size() > 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<size_t>& RivPolylineIntersectionGeometryGenerator::triangleToCellIndex() const
{
CVF_ASSERT( m_triangleVxes->size() > 0 );
return m_triangleToCellIdxMap;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const cvf::Vec3fArray* RivPolylineIntersectionGeometryGenerator::triangleVxes() const
{
CVF_ASSERT( m_triangleVxes->size() > 0 );
return m_triangleVxes.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<RivIntersectionVertexWeights>& RivPolylineIntersectionGeometryGenerator::triangleVxToCellCornerInterpolationWeights() const
{
CVF_ASSERT( false );
// Not implemented error
return {};
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const cvf::Vec3fArray* RivPolylineIntersectionGeometryGenerator::polygonVxes() const
{
CVF_ASSERT( m_polygonVertices->size() > 0 );
return m_polygonVertices.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<size_t>& RivPolylineIntersectionGeometryGenerator::vertiesPerPolygon() const
{
CVF_ASSERT( m_verticesPerPolygon.size() > 0 );
return m_verticesPerPolygon;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<size_t>& RivPolylineIntersectionGeometryGenerator::polygonToCellIndex() const
{
CVF_ASSERT( m_polygonToCellIdxMap.size() > 0 );
return m_polygonToCellIdxMap;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivPolylineIntersectionGeometryGenerator::generateIntersectionGeometry( cvf::UByteArray* visibleCells )
{
calculateArrays( visibleCells );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivPolylineIntersectionGeometryGenerator::calculateArrays( cvf::UByteArray* visibleCells )
{
if ( m_triangleVxes->size() != 0 || m_polygonVertices->size() != 0 || m_hexGrid.isNull() ) return;
std::vector<cvf::Vec3f> calculatedTriangleVertices;
std::vector<cvf::Vec3f> calculatedPolygonVertices;
cvf::BoundingBox gridBBox = m_hexGrid->boundingBox();
const double topDepth = gridBBox.max().z();
const double bottomDepth = gridBBox.min().z();
std::array<cvf::Vec3d, 8> corners;
gridBBox.cornerVertices( corners.data() );
cvf::Vec3d p1_low( corners[0].x(), corners[0].y(), bottomDepth );
cvf::Vec3d p2_low( corners[1].x(), corners[1].y(), bottomDepth );
cvf::Vec3d p3_low( corners[2].x(), corners[2].y(), bottomDepth );
cvf::Plane lowPlane;
lowPlane.setFromPoints( p1_low, p2_low, p3_low );
cvf::Vec3d p1_high( p1_low.x(), p1_low.y(), topDepth );
cvf::Vec3d p2_high( p2_low.x(), p2_low.y(), topDepth );
cvf::Vec3d p3_high( p3_low.x(), p3_low.y(), topDepth );
cvf::Plane highPlane;
highPlane.setFromPoints( p1_high, p2_high, p3_high );
highPlane.flip();
const auto zAxisDirection = -cvf::Vec3d::Z_AXIS; // NOTE: Negative or positive direction?
const cvf::Vec3d maxHeightVec = zAxisDirection * gridBBox.radius();
if ( m_polyline.size() > 1 )
{
const size_t numPoints = m_polyline.size();
size_t pointIdx = 0;
while ( pointIdx < numPoints - 1 )
{
size_t nextPointIdx = RivSectionFlattener::indexToNextValidPoint( m_polyline, zAxisDirection, pointIdx );
if ( nextPointIdx == size_t( -1 ) || nextPointIdx >= m_polyline.size() )
{
break;
}
// Start and end point of polyline segment
const cvf::Vec3d p1 = m_polyline[pointIdx];
const cvf::Vec3d p2 = m_polyline[nextPointIdx];
// Get cell candidates for the polyline segment (subset of global cells)
std::vector<size_t> columnCellCandidates =
createPolylineSegmentCellCandidates( *m_hexGrid, p1, p2, maxHeightVec, topDepth, bottomDepth );
cvf::Plane plane;
plane.setFromPoints( p1, p2, p2 + maxHeightVec );
// Planes parallel to z-axis for p1 and p2, to prevent triangles outside the polyline segment
cvf::Plane p1Plane;
p1Plane.setFromPoints( p1, p1 + maxHeightVec, p1 + plane.normal() );
cvf::Plane p2Plane;
p2Plane.setFromPoints( p2, p2 + maxHeightVec, p2 - plane.normal() );
// Placeholder for triangle vertices per cell
std::vector<caf::HexGridIntersectionTools::ClipVx> hexPlaneCutTriangleVxes;
