mirror of
https://github.com/OPM/ResInsight.git
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322 lines
12 KiB
C++
322 lines
12 KiB
C++
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivElementVectorResultPartMgr.h"
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#include "RimEclipseCase.h"
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#include "RimEclipseView.h"
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#include "RimElementVectorResult.h"
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#include "RimRegularLegendConfig.h"
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#include "RigActiveCellInfo.h"
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#include "RigCaseCellResultsData.h"
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#include "RigCell.h"
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#include "RigEclipseCaseData.h"
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#include "RigEclipseResultAddress.h"
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#include "RigMainGrid.h"
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#include "cafEffectGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfShaderProgram.h"
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#include "cvfStructGrid.h"
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#include "cvfStructGridGeometryGenerator.h"
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#include <cmath>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivElementVectorResultPartMgr::RivElementVectorResultPartMgr( RimEclipseView* reservoirView )
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{
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m_rimReservoirView = reservoirView;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivElementVectorResultPartMgr::~RivElementVectorResultPartMgr()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivElementVectorResultPartMgr::setTransform( cvf::Transform* scaleTransform )
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{
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m_scaleTransform = scaleTransform;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivElementVectorResultPartMgr::appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, size_t timeStepIndex )
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{
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CVF_ASSERT( model );
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if ( m_rimReservoirView.isNull() ) return;
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RimEclipseCase* eclipseCase = m_rimReservoirView->eclipseCase();
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if ( !eclipseCase ) return;
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RigEclipseCaseData* eclipseCaseData = eclipseCase->eclipseCaseData();
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if ( !eclipseCaseData ) return;
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RimElementVectorResult* result = m_rimReservoirView->elementVectorResult();
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if ( !result ) return;
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if ( !result->showResult() ) return;
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std::vector<ElementVectorResultVisualization> tensorVisualizations;
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double characteristicCellSize = eclipseCase->characteristicCellSize();
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float arrowConstantScaling = 0.5 * result->sizeScale() * characteristicCellSize;
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double min, max;
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result->mappingRange( min, max );
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double maxAbsResult = 1.0;
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if ( min != cvf::UNDEFINED_DOUBLE && max != cvf::UNDEFINED_DOUBLE )
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{
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maxAbsResult = std::max( cvf::Math::abs( max ), cvf::Math::abs( min ) );
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}
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float arrowScaling = arrowConstantScaling;
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if ( result->scaleMethod() == RimElementVectorResult::RESULT )
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{
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arrowScaling = arrowConstantScaling / maxAbsResult;
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}
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std::vector<RigEclipseResultAddress> addresses;
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result->resultAddressIJK( addresses );
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std::vector<cvf::StructGridInterface::FaceType> directions;
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std::vector<RigEclipseResultAddress> resultAddresses;
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if ( result->showVectorI() )
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{
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directions.push_back( cvf::StructGridInterface::POS_I );
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resultAddresses.push_back( addresses[0] );
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}
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if ( result->showVectorJ() )
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{
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directions.push_back( cvf::StructGridInterface::POS_J );
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resultAddresses.push_back( addresses[1] );
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}
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if ( result->showVectorK() )
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{
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directions.push_back( cvf::StructGridInterface::POS_K );
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resultAddresses.push_back( addresses[2] );
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}
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RigCaseCellResultsData* resultsData = eclipseCaseData->results( RiaDefines::MATRIX_MODEL );
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RigActiveCellInfo* activeCellInfo = eclipseCaseData->activeCellInfo( RiaDefines::MATRIX_MODEL );
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const cvf::Vec3d offset = eclipseCase->mainGrid()->displayModelOffset();
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const std::vector<RigCell>& cells = eclipseCase->mainGrid()->globalCellArray();
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for ( int gcIdx = 0; gcIdx < static_cast<int>( cells.size() ); ++gcIdx )
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{
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if ( !cells[gcIdx].isInvalid() && activeCellInfo->isActive( gcIdx ) )
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{
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for ( int dir = 0; dir < static_cast<int>( directions.size() ); dir++ )
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{
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size_t resultIdx = activeCellInfo->cellResultIndex( gcIdx );
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double resultValue = resultsData->cellScalarResults( resultAddresses[dir], timeStepIndex ).at( resultIdx );
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if ( std::abs( resultValue ) >= result->threshold() )
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{
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cvf::Vec3d faceCenter = cells[gcIdx].faceCenter( directions[dir] ) - offset;
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cvf::Vec3d cellCenter = cells[gcIdx].center() - offset;
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cvf::Vec3d faceNormal = ( faceCenter - cellCenter ).getNormalized() * arrowScaling;
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if ( result->scaleMethod() == RimElementVectorResult::RESULT )
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{
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faceNormal *= std::abs( resultValue );
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}
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tensorVisualizations.push_back(
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ElementVectorResultVisualization( faceCenter, faceNormal, resultValue ) );
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}
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}
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}
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}
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if ( !tensorVisualizations.empty() )
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{
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cvf::ref<cvf::Part> partIdx = createPart( *result, tensorVisualizations );
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partIdx->setTransform( m_scaleTransform.p() );
