ResInsight/ApplicationCode/Commands/CompletionCommands/RicNewValveFeature.cpp

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#include "RicNewValveFeature.h"
#include "Riu3DMainWindowTools.h"
#include "RiaApplication.h"
#include "RimPerforationInterval.h"
#include "RimProject.h"
#include "RimWellPathValve.h"
#include "RimWellPathCollection.h"
#include "cafSelectionManager.h"
#include <QAction>
CAF_CMD_SOURCE_INIT(RicNewValveFeature, "RicNewValveFeature");
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicNewValveFeature::isCommandEnabled()
{
std::vector<caf::PdmUiItem*> allSelectedItems;
caf::SelectionManager::instance()->selectedItems(allSelectedItems);
if (allSelectedItems.size() != 1u) return false;
const RimPerforationInterval* perfInterval = dynamic_cast<RimPerforationInterval*>(allSelectedItems.front());
return perfInterval != nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewValveFeature::onActionTriggered(bool isChecked)
{
RimPerforationInterval* perfInterval = caf::SelectionManager::instance()->selectedItemOfType<RimPerforationInterval>();
if (perfInterval)
{
RimWellPathValve* valve = new RimWellPathValve;
RimProject* project = nullptr;
perfInterval->firstAncestorOrThisOfTypeAsserted(project);
std::vector<RimWellPathValve*> existingValves = perfInterval->valves();
valve->setName(QString("Valve #%1").arg(existingValves.size() + 1));
std::vector<RimValveTemplate*> allValveTemplates = project->allValveTemplates();
if (!allValveTemplates.empty())
{
valve->setValveTemplate(allValveTemplates.front());
}
perfInterval->addValve(valve);
valve->setMeasuredDepthAndCount(perfInterval->startMD(), perfInterval->endMD() - perfInterval->startMD(), 1);
RimWellPathCollection* wellPathCollection = nullptr;
perfInterval->firstAncestorOrThisOfType(wellPathCollection);
if (!wellPathCollection) return;
wellPathCollection->uiCapability()->updateConnectedEditors();
wellPathCollection->scheduleRedrawAffectedViews();
Riu3DMainWindowTools::selectAsCurrentItem(valve);
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewValveFeature::setupActionLook(QAction* actionToSetup)
{
actionToSetup->setIcon(QIcon(":/ICDValve16x16.png"));
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actionToSetup->setText("Create Valve");
}