hexPlaneCutTriangleVxes.reserve( 5 * 3 );
std::vector<int> cellFaceForEachTriangleEdge;
cellFaceForEachTriangleEdge.reserve( 5 * 3 );
cvf::Vec3d cellCorners[8];
size_t cornerIndices[8];
// Handle triangles per cell
for ( const auto globalCellIdx : columnCellCandidates )
{
if ( ( visibleCells != nullptr ) && ( ( *visibleCells )[globalCellIdx] == 0 ) ) continue;
if ( !m_hexGrid->useCell( globalCellIdx ) ) continue;
// if ( globalCellIdx != 93996 ) continue;
hexPlaneCutTriangleVxes.clear();
m_hexGrid->cellCornerVertices( globalCellIdx, cellCorners );
m_hexGrid->cellCornerIndices( globalCellIdx, cornerIndices );
// Triangle vertices for polyline segment
caf::HexGridIntersectionTools::planeHexIntersectionMC( plane,
cellCorners,
cornerIndices,
&hexPlaneCutTriangleVxes,
&cellFaceForEachTriangleEdge );
// DEBUG CODE
bool tmp = false;
if ( hexPlaneCutTriangleVxes.size() < 3 )
{
tmp = true;
}
if ( globalCellIdx == 93996 )
{
tmp = true;
}
// END DEBUG CODE
// Clip triangles outside the polyline segment using the planes for point p1 and p2
std::vector<caf::HexGridIntersectionTools::ClipVx> clippedTriangleVxes;
std::vector<int> cellFaceForEachClippedTriangleEdge;
caf::HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes( hexPlaneCutTriangleVxes,
cellFaceForEachTriangleEdge,
p1Plane,
p2Plane,
&clippedTriangleVxes,
&cellFaceForEachClippedTriangleEdge );
for ( caf::HexGridIntersectionTools::ClipVx& clvx : clippedTriangleVxes )
{
if ( !clvx.isVxIdsNative ) clvx.derivedVxLevel = 0;
}
// Object to for adding triangle vertices, well vertices and generate polygon vertices
RivEnclosingPolygonGenerator enclosingPolygonGenerator;
// Fill triangle vertices vector with clipped triangle vertices
size_t clippedTriangleCount = clippedTriangleVxes.size() / 3;
for ( size_t triangleIdx = 0; triangleIdx < clippedTriangleCount; ++triangleIdx )
{
const size_t vxIdx0 = triangleIdx * 3;
const size_t vxIdx1 = vxIdx0 + 1;
const size_t vxIdx2 = vxIdx0 + 2;
const cvf::Vec3f point0( clippedTriangleVxes[vxIdx0].vx );
const cvf::Vec3f point1( clippedTriangleVxes[vxIdx1].vx );
const cvf::Vec3f point2( clippedTriangleVxes[vxIdx2].vx );
calculatedTriangleVertices.emplace_back( point0 );
calculatedTriangleVertices.emplace_back( point1 );
calculatedTriangleVertices.emplace_back( point2 );
// Add triangle to enclosing polygon line handler
enclosingPolygonGenerator.addTriangleVertices( point0, point1, point2 );
}
// Must be a triangle
if ( enclosingPolygonGenerator.numEdges() < size_t( 3 ) )
{
continue;
}
// Construct enclosing polygon after adding each triangle
enclosingPolygonGenerator.constructEnclosingPolygon();
const auto& vertices = enclosingPolygonGenerator.getPolygonVertices();
for ( const auto& vertex : enclosingPolygonGenerator.getPolygonVertices() )
{
calculatedPolygonVertices.push_back( vertex );
}
m_verticesPerPolygon.push_back( vertices.size() );
m_polygonToCellIdxMap.push_back( globalCellIdx );
// TODO:
// - Create polygon
// - Get polygon indices
// - Convert to "local" coordinates for each polyline segment
}
pointIdx = nextPointIdx;
}
}
m_triangleVxes->assign( calculatedTriangleVertices );
m_polygonVertices->assign( calculatedPolygonVertices );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<size_t> RivPolylineIntersectionGeometryGenerator::createPolylineSegmentCellCandidates( const RivIntersectionHexGridInterface& hexGrid,
const cvf::Vec3d& startPoint,
const cvf::Vec3d& endPoint,
const cvf::Vec3d& heightVector,
const double topDepth,
const double bottomDepth )
{
cvf::BoundingBox sectionBBox;
sectionBBox.add( startPoint );
sectionBBox.add( endPoint );
sectionBBox.add( startPoint + heightVector );
sectionBBox.add( startPoint - heightVector );
sectionBBox.add( endPoint + heightVector );
sectionBBox.add( endPoint - heightVector );
sectionBBox.cutAbove( topDepth );
sectionBBox.cutBelow( bottomDepth );
return hexGrid.findIntersectingCells( sectionBBox );
}