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partIdx->updateBoundingBox();
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model->addPart( partIdx.p() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Part>
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RivElementVectorResultPartMgr::createPart( const RimElementVectorResult& result,
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const std::vector<ElementVectorResultVisualization>& tensorVisualizations ) const
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{
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std::vector<uint> indices;
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indices.reserve( tensorVisualizations.size() * 5 );
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std::vector<cvf::Vec3f> vertices;
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vertices.reserve( tensorVisualizations.size() * 5 );
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uint counter = 0;
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for ( ElementVectorResultVisualization tensor : tensorVisualizations )
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{
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for ( const cvf::Vec3f& vertex : createArrowVertices( tensor ) )
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{
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vertices.push_back( vertex );
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}
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for ( const uint& index : createArrowIndices( counter ) )
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{
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indices.push_back( index );
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}
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counter += 5;
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}
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt( cvf::PrimitiveType::PT_LINES );
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray( indices );
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cvf::ref<cvf::DrawableGeo> drawable = new cvf::DrawableGeo();
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indexedUInt->setIndices( indexArray.p() );
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drawable->addPrimitiveSet( indexedUInt.p() );
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray( vertices );
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drawable->setVertexArray( vertexArray.p() );
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cvf::ref<cvf::Vec2fArray> lineTexCoords = const_cast<cvf::Vec2fArray*>( drawable->textureCoordArray() );
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if ( lineTexCoords.isNull() )
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{
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lineTexCoords = new cvf::Vec2fArray;
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}
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const cvf::ScalarMapper* activeScalerMapper = nullptr;
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cvf::ref<cvf::Effect> effect;
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auto vectorColors = result.vectorColors();
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if ( vectorColors == RimElementVectorResult::RESULT_COLORS )
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{
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activeScalerMapper = result.legendConfig()->scalarMapper();
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createResultColorTextureCoords( lineTexCoords.p(), tensorVisualizations, activeScalerMapper );
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caf::ScalarMapperMeshEffectGenerator meshEffGen( activeScalerMapper );
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effect = meshEffGen.generateCachedEffect();
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}
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else
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{
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caf::SurfaceEffectGenerator surfaceGen( result.getUniformVectorColor(), caf::PO_1 );
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surfaceGen.enableLighting( !m_rimReservoirView->isLightingDisabled() );
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effect = surfaceGen.generateCachedEffect();
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}
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drawable->setTextureCoordArray( lineTexCoords.p() );
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setDrawable( drawable.p() );
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part->setEffect( effect.p() );
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return part;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivElementVectorResultPartMgr::createResultColorTextureCoords(
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cvf::Vec2fArray* textureCoords,
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const std::vector<ElementVectorResultVisualization>& elementVectorResultVisualizations,
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const cvf::ScalarMapper* mapper )
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{
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CVF_ASSERT( textureCoords );
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CVF_ASSERT( mapper );
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size_t vertexCount = elementVectorResultVisualizations.size() * 5;
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if ( textureCoords->size() != vertexCount ) textureCoords->reserve( vertexCount );
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for ( auto evrViz : elementVectorResultVisualizations )
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{
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for ( size_t vxIdx = 0; vxIdx < 5; ++vxIdx )
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{
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cvf::Vec2f texCoord = mapper->mapToTextureCoord( evrViz.result );
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textureCoords->add( texCoord );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::array<cvf::Vec3f, 5>
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RivElementVectorResultPartMgr::createArrowVertices( const ElementVectorResultVisualization& evrViz ) const
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{
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std::array<cvf::Vec3f, 5> vertices;
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cvf::Vec3f headTop = evrViz.faceCenter + evrViz.faceNormal;
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cvf::Vec3f shaftStart = evrViz.faceCenter;
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// Flip arrow for negative results
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if ( evrViz.result < 0 )
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{
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std::swap( headTop, shaftStart );
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}
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float headWidth = 0.05 * evrViz.faceNormal.length();
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cvf::Vec3f headBottom = headTop - ( headTop - shaftStart ) * 0.2f;
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cvf::Vec3f headBottomDirection = evrViz.faceNormal ^ evrViz.faceCenter;
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cvf::Vec3f arrowBottomSegment = headBottomDirection.getNormalized() * headWidth;
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vertices[0] = shaftStart;
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vertices[1] = headBottom;
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vertices[2] = headBottom + arrowBottomSegment;
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vertices[3] = headBottom - arrowBottomSegment;
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vertices[4] = headTop;
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return vertices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::array<uint, 8> RivElementVectorResultPartMgr::createArrowIndices( uint startIndex ) const
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{
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std::array<uint, 8> indices;
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indices[0] = startIndex;
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indices[1] = startIndex + 1;
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indices[2] = startIndex + 2;
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indices[3] = startIndex + 3;
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indices[4] = startIndex + 3;
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indices[5] = startIndex + 4;
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indices[6] = startIndex + 4;
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indices[7] = startIndex + 2;
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return indices;
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}
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