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https://github.com/OPM/ResInsight.git
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69 lines
2.6 KiB
C
69 lines
2.6 KiB
C
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA, Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafEffectGenerator.h"
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class RivTernaryScalarMapper;
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namespace cvf
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{
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class TextureImage;
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}
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//==================================================================================================
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//
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// ScalarMapperEffectGenerator
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//
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//==================================================================================================
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class RivTernaryScalarMapperEffectGenerator : public caf::EffectGenerator
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{
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public:
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RivTernaryScalarMapperEffectGenerator(const RivTernaryScalarMapper* scalarMapper, caf::PolygonOffset polygonOffset);
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void setOpacityLevel(float opacity) { m_opacityLevel = cvf::Math::clamp(opacity, 0.0f, 1.0f); }
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void setUndefinedColor(cvf::Color3f color) { m_undefinedColor = color; }
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void setFaceCulling(caf::FaceCulling faceCulling) { m_faceCulling = faceCulling; }
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void enableDepthWrite(bool enableWrite) { m_enableDepthWrite = enableWrite; }
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public:
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static bool isImagesEqual(const cvf::TextureImage* texImg1, const cvf::TextureImage* texImg2);
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protected:
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virtual bool isEqual(const caf::EffectGenerator* other) const;
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virtual caf::EffectGenerator* copy() const;
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virtual void updateForShaderBasedRendering(cvf::Effect* effect) const;
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virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const;
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private:
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void updateCommonEffect(cvf::Effect* effect) const;
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private:
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cvf::cref<RivTernaryScalarMapper> m_scalarMapper;
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mutable cvf::ref<cvf::TextureImage> m_textureImage;
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caf::PolygonOffset m_polygonOffset;
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float m_opacityLevel;
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cvf::Color3f m_undefinedColor;
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caf::FaceCulling m_faceCulling;
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bool m_enableDepthWrite;
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};
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