ResInsight/ApplicationLibCode/ReservoirDataModel/RigTexturedSection.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2023 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigTexturedSection.h"
#include "cvfTextureImage.h"
#include <zgyaccess/seismicslice.h>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigTexturedSection::RigTexturedSection()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigTexturedSection::~RigTexturedSection()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigTexturedSection::setWhatToUpdate( WhatToUpdateEnum updateInfo, int index /*=-1*/ )
{
int start = index;
int stop = index + 1;
if ( index < 0 )
{
start = 0;
stop = static_cast<int>( m_sectionParts.size() );
}
for ( int i = start; i < stop; i++ )
{
switch ( updateInfo )
{
case RigTexturedSection::WhatToUpdateEnum::UPDATE_ALL:
case RigTexturedSection::WhatToUpdateEnum::UPDATE_GEOMETRY:
m_sectionParts[i].isRectValid = false;
m_sectionParts[i].rect.clear();
[[fallthrough]];
case RigTexturedSection::WhatToUpdateEnum::UPDATE_DATA:
m_sectionParts[i].sliceData = nullptr;
[[fallthrough]];
case RigTexturedSection::WhatToUpdateEnum::UPDATE_TEXTURE:
m_sectionParts[i].texture = nullptr;
[[fallthrough]];
case RigTexturedSection::WhatToUpdateEnum::UPDATE_NONE:
default:
break;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigTexturedSection::isValid() const
{
if ( m_sectionParts.empty() ) return false;
bool valid = true;
for ( int i = 0; i < (int)m_sectionParts.size(); i++ )
{
valid = valid && m_sectionParts[i].allDataValid();
}
return valid;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int RigTexturedSection::partsCount() const
{
return static_cast<int>( m_sectionParts.size() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigTexturedSection::resize( int size )
{
m_sectionParts.resize( size );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigTexturedSectionPart& RigTexturedSection::part( int index )
{
CVF_ASSERT( index < (int)m_sectionParts.size() );
return m_sectionParts[index];
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigTexturedSection::setSectionPartRect( int index, cvf::Vec3dArray rect )
{
if ( index >= (int)m_sectionParts.size() )
{
resize( index + 1 );
}
m_sectionParts[index].rect = rect;
m_sectionParts[index].isRectValid = true;
m_sectionParts[index].sliceData = nullptr;
m_sectionParts[index].texture = nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigTexturedSection::setSectionPartData( int index, std::shared_ptr<ZGYAccess::SeismicSliceData> data )
{
if ( index >= (int)m_sectionParts.size() ) return;
m_sectionParts[index].sliceData = data;
m_sectionParts[index].texture = nullptr;